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ups, i missunderstand torch / flare.
yes, you are right the problem with the bar is only for the load bar. |
It would be nice to fix the Lara swap joints mesh bug.
Until now only joints could be swapped that have the original LARA_JOINTS meshes. Only the textures could be changed. also it would be nice to have a script entry for preserving Global Variables after a Resethub like the PreserveInventory=Enabled command does. It would also be nice to disable some weapon ammos like for the shotgun ,grenadegun and crossbow (just for harpoon possible) |
[QUOTE]The flipeffect Lara. (Animation) Force <&>Animation (0-255) of (E)slot for Lara is buggy.[/QUOTE]
Titak wrote that in the new bug list thread. Why is that buggy? What happens? |
I don't know to be honest since I'm not using version 1.2.2.3.
It's the information Raymond posted in the Updates Test thread. |
Just test and see. I tested it only for the shotgun, so more tests are welcomed!
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In the (E)xtra dropdown box for the floor collision flipeffects, the number of clicks appears twice.
Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc Pressing the Hide Constants button shows a different number for each selection of the same number of clicks. BTW if you set collision this way the box data is not changed so if you create a 4 click high collision above the floor, Mummies, for instance, ascend the block. You need to mark the sector as a grey (box) sector to prevent this. |
[QUOTE=sapper;5172197]
You need to mark the sector as a grey (box) sector to prevent this.[/QUOTE] Thats a pity because other enemies wont be useable in the same area f.e. Having baddies and mummies in the same area. |
[QUOTE=sapper;5172197]In the (E)xtra dropdown box for the floor collision flipeffects, the number of clicks appears twice.
Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc (...)[/QUOTE] I saw this when I was using the collision flipeffects. As I remember, the first line is in fact Increase. So it would be: Increase floor collision by 1 clicks Decrease floor collision by 1 clicks Increase floor collision by 2 clicks Decrease floor collision by 2 clicks etc |
I remember there first being a whole bunch of Increase values and then a whole bunch of Decrease value (or visa versa but I can't remember).
But now it is indeed as Sapper says: [I]Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc[/I] |
I used the next FlipEffect trigger in my level:
[URL=http://img268.imageshack.us/i/image4ps.jpg/][IMG]http://img268.imageshack.us/img268/2903/image4ps.th.jpg[/IMG][/URL] Then I tested it in the game and Lara actually walks on it. So she's staying on an invisible step, one click above the floor :) Here you can see that I'm very close to the square with the collision trigger, so her shadow is on it: [URL=http://img121.imageshack.us/i/image5nl.jpg/][IMG]http://img121.imageshack.us/img121/8166/image5nl.th.jpg[/IMG][/URL] |
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