Whitman is looking very shady in that shot :pi:. Almost like he's thinking something along the lines of 'if only you knew what I have in store for you Mwhahaha'
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Yeah, it's that 30mins long video someone made. I'm watching it now...
Whitman: "See if you can work the other one!" Lara: "The handler is missing" (or something like that) Whitman: "Together" Lara: "Oh ****, (blah blah something about force?)" :vlol: |
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____________________________________ I like how the small hubs in this game seem equivalent to the largest places in TRU. This area reminds me of the temple yard in Mexico... http://i251.photobucket.com/albums/g...mallmexico.jpg |
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It has some audio issues but here it is! I gave it a shot. |
It's staying white.
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This game is cute, it reminds me of Alice Madness Returns and Kya.
http://i251.photobucket.com/albums/g...08/salvage.jpg It's like, an adventure platforming game, that has a sort of extravaganza of variety when it comes to the gameplay. But for that reason it doesn't feel serious or hardcore, IMO. |
This part of the game makes me excited. And I'm even more excited to know it's just beginning of the game! :'D
http://farm9.staticflickr.com/8320/7...2d5e6710_b.jpg http://farm9.staticflickr.com/8032/7...9e0e56b4_b.jpg http://farm9.staticflickr.com/8316/7...4a79434d_b.jpg http://farm9.staticflickr.com/8174/7...857b68a3_b.jpg |
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Those gravestones, I think those are in the night hub by the well.
WOAHRWF WOAH. Guise. We have to get water, I bet we use the well. Quote:
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The flame and its light needs to be more vibrant.
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The round bubble the appears around the reticule when aiming bothers me.
It makes it feel giant and imprecise. http://i251.photobucket.com/albums/g..._2008/bobo.jpg I wish it would just stay that small dot, and maybe to show the increasing tension of the bow string, the lines beside the dot could expand outwards. |
^ It is meant to feel imprecise, and the more you pull the string, the more precise the shot will be.
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edit: Plus, that shouldn't affect aiming accuracy, just how far and quick the arrow is. |
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Nice screenies btw. |
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All I'm saying is for me, having that larger circle makes me feel innacurate, I like a more precise looking reticule. But I know that as you hold back the bowstring, you're getting a tighter, faster, quicker and I guess in that sense an arrow that will fly straighter and be somewhat more precise. But I wish they would use a different method of conveying that, because the large circle bugs me. ______________________________ I like these shots... http://i251.photobucket.com/albums/g...datarowfly.jpg http://i251.photobucket.com/albums/g...8/datarrow.jpg Would make nice avatars. |
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Yall, notice how Lara runs sideways, to the right. I wonder how that works, it reminds me of the old movement system in a way.
http://www.youtube.com/watch?v=QHB-g...ilpage#t=1466s |
I've seen this in gameplay twice, but with these screenshots, it feels like I'm seeing these places for the first time.
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Concave boob statue http://i251.photobucket.com/albums/g..._2008/bube.jpg |
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^ERMYGERD Bless ur souls ur all so embarrassed.
Do you guys think these are more balancing trees? http://i251.photobucket.com/albums/g...08/treh1-1.jpg http://i251.photobucket.com/albums/g...08/balance.jpg |
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Yep, I saw it in one of the demos, I can't remember which. She was balancing on one of them. |
@JULIAN
What I mean is that when you shoot an arrow it arcs. The trajectory is not 100% accurate. It will eventually slope down and hit the ground, that's why it's not accurate. So the more tension the bow has, the farther and larger that arc will be, causing the trajectory to be more straight and more accurate. If it was 100% accurate the arrow would go on forever, but it doesn't. Nor does a bullet, but since bullets go really really fast, the trajectory is much more reliable. |
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I hope the whole game isn't constantly practically grey.
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Hey guys! so i was on the TR blog and they got this cool Fan Art of Lara i really love the cloths that she have in the first to pictures.
http://25.media.tumblr.com/tumblr_m9...q7tbo1_500.jpg by CurlyWurly808. |
This pic appears creepy:
http://i251.photobucket.com/albums/g...datarowfly.jpg It looks like a random hand just about to grab Lara :vlol: (even though, it's Lara's hand) It took me a long time to view this footage, I avoided it for ages, but I was just too tempted. This wolf fight has a feel of a small online arcade style game for some reason. That's not a bad thing; I image it could be fun, yet tense. Edit: it's not this scene, I was thinking of the scene when Lara has her foot trapped. |
I've just spent some time comparing (again) the den demo from E3 2011 with the new footage from Crossroads and the demo with new hair animations... I liked that area much more before. It was dark, spooky, great color palette, but now it's to much light... It definitely looked better before not in terms of graphics but lightning... at least to me.
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:cln: |
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