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[QUOTE=LateRaider;8348829]all i'm waiting for is the ammo counter everything else is amazing extras[/QUOTE]
soon since the code for it is already done from tomb5 ;) [QUOTE=.snake.;8348851]Not sure if this counts as a bug or a "big feature" but it's another request... In the level Inside the Great Pyramid, after Lara places all 4 star shaft keys to activate the 4 blue light beams, there is an explosion effect that happens. After triggering this, if you save and reload through the rest of the level, the explosion effect always happens again and again. This is even common in TRLE levels that use this effect. I was just wondering if it is possible to fix this in any way so it doesn't keep repeating?[/QUOTE] this is intended, and won't be changed [QUOTE=Teeth;8348892]Oh my god I've just looked at footage on YouTube and now I can't unsee this, the magic is ruined! :eek: Has anyone been able to rip this model? I'm really curious now :D[/QUOTE] it's in the "FIREROPE" slot in some TR5 levels, I believe. you can also notice the lighting being completely broken on dreamcast, but no one ever noticed as they were too busy looking at the shadow :p [QUOTE=.snake.;8348898]I think I just encountered a bug: In Hypostyle Hall, after aligning the 3 obelisk switches, Lara refuses to pull the chain. She just says "No". I've double checked a few times to make sure the obelisks are in the correct position, and saved and reloaded, and she still just says "No"...[/QUOTE] this is an original bug, according to the internet, turning that one obelisk in that direction solves it: [IMG]https://media.discordapp.net/attachments/578488410742718474/958891252630306817/unknown.png?width=1149&height=669[/IMG] will definitely fix it at a later time. [QUOTE=Vitin_96;8348909]Hey, Troye! One thing that I noticed while messing around with the 1.0 exe that comes with the disc version, is that a lot of the weapons and some items have a really cool shinning effect applied over them. [url]https://imgur.com/l3yD4JM[/url] [url]https://imgur.com/jKQ4Lzn[/url] [url]https://imgur.com/b7VoNat[/url] [url]https://imgur.com/xI3qgeW[/url] Here's a comparison with the later pc builds: [url]https://imgur.com/Alh8Kse[/url] [url]https://imgur.com/dTgeGm9[/url] [url]https://imgur.com/2d1HHCd[/url] [url]https://imgur.com/t3js2lH[/url] Also, in the ps1 version, in the Cairo levels, a sound similar to the revolver shot can be always heard just before swarm of Locusts appears, indicating that it spawned. [url]https://www.youtube.com/watch?v=fSG5bSWyAtE&t=4500s[/url] Around 6:48:41 and 6:42:17 Do you think these features could be restored?[/QUOTE] hi, I've actually noticed the shine before and looked into it. it is a bug. missing code, rather. on those builds the game always uses the highest strength for the shine. will not be restored, sorry as for the sound, I'll see why it doesn't play on PC, thank you ;) |
regarding the loading bar and loading text, is there any chance we could have it moved down lower towards the bottom of the screen like the PS1 version?
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Just to report a few more bugs, all tomb4 related. Here's the [URL="https://drive.google.com/drive/folders/1tUx3mGmbNfZUVA1h51jzeaBi5eweelNA?usp=sharing"]save files[/URL] for some of these issues if you would like them:
[LIST][*]In Valley of the Kings, at the [URL="https://i.imgur.com/e5xZQZ1.png"]descent[/URL] before the end of the level, there is something causing Lara's Jeep to get dragged around a bit. The same thing also happens near the end of KV5. (savegame.4) [*]At the start of KV5, when Lara approaches the enemy [URL="https://i.imgur.com/rF5sHpe.png"]Land-Rover[/URL], it does not move. (savegame.5) [*]After KV5 ends, the cutscene Fmv04 does not play. (savegame.9)[/LIST] There's a further two minor bugs that I thought is worth mentioning as well: [LIST][*]In Angkor Wat, after Werner gives you instructions on how to swing with a rope, he starts [URL="https://i.imgur.com/m0GUNZB.png"]walking into a door[/URL] without stopping. (savegame.11)[*]There's a [URL="https://i.imgur.com/H7RwLCa.png"]texture oddity[/URL] on the main menu, when the camera passes through the window.[/LIST] Anyway, hope you don't mind the lengthy bug report. I'm having a lot of fun playing Last Revelation again :pi: |
[QUOTE=ToMbRaIdErxFtW;8348920]regarding the loading bar and loading text, is there any chance we could have it moved down lower towards the bottom of the screen like the PS1 version?[/QUOTE]
Yep, will be in next update :) [QUOTE=ATombRaiderFan;8348937]Just to report a few more bugs, all tomb4 related. Here's the [URL="https://drive.google.com/drive/folders/1tUx3mGmbNfZUVA1h51jzeaBi5eweelNA?usp=sharing"]save files[/URL] for some of these issues if you would like them: [LIST][*]In Valley of the Kings, at the [URL="https://i.imgur.com/e5xZQZ1.png"]descent[/URL] before the end of the level, there is something causing Lara's Jeep to get dragged around a bit. The same thing also happens near the end of KV5. (savegame.4) [*]At the start of KV5, when Lara approaches the enemy [URL="https://i.imgur.com/rF5sHpe.png"]Land-Rover[/URL], it does not move. (savegame.5) [*]After KV5 ends, the cutscene Fmv04 does not play. (savegame.9)[/LIST] There's a further two minor bugs that I thought is worth mentioning as well: [LIST][*]In Angkor Wat, after Werner gives you instructions on how to swing with a rope, he starts [URL="https://i.imgur.com/m0GUNZB.png"]walking into a door[/URL] without stopping. (savegame.11)[*]There's a [URL="https://i.imgur.com/H7RwLCa.png"]texture oddity[/URL] on the main menu, when the camera passes through the window.[/LIST] Anyway, hope you don't mind the lengthy bug report. I'm having a lot of fun playing Last Revelation again :pi:[/QUOTE] First I知 glad you池e enjoying playing the game again :) that motivates me, somehow :p yeah, the jeep bug is my fault, I noticed it yesterday and I知 working on fixing it :) Enemy jeep not triggering is already fixed and will be in next release :) I値l check why the fmv doesn稚 play, I always have them disabled so I never noticed :p The thing with Werner is actually a level editing error and happens in the original as well, I値l see if I can fix it through code but it痴 unlikely I値l check the texture, thank you! |
[QUOTE=Woops;8348912]
this is an original bug, according to the internet, turning that one obelisk in that direction solves it: [IMG]https://media.discordapp.net/attachments/578488410742718474/958891252630306817/unknown.png?width=1149&height=669[/IMG] will definitely fix it at a later time. [/QUOTE] I must've replayed TR4 more times than I can count, and I've never encountered this bug :eek: But it worked when I turned the obelisk to the side. Thank you for the advice! But it will be great if you can fix this permanently someday. :) Not sure if this is a bug you can fix or if it is related to the level's sample files: But in Guardian of Semerkhet when Lara slides down the passages that lead to the door which triggers the bull, the fire burners in a neighboring secret room make a very strange "pulsing" noise (can be heard best when monkey swinging to that secret room). I was never sure if this was intentional or not, but it seems like a sound issue. Also: I believe TRNG made it possible that audio tracks do not reset or stop when saving and reloading. Is there any way to make this possible for both the tomb4 and tomb5 projects, so that even if we save and reload, the audio is still playing where it left off? |
[QUOTE=Woops;8348949]Yep, will be in next update :)[/QUOTE]
Thank you Troye :) Also, I wonder if its possible to increase the draw distance like Tomb1Main and TR2Main? |
[QUOTE=Woops;8348949]First I知 glad you池e enjoying playing the game again :) that motivates me, somehow :p
yeah, the jeep bug is my fault, I noticed it yesterday and I知 working on fixing it :) Enemy jeep not triggering is already fixed and will be in next release :) I値l check why the fmv doesn稚 play, I always have them disabled so I never noticed :p The thing with Werner is actually a level editing error and happens in the original as well, I値l see if I can fix it through code but it痴 unlikely I値l check the texture, thank you![/QUOTE] No problem, and thank you for hearing me out. I was planning to record a video of the Jeep bug, but it seems you're already familiar with the bug XD It値l be cool to see what you come up with for the Werner door bug, if you do find a way to resolve it with code. I知 also pleased to hear that you've got the other bugfixes covered :tmb: |
I'm wondering if anyone else has ever ran into this, because I'm 99% this is a vanilla bug.
If you trigger the minotaur boss in Chambers of Tulun, you can actually get stuck at a certain part of the level. The building that you can only enter after getting the Nitrous upgrade actually lets you climb down into the basement before being able to explore the rest of the building. However, if you climb down there before you are able to get back out through the upper level, and have already triggered the minotaur - you can't climb back up because it keeps knocking you back down, as if you're on the ladder that leads up to Aziza. Effectively soft-locking the game. I'm assuming once the boss is triggered it's only accounting on Lara being on "a" ladder, not which one besides the ones in the mosque as noted by snake below - but that's just a guess. But it's definitely repeatable. Has anyone else ever ran into this? Can it be fixed here? |
^ It's definitely a vanilla bug, and you are correct, one does get soft locked if that happens.
I believe it has something to do with how the Hammer God responds to ladders if there is a flat surface beneath them. Both the ladder leading to Citadel Gate, and the one in the fire sprinkler area you get soft-locked in, have a flat floor beneath them. But the ladder that's inside the mosque itself (the arena in which we lock him in) has sloped floor squares beneath it which is why he doesn't seem to want to attack her while she's climbing on that one. [img]https://i.imgur.com/cN8klxh.jpg[/img] I could be wrong, and maybe it isn't room geometry related at all. In which case I hope I'm wrong because then it might actually be fixable to make him only focus on the one ladder leading to Citadel Gate. :o |
hi, i can fix it, but would you tell me which ladder it happens on that softlocks the game? I don't remember Cairo much :v
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[QUOTE=Woops;8349074]hi, i can fix it, but would you tell me which ladder it happens on that softlocks the game? I don't remember Cairo much :v[/QUOTE]
I'm not at my home PC atm but I'll try to describe it as best as I can. It's the one in the basement of the building that you need the torch for in Chambers of Tulun, to set off the fire sprinklers. You can't explore most of that building before obtaining the Nitrous upgrade for the motorcycle, as Lara can't get up there otherwise. However, if you go down the ramp to the basement, where there are two doors (one is uninteractable, the other has the merc and fire for the torch inside) there's a ladder to your right down there once you get down there. This ladder is possible to climb down through an opening outside before you ever get the Nitrous upgrade, because it's in a place where Lara can jump up through the opening and climb down. But doing so after the boss has been triggered is what causes the bug above. If you need a screenshot I can provide one later when I'm at my gaming PC. |
I think I encountered that bug today as well.
You can bypass it by having Lara only climb with her hands. Stick to one of the edges of the ladder, and she won't fully latch on - in which case the minotaur never knocks you off. EDIT: @woops I looked it up, it's this ladder at 2h53m: [url]https://www.twitch.tv/videos/1443405559?t=2h53m14s[/url] |
@Omnicrash Yep, that's the one! Thanks so much for posting a link to that.
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[QUOTE=Woops;8348912]this is an original bug, according to the internet, turning that one obelisk in that direction solves it:
will definitely fix it at a later time.[/QUOTE] I've just come across this bug too but your solution saved me the trouble of trying to figure it out XD There's another bug that could be related somehow, when the puzzle is activated there's just [URL="https://i.imgur.com/xLfaA1E.png"]one beam[/URL] of energy. In the original game you get three beams of energy which meets at the middle. |
[QUOTE=Omnicrash;8349103]
You can bypass it by having Lara only climb with her hands. Stick to one of the edges of the ladder, and she won't fully latch on - in which case the minotaur never knocks you off. [/QUOTE] I just tested this and it works. It's so funny, because it means you can also get to the [B]Citadel Gate[/B] by climbing the other ladder that way, thereby skipping the whole process of having to lock up the Minotaur. Even Stella mentions this. I never knew and wish I could go back in time to console my child-self who was stuck here for days. :tea: I encountered a strange bug with the bike in [B]Trenches[/B]. After accelerating and driving over the pit to get to the ladder that leads to [B]Street Bazaar[/B], when I tried to dismount from the bike, the bike shot to the other end of the room and started spinning in the air, with Lara trapped in the ground like this: [img]https://i.imgur.com/IVvKkxL.jpg[/img] It didn't happen when I reloaded and tried the whole thing again, so might just be a one-off weird incident. |
I’ll make a little hack for the ladder :)
[QUOTE=ATombRaiderFan;8349119]I've just come across this bug too but your solution saved me the trouble of trying to figure it out XD There's another bug that could be related somehow, when the puzzle is activated there's just [URL="https://i.imgur.com/xLfaA1E.png"]one beam[/URL] of energy. In the original game you get three beams of energy which meets at the middle.[/QUOTE] Uh oh, maybe a tomb4 bug is making the original bug more likely. I’ll look around [QUOTE=.snake.;8349139]I just tested this and it works. It's so funny, because it means you can also get to the [B]Citadel Gate[/B] by climbing the other ladder that way, thereby skipping the whole process of having to lock up the Minotaur. Even Stella mentions this. I never knew and wish I could go back in time to console my child-self who was stuck here for days. :tea: I encountered a strange bug with the bike in [B]Trenches[/B]. After accelerating and driving over the pit to get to the ladder that leads to [B]Street Bazaar[/B], when I tried to dismount from the bike, the bike shot to the other end of the room and started spinning in the air, with Lara trapped in the ground like this: [img]https://i.imgur.com/IVvKkxL.jpg[img] It didn't happen when I reloaded and tried the whole thing again, so might just be a one-off weird incident.[/QUOTE] Another person reported this bike thing to me but I can not reproduce it at all. They only had it when trying to get on the bike though, not off. :/ if you happen to figure out any hint on how it can be reproduced it will be a lot of help Even if not- if anybody manages to reproduce it, please save during that state and send me the save, that would also help a ton, thank you :) |
I wish I had a saved, but sadly I didn't. I tried re-creating the incident but it didn't work. So if I catch it again in the future I'll save during the motorbike bug.
Here's another bug/request, but it may be .tr4 file related so not sure if it can be fixed: in the level [B]Sphinx Complex[/B], when Lara is in the warehouse to get the Metal Blade for the shovel, when she presses the button switch to exit the warehouse, she performs the incorrect animation. Can this be changed? |
[QUOTE=Woops;8349155]Uh oh, maybe a tomb4 bug is making the original bug more likely. I値l look around[/QUOTE]
Here's the [URL="https://drive.google.com/drive/folders/1O-iGkRBqj4lJw1Y2yg_en4cTgYv1gAhR?usp=sharing"]save files[/URL] if you need them. (Requires one needle pointing the wrong way) savegame.8 is before the needle puzzle. savegame.10 is at the pull chain after rotating the needles, but haven't activated the puzzle yet. [B]Edit:[/B] I've also tried using a save file from Stella's site, and the puzzle worked with all three needles pointing to the middle, and the 3 beams appeared. So maybe the bug has something to do with the save file? |
[QUOTE=.snake.;8349184]I wish I had a saved, but sadly I didn't. I tried re-creating the incident but it didn't work. So if I catch it again in the future I'll save during the motorbike bug.
Here's another bug/request, but it may be .tr4 file related so not sure if it can be fixed: in the level [B]Sphinx Complex[/B], when Lara is in the warehouse to get the Metal Blade for the shovel, when she presses the button switch to exit the warehouse, she performs the incorrect animation. Can this be changed?[/QUOTE] I'll check :) [QUOTE=ATombRaiderFan;8349202]Here's the [URL="https://drive.google.com/drive/folders/1O-iGkRBqj4lJw1Y2yg_en4cTgYv1gAhR?usp=sharing"]save files[/URL] if you need them. (Requires one needle pointing the wrong way) savegame.8 is before the needle puzzle. savegame.10 is at the pull chain after rotating the needles, but haven't activated the puzzle yet. [B]Edit:[/B] I've also tried using a save file from Stella's site, and the puzzle worked with all three needles pointing to the middle, and the 3 beams appeared. So maybe the bug has something to do with the save file?[/QUOTE] thank you for the saves, will try them asap. Was the Stella save after rotating the obelisks? |
[QUOTE=Woops;8349232]
thank you for the saves, will try them asap. Was the Stella save after rotating the obelisks?[/QUOTE] No problem! :) Yes, the Stella save was after rotating the needles. Just now, I've also tested a Stella save file from an earlier point before rotating the needles, and can confirm that there's no bug either. |
[QUOTE=ATombRaiderFan;8349236]No problem! :)
Yes, the Stella save was after rotating the needles. Just now, I've also tested a Stella save file from an earlier point before rotating the needles, and can confirm that there's no bug either.[/QUOTE] yep, that makes sense. one decompiled function was corrupting the related obelisks' item data, which is also saved. I've fixed it just now, and everything works correctly :)[IMG]https://media.discordapp.net/attachments/578488410742718474/960228500520960070/unknown.png?width=884&height=663[/IMG] The obelisks are rotated properly. so it was actually my bug :[ but [URL="https://www.reddit.com/r/TombRaider/comments/n40w2r/tomb_raider_4_great_hypostyle_hall_chain_bug/"]the original also has a bug like this[/URL], (you can see it's 11 months old, so it can't be me :p) I guess it's a coincidence they both resulted in the same thing :p |
[QUOTE=Woops;8349239]yep, that makes sense. one decompiled function was corrupting the related obelisks' item data, which is also saved. I've fixed it just now, and everything works correctly :)
The obelisks are rotated properly. so it was actually my bug :[ but [URL="https://www.reddit.com/r/TombRaider/comments/n40w2r/tomb_raider_4_great_hypostyle_hall_chain_bug/"]the original also has a bug like this[/URL], (you can see it's 11 months old, so it can't be me :p) I guess it's a coincidence they both resulted in the same thing :p[/QUOTE] That's fantastic news, Troye! It's interesting to hear that the bug was related to saves after all, but that's one less bug to worry about :tmb: |
I don't know if this was always the case, but the Golden Skull secrets lose their name string in Race for the Iris, so they show up as "Load" in the inventory. Just a heads-up, if this is something you're able to fix. :)
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[QUOTE=tomblover;8350072]I don't know if this was always the case, but the Golden Skull secrets lose their name string in Race for the Iris, so they show up as "Load" in the inventory. Just a heads-up, if this is something you're able to fix. :)[/QUOTE]
I dont think I ever noticed that :vlol: this fix will involve fixing the script. Youd copy the Golden Skulls entry from the Angkor Wat portion to Race to the Iris. You can do this with a nifty little tool called Scripter4 :tmb: have done it myself for you in below post with a link provided. |
[QUOTE=mizuno_suisei;8350113]I dont think I ever noticed that :vlol: this fix will involve fixing the script. Youd copy the Golden Skulls entry from the Angkor Wat portion to Race to the Iris. You can do this with a nifty little tool called Scripter4 :tmb:[/QUOTE]
I asked in an earlier post if fixing the script was a part of this project, but didn't get a response. Really just interested in a fix for Core's eternal TR4 mistake of "SEPERATE" vs "SEPARATE"... |
[QUOTE=.snake.;8350114]I asked in an earlier post if fixing the script was a part of this project, but didn't get a response.
Really just interested in a fix for Core's eternal TR4 mistake of "SEPERATE" vs "SEPARATE"...[/QUOTE] Strange that you didnt get a response. Mind you, this project mostly appears to only alter things inside the games exe file. TR4 and TR5 both operate almost all of their text strings via, SCRIPT.dat and LANGUAGE.dat (english.dat for most players) inside the root folder for these games. As far as I know, the only text strings handled by the exe files themselves are some of the names of the Staff in the end game credits. To fix the Seperate error, youd need to edit that string inside English.dat :) quite simple. I wouldnt be surprised if theres already a scripting fix out there for this already, many players are surely quite particular about these things hehe. Scripter4 tool (an easy GUI) can edit this issue, and also the one tomblover advised :) |
I have a bit of free time this morning, so I thought I'd update the script myself. Taken from the GOG version, I dont imagine it's any different to the original disk releases.
Have updated -SEPARATE, the correct spelling. -Added Golden Skull text value to, Race to the Iris. Tested and both appear as intended! :tmb: If there are any other text mistakes known of, just let me know and I'll fix it up if desired! [url]https://drive.google.com/file/d/1jj4sz5WhpTBUH6k3TrXaxI5inbZe0KP8/view?usp=drivesdk[/url] Replace both script.dat and English.dat into your game folder. Oops I did not mean to double post!! Brainfart my apologies |
Brilliant! :D It works beautifully - the skulls, and the separate. Thank you Mizuno! :hug:
* * * Just finished a full playthrough of TR4 and this patch is excellent Troye. Thank you for making my favorite TR so much more amazing. :hug: Here are the only bugs to report, but they may be sample/wad/tr4 file related so not sure if they can be fixed: [B]The Sphinx Complex:[/B] Lara has the incorrect animation at the button switch in the warehouse where she gets the metal blade/shovel piece (as already mentioned). [B]The Mastabas:[/B] The bats in this level are missing their sound effects. [B]Khufu's Queen's Pyramids:[/B] The demigod boss at the end of the labyrinth was shooting Lara's thigh meshes at her. [B]Temple of Horus:[/B] When Lara places the 4 Holy Scriptures on the 4 pedestals around the Horus statue she always says "No", even though she performs the task without any problems. This has been a bug in the vanilla version since day 1. Would be wonderful if it could be fixed so she doesn't keep saying "No". Thank you again for all your hard work on this! Now I'm moving on to replaying TR5 :D |
[QUOTE=.snake.;8350114]but didn't get a response.
[/QUOTE] [URL="https://www.tombraiderforums.com/showpost.php?p=8347744&postcount=51"]i addressed messages earlier[/URL] [COLOR="White"]I don't want to sound ungrateful, I feel lucky people even use my patches tbh, but I don't have the ability to respond to every request everyone does without overwhelming myself, but as I said, I do read and consider them all, so please, be patient with me :v[/COLOR] but yes, that and the skulls are a script issue, I can make a hardcoded fix but script is easier to edit- There is nothing I can do about the missing sound effects, or the demigod shooting butts, they are missing assets from the level file :/ other two will be fixed :) that said, I am gonna be busy with irl stuff for the next few weeks. I was hoping I could push a release for a few bug fixes/stuff before then but that doesn't look like it will be the case :[ |
[QUOTE=Woops;8350149][URL="https://www.tombraiderforums.com/showpost.php?p=8347744&postcount=51"]i addressed messages earlier[/URL]
[/QUOTE] No worries at all. I didn't mean it in a bad way, I just figured you couldn't work on every single thing. :) You do what you need to do and focus on what you need to focus on. Real life and health is more important. There is no rush for any of this. Thank you again for everything. :hug: |
[QUOTE=Woops;8350149][URL="https://www.tombraiderforums.com/showpost.php?p=8347744&postcount=51"]i addressed messages earlier[/URL]
[COLOR="White"]I don't want to sound ungrateful, I feel lucky people even use my patches tbh, but I don't have the ability to respond to every request everyone does without overwhelming myself, but as I said, I do read and consider them all, so please, be patient with me :v[/COLOR] that said, I am gonna be busy with irl stuff for the next few weeks. I was hoping I could push a release for a few bug fixes/stuff before then but that doesn't look like it will be the case :[[/QUOTE] I would say that the tr online community is fortunate to have you working on TR4/5 patches. Of course, please take all the time you need. ______________________ [B]Edit:[/B] BTW I think it's really cool that you can see Lara holding binoculars in the mirror room! I was looking forward to seeing it since I read about it in the changelog. [url=https://imgur.com/qV4G0d1][img]http://i.imgur.com/qV4G0d1m.png[/img][/url] |
[QUOTE=.snake.;8350130]Brilliant! :D It works beautifully - the skulls, and the separate. Thank you Mizuno! :hug:
* * * Just finished a full playthrough of TR4 and this patch is excellent Troye. Thank you for making my favorite TR so much more amazing. :hug: [/QUOTE] You're more than welcome! Messing with the level editor for so many years paid off hah. I was about to say, Woops may very well be able to override these text errors in their patcher, but they've since clarified simple script altering is the way to go. If TR5 happens to have the same Separate issue, I'm happy to fix that up for you too if needed, andthensome. |
Thank you Mizuno Suisei :D
Fortunately the spelling error was spotted and corrected by the time Chronicles was released :p |
Is it possible to add the missing holster straps in TR4 and TR5? :tea:
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[QUOTE=AimlessThunder;8350702]Is it possible to add the missing holster straps in TR4 and TR5? :tea:[/QUOTE]
This is a physical outfit problem :) |
[QUOTE=Woops;8349155]Another person reported this bike thing to me but I can not reproduce it at all. They only had it when trying to get on the bike though, not off. :/ if you happen to figure out any hint on how it can be reproduced it will be a lot of help
Even if not- if anybody manages to reproduce it, please save during that state and send me the save, that would also help a ton, thank you :)[/QUOTE] This bug just happened to me when I was trying to get Lara onto the bike during City of the Dead. I'm not sure how to reproduce it but here are the [URL="https://drive.google.com/drive/folders/1ASATzqkcjk4n3zzxXlKl0lpoOlI-FEzP?usp=sharing"]save files[/URL]. savegame.11 is before the bug so you can see where the bike is (behind Lara) savegame.12 is after the bug happened |
[QUOTE=mizuno_suisei;8350714]This is a physical outfit problem :)[/QUOTE]
So it is not fixable? Damn.. Why? |
It's not that it's not fixable, it is that it's not fixable by [I]code[/I]. This is an asset issue, which requires modding the levels (since the outfit is duplicated in every level), not a patch. :)
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[QUOTE=ATombRaiderFan;8350867]This bug just happened to me when I was trying to get Lara onto the bike during City of the Dead. I'm not sure how to reproduce it but here are the [URL="https://drive.google.com/drive/folders/1ASATzqkcjk4n3zzxXlKl0lpoOlI-FEzP?usp=sharing"]save files[/URL].
savegame.11 is before the bug so you can see where the bike is (behind Lara) savegame.12 is after the bug happened[/QUOTE] perfect! thank you! -edit: fixed, thank you! @ the holsters, if one day we support custom asset injection, it'll be done with code :) |
I vaguely remember playing a fan patch once that fixed the holster bug (which Troye fixed now anyway) and also added the strap texture to Lara's thighs.
The only bug I encountered with it was at the start of Valley of the Kings, where the Guide slot doesn't have the correct meshswap for the gun in his hand, and instead had Lara's thigh. |
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