Quote:
Originally Posted by lcroft_lc
(Post 5924728)
See I told it long ago. As they told before they have unique plan on combat system it only can be shown at E3. Last year at E3, Tomb Raider won 2nd most awards, right after Battlefield 3. This year, TR not going to give any damn game any chance. Here comes the best E3 of all time. Can't ****ing wait. :jmp: :jmp:
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AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HH
Everyone's going to cra their pants when they see the new TR's combat! It'll be so different! They'll be crazy excited OHMEGAWD!
Quote:
Originally Posted by Love2Raid
(Post 5924704)
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No problem! :hug:
I think there will be more surfaces that you can interact with than in Underworld. I mean, in that game there were some blocks that you could vault over and some other, that looked pretty much the same, were completely ignored by Lara. So that was weird. I don't think it will be like that this time. And I also hope that there will be less ledges, but they will still be there of course. Except that they're more a part of the environment now. No more randomly placed poles etc. So you won't really know how you will climb a structure when you're looking at it from a distance, but when you get close, it will make sense. In the other games by CD, the path was very clear even from a great distance. Well, that's what I hope.
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I hope everything blends well. Like, looking at the monastery from a distance I couldn't see what to climb, but seeing Lara on it, I could point out other paths.
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