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antonio3287 16-05-23 13:26

Bugs in the game
 
5 Attachment(s)
Hi, first of all thank you for your or your work. I feel very proud that people are dedicated to fix bugs in the Tomb Raider games because I love them and they remind me a lot of my childhood.

[B]Angkor Wat (Images from 1 to 5).[/B]
[B]Image 1:[/B] When Von Croy shows you how to descend from the ledge, the shadow of Von Croy remains above until it does not go down.
[B]
Images 2 and 3:[/B] If you don't take all the secrets it will take you to the right path (the path of the heretics). If you go in the direction of the arrows in the image 2, when you reach Von Croy and the cinematic comes out talking to you, the error of the image 3 appears.

[B]Images 4 and 5: [/B]If you go in the direction of the arrows in image 4, when you get to Von Croy and the cinematic comes out talking to you, the error does not appear as I show you in image 5.

If you take all the secrets it will take you to the left path (the path of the virtuous). Here, no error appears.

antonio3287 16-05-23 13:32

Bugs in the game
 
3 Attachment(s)
[B]Tomb of Semerkhet (Images from 21 to 23).[/B]

[B]Images 21 to 23:[/B] In the room of the two ropes, I show you in the three images of the errors that have the two disappearing doors.

In general many of the doors in the game disappear and appear according to the movement and some when you open them are not heard.

antonio3287 16-05-23 13:40

Bugs in the game
 
2 Attachment(s)
[B]Desert Railroad (Images 6 and 7).[/B]

[B]Images 6 and 7:[/B] In the screens of: save game, load game, pause and inventory, a yellow line appears below and to the right. In the other screens of the game, the yellow lines do not appear.

antonio3287 16-05-23 13:46

Bugs in the game
 
1 Attachment(s)
[B]Coastal Ruins (Image 8).[/B]

[B]Image 8:[/B] I show you the errors that appear in the image when you are in the water and move the camera.

antonio3287 16-05-23 14:02

Bugs in the game
 
2 Attachment(s)
[B]Catacoms (Images 9 and 10).[/B]

[B]Image 9:[/B] In the area where a skeleton appears and the trident is, the mast or bar by which you have to climb disappears.

[B]Image 10:[/B] In the elevator area, the bugs appear on the floor.

antonio3287 16-05-23 14:09

Bugs in the game
 
2 Attachment(s)
[B]The Lost Library (Images 11 y 12).[/B]

[B]Image 11:[/B] In the area of the chains, the gear does not rotate but it sounds like it is turning.

[B]Image 12:[/B] In the staircase the top part disappears as you move the camera.

antonio3287 16-05-23 14:16

Bugs in the game
 
1 Attachment(s)
[B]Cleopatra's Palaces (Image: 13).[/B]

[B]Image 13:[/B] the scissors or blades in any of the rooms of the screen (I think there are three rooms) if they touch you blood comes out but does not take any life.

antonio3287 16-05-23 14:19

Bugs in the game
 
2 Attachment(s)
[B]Citadel (Images 14 and 15).[/B]

[B]Images 14 and 15:[/B] In the cinematics, Von Croy the bottom of the back of the jacket looks bad as I show you in the images.

antonio3287 16-05-23 14:26

Bugs in the game
 
1 Attachment(s)
[B]Chambers of Tulun (Image 16).[/B]

[B]Image 16:[/B] Inside the area where you have to lock the minotaur with hammer, in the position that Lara is, it doesn't let you turn right unless you support the legs.

antonio3287 16-05-23 14:32

Bugs in the game
 
1 Attachment(s)
[B]Citadel Gate (Image 17).[/B]

[B]Image 17:[/B] In the areas where the lobsters appear, if you pass again through the same area, the lobsters appear again. For example, if you pass five times through the same area, five times the locusts will appear.

This happens in all areas where lobsters appear.

antonio3287 16-05-23 14:38

Bugs in the game
 
2 Attachment(s)
[B]Sphinx Complex (Images 18 and 19).[/B]

[B]Image 18:[/B] It is the area at the beginning of the screen where you have to hit two levers. This ninja has a bad life bar because I think he has more life than the other ninjas. You have to shoot him a lot to lower the life bar.

[B]Image 19: [/B]What I told you before about the doors. They appear and disappear as you move the camera.

antonio3287 16-05-23 14:42

Bugs in the game
 
1 Attachment(s)
[B]The Mastabas (Image 20).[/B]

[B]Image 20:[/B] There is an area which I don't remember if you don't remember I'll go back to the screen and tell you where it is, the torch appears wrong.

If you don't know which area it is, write me either by replying or privately and I'll show you the screen again or I'll show it to you on youtube in a videoguide. In principle these are the errors that I have been finding, I do not know if there will be any more or if someone has other errors. A greeting and thank you very much champion.

Sorry for the English but I do not speak English and I had to translate from Spanish to English with a translator.

Dintking 16-05-23 21:02

Would anyone happen to know what might be causing ALT+TAB to not work in the game? Installed this mod, very happy with it, but it didn't manage to fix an issue I've always had where it's impossible to tab out of the game while it's running. Trying to run it windowed hasn't helped either somehow, still preventing tabbing out. Same issues also apply to TR5 as well. Really hoping to fix it as this makes streaming the game a pain especially.

Wronschien 16-05-23 23:01

Maybe you should try dgvoodoo with fake fullscreen, I had problems with alt-tab and I think this helped. I'm not sure because now I don't have the alt-tab problem anymore, even without dgvoodoo, and I don't remember doing anything else about it.

Dintking 16-05-23 23:19

[QUOTE=Wronschien;8399551]Maybe you should try dgvoodoo with fake fullscreen, I had problems with alt-tab and I think this helped. I'm not sure because now I don't have the alt-tab problem anymore, even without dgvoodoo, and I don't remember doing anything else about it.[/QUOTE]

I've tried that with dgvoodoo and it hasn't done anything sadly, it doesn't necessarily seem to be a fullscreen only issue as windowed mode gives me issues too. It's frustrating.

antonio3287 18-05-23 19:55

Bug The Times Exclusive Level
 
2 Attachment(s)
[B][U][SIZE="2"]Bug The Times Exclusive Level[/SIZE][/U][/B]

[B]Image 1:[/B] The footprints are active and do not appear, it is sand.

[B]Image 2: [/B]This is the area when you jump to open the door, when you go up the texture error appears.

Otherwise, the level is fine, best regards and thank you very much.

mizuno_suisei 24-05-23 02:07

Thought I'd give TR4 another whirl :) along with these lovely features. :tmb:

In the Tomb of Set secret area with the giant spinning slicer dicer- it doesn't make any sound. I quickly switched out to vanilla exe to test with my savegame and the sound plays fine.

perryloo 01-06-23 21:50

[QUOTE=mizuno_suisei;8400080]Thought I'd give TR4 another whirl :) along with these lovely features. :tmb:

In the Tomb of Set secret area with the giant spinning slicer dicer- it doesn't make any sound. I quickly switched out to vanilla exe to test with my savegame and the sound plays fine.[/QUOTE]I always lose blood or die in those giant spinning slicer dicers. I usually save first on PC before jumping through.

Unlike a lot of death items in Tomb raider 4, where you can learn the best way to tackle a problem. There does not seem to be a visual clue when to jump into the dicer, or how quickly to jump through it. Is there a clue? is there a way? who knows :p

Jathom95 01-06-23 23:42

[QUOTE=perryloo;8400882]I always lose blood or die in those giant spinning slicer dicers. I usually save first on PC before jumping through.

Unlike a lot of death items in Tomb raider 4, where you can learn the best way to tackle a problem. There does not seem to be a visual clue when to jump into the dicer, or how quickly to jump through it. Is there a clue? is there a way? who knows :p[/QUOTE]

It's very, very tricky to pull off but yes, it's possible to get through them without getting sliced. You have to position yourself in such a way that you have enough time to start sprinting and roll, plus you have to time it so that you're already running when the blades are moving. That swish swish sound, you should be ready to roll by the time the second one stops playing.

mizuno_suisei 02-06-23 02:36

I did a keyword search on the thread for this one, probably a big reach.

Would be neat to have an image file rendered as Inventory and Pause menu background! That funky green and gold background from the PS1 pops up in TRLEs now and then and it's a great visual throwback! :pi:

perryloo 02-06-23 03:06

[QUOTE=Jathom95;8400893]It's very, very tricky to pull off but yes, it's possible to get through them without getting sliced. You have to position yourself in such a way that you have enough time to start sprinting and roll, plus you have to time it so that you're already running when the blades are moving. That swish swish sound, you should be ready to roll by the time the second one stops playing.[/QUOTE]Will try that next time, never thought of rolling, Thanks :tmb:

Peo86 13-07-23 13:11

Hi,
I have a technical problem with the latest version of Tomb4 (2.2.1). The game starts, but the game's loading bar stops at around 20% and the game crashes. Same with The Times Level. The earlier version of Tomb4 2.0.0 works fine for me. What's the problem? I tried to run as administrator and in compatibility with older Windows (I have Win10).

CheshireBitch 19-08-23 08:09

[QUOTE=Peo86;8405128]Hi,
I have a technical problem with the latest version of Tomb4 (2.2.1). The game starts, but the game's loading bar stops at around 20% and the game crashes. [/QUOTE]

the same is happening to me with the last 3 versions of the tomb4 exe while vanilla TR4 runs fine ! :(

Windows 10 too ! It was running fine and my last computer (I changed 2 month ago) and it was win10 too so I don't understand :(

ATombRaiderFan 19-08-23 09:43

[QUOTE=CheshireBitch;8408004]the same is happening to me with the last 3 versions of the tomb4 exe while vanilla TR4 runs fine ! :(

Windows 10 too ! It was running fine and my last computer (I changed 2 month ago) and it was win10 too so I don't understand :([/QUOTE]

I remember someone else had this issue and they were able to resolve it by disabling FMVs via the setup.

CheshireBitch 19-08-23 17:48

[QUOTE=ATombRaiderFan;8408006]I remember someone else had this issue and they were able to resolve it by disabling FMVs via the setup.[/QUOTE]

I just did that and it works ! Thank you very much !!

Kasumi 31-08-23 20:56

Works well, just got through the car parts in Valley of the Kings, Aziz's car doesn't disappear and grenades hurt. :jmp:

FINALLY WE CAN SKIP CUTSCENES!

Only one minor thing: can FoV be changed to make it closer, like in older games or PSX version? I had .exe that fixed holster bug and made camera close. Tomb3main has a toggle for that, I wonder if TLR and Chronicles can be updated with optional closer camera.

mizuno_suisei 01-09-23 01:37

[QUOTE=Kasumi;8410181]Works well, just got through the car parts in Valley of the Kings, Aziz's car doesn't disappear and grenades hurt. :jmp:

FINALLY WE CAN SKIP CUTSCENES!

Only one minor thing: can FoV be changed to make it closer, like in older games or PSX version? I had .exe that fixed holster bug and made camera close. Tomb3main has a toggle for that, I wonder if TLR and Chronicles can be updated with optional closer camera.[/QUOTE]

Long shot, widescreen aspect is definately automatic, you COULD try Ed Kurlyak's TR234 wide and FOV patcher. May not work! Back up the t4p original files ofcourse just incase you break the exe.

Kasumi 01-09-23 13:58

[QUOTE=mizuno_suisei;8410219]Long shot, widescreen aspect is definately automatic, you COULD try Ed Kurlyak's TR234 wide and FOV patcher. May not work! Back up the t4p original files ofcourse just incase you break the exe.[/QUOTE]

Lower distance value to make it closer? I can try... But Tomb5 has toggle between 4 and 5's camera and Tomb3 has FoV toggle. Tomb1main has manual FoV input.

It's a good feature to just have without having to edit the exe... I just decided to set up Tomb Raider games for widescreen and probably sound annoying as I post about some inconsistencies.

I think this is the old camera mod that would be nice to have as an option for TR4: [url]https://www.tombraiderforums.com/showthread.php?t=151877[/url]

Woops 03-09-23 02:32

an FOV option is planned :)
[QUOTE=Kasumi;8410300]
I think this is the old camera mod that would be nice to have as an option for TR4: [url]https://www.tombraiderforums.com/showthread.php?t=151877[/url][/QUOTE]

well, considering that the post just says "you'll feel it trust me bro" I'm not sure what I need to do to implement it

mizuno_suisei 03-09-23 03:15

[QUOTE=Woops;8410683]an FOV option is planned :)


well, considering that the post just says "you'll feel it trust me bro" I'm not sure what I need to do to implement it[/QUOTE]

Huh? I ported TREP patches to Vanilla TR4, literally 13 years ago in that thread :vlol: I never mentioned trust or bro.
I know Hex editing is probably very laughable but...I was still the first to port them aha. Others followed suit as I taught them how to hex compare and find the similar offsets. Then people with actual programming experience started doing it a more professjonal way and made their own threads :)

They may be referring to the trep *sticky cam feature* I never implemented FOV from TREP as the manual stated at the time it was buggy :)

Woops 04-09-23 08:15

[QUOTE=mizuno_suisei;8410687]Huh? I ported TREP patches to Vanilla TR4, literally 13 years ago in that thread :vlol: I never mentioned trust or bro.
I know Hex editing is probably very laughable but...I was still the first to port them aha. Others followed suit as I taught them how to hex compare and find the similar offsets. Then people with actual programming experience started doing it a more professjonal way and made their own threads :)

They may be referring to the trep *sticky cam feature* I never implemented FOV from TREP as the manual stated at the time it was buggy :)[/QUOTE]

That wasn't a dig at you, sorry if it seemed like it
the post does not explain what the feature is nor what it does, it just says camera feature that isn't explainable and that you need to get in a corner to feel it, so.. I don't have much to go off of here, doesn't have comparison screens, doesn't explain the different camera behavior, etc.
I'm not hating on the old post, I'm just saying I don't understand what the feature is and I don't know what to do if I were to implement it, unless someone tells me what they expect from it.
and no, hex editing isn't laughable, it probably took the patch author a long time to find what to change, understand the code behind it, etc.

mizuno_suisei 04-09-23 09:00

Aha no problem! Had someone try to say I was a fraud for hex editing :vlol: I mean I was still pretty much blind, but I thought the idea was a creative and and, it ended up great. TREP was so very popular and many started wondering if we could incorporate fixes to TR4.

fast forward to today and we have your wonderful TR4 update all in one go. Legend.

Thankyou again!!

Kasumi 04-09-23 17:53

[QUOTE=Woops;8410837]That wasn't a dig at you, sorry if it seemed like it
the post does not explain what the feature is nor what it does, it just says camera feature that isn't explainable and that you need to get in a corner to feel it, so.. I don't have much to go off of here, doesn't have comparison screens, doesn't explain the different camera behavior, etc.
I'm not hating on the old post, I'm just saying I don't understand what the feature is and I don't know what to do if I were to implement it, unless someone tells me what they expect from it.
and no, hex editing isn't laughable, it probably took the patch author a long time to find what to change, understand the code behind it, etc.[/QUOTE]


Here ya go, the alcove secret on start of Burial Chambers:

Old .exe:

[IMG]https://www.tombraiderforums.com/picture.php?albumid=796&pictureid=17007[/IMG]


New .exe:

[IMG]https://www.tombraiderforums.com/picture.php?albumid=796&pictureid=17008[/IMG]

Same camera as vanilla .exe that comes with Steam.

More image examples in album.

[url]https://www.tombraiderforums.com/album.php?albumid=796[/url]

And video that shows how the .exe swap (I didn't even get it form that thread, it came with the strap mod) changes camera. [url]https://youtu.be/X7bqCrt51Eg[/url] Longer video showing more: [url]https://youtu.be/N9OyMk58R7c[/url]

If you don't have time to watch, alcoves near first secrets from levels 1, 3 and 4 are perfect for testing. I KNOW NOTHING ABOUT CODE. :mis:

I mostly compared with older Lara because of guns and I like her grin when she shoots. Very hard to see with default camera, but easy with the old mod. Noticed camera accidentally when grabbing the secret and laughed out loud at the torso zoom. Was sed losing it after installing tomb4 (which restores camera to vanilla). :cry:

The hex-edited .exe also disabled the camera lift on weapon switch... tomb5 project has a toggle between TR4 camera mode and TR5 (lower combat cam), but tomb4 is stuck with the lifting camera. I really liked the options in both mods and just made an observation about camera! Didn't mean to start a fight lol. :hug:

[IMG]https://www.tombraiderforums.com/picture.php?albumid=796&pictureid=17006[/IMG]

Update: uploaded images directly.

Teeth 06-09-23 16:57

The problem is, TR4 was designed with its new camera in-mind, so while I appreciate some prefer the TR1-3 style camera, for me it made certain segments like the pole climbing in Sacred Lake nearly unplayable.

It should definitely be included as a feature, but it must be a toggle IMO

Kasumi 06-09-23 23:13

[QUOTE=Teeth;8411179]The problem is, TR4 was designed with its new camera in-mind, so while I appreciate some prefer the TR1-3 style camera, for me it made certain segments like the pole climbing in Sacred Lake nearly unplayable.

It should definitely be included as a feature, but it must be a toggle IMO[/QUOTE]

That's why I pinned a screenshot of camera toggle in TR5.

It is possible to port the camera code from Suisei's exe into tomb4? If not, at least no camera lift on guns should be possible.

Edit: testing some more; another feature tomb4 is missing is preventing enemy bodies from disappearing.

I was not using the old .exe from Suisei's thread, but an updated one with holster fix from here BTW:

[url]https://www.tombraiderforums.com/showthread.php?t=210771&page=2[/url]

LyrickTheRock 09-09-23 11:29

Hello, Is support for xbox controller or other possible? it is not possible to use the rear triggers and the directional cross on the game menu.
Thanks for all the work !!

Kasumi 09-09-23 13:25

[QUOTE=LyrickTheRock;8411585]Hello, Is support for xbox controller or other possible? it is not possible to use the rear triggers and the directional cross on the game menu.
Thanks for all the work !![/QUOTE]

Do you have the game on Steam? Or can add the non-Steam version as a non-Steam game? Because Steam controller settings fixes everything, but it needs you running Steam itself.

LyrickTheRock 09-09-23 15:42

[QUOTE=Kasumi;8411620]Do you have the game on Steam? Or can add the non-Steam version as a non-Steam game? Because Steam controller settings fixes everything, but it needs you running Steam itself.[/QUOTE]

I set up on the TR4 steam game page with it, but I don't know how to activate it then on the game

Kasumi 10-09-23 06:40

[QUOTE=LyrickTheRock;8411676]I set up on the TR4 steam game page with it, but I don't know how to activate it then on the game[/QUOTE]

In Steam client, select a game in left tab, then in the right one, under green Play button, click on [B]Controller Layout[/B].
If Steam recognizes game ID, you can just download config directly from Community tab, those that people created. If not, create one yourself or choose a Template saved before.

If you have ANY TR 1-5 game on Steam, it's faster to just export config from there into Templates. Then pick it for those you manually added...
I exported config from TR4 and added it to Times Exclusive level that uses a separate .exe. But you can always setup manually.

Note that for some games I had to install dgvoodoo2 AND sometimes disable Steam overlay (right click game in Steam, properties) before it worked in some cases... likely not needed in case you installed tomb4.

mizuno_suisei 10-09-23 06:43

Kasumi is saying (I believe)

You need to put the tomb4 project files, in Steams TR4 folder. Kinda tricking steam into launching the tomb4 project (as if the game is untouched)

The reason for this I believe- I've never actually used Steam, but I've heard as of somewhat recent, Steam now has an integrated control fix thing for these problems now! Classic TR games use Dinput natively which- isn't good on new controllers as almost are xinput. Steam has apparently fixed this middle man issue now, where for the longest time people needed to use DS4Windows or Joy2Key to bypass it - this is all word of mouth from some friends. Can't confirm 100% Steams controller change.

EDIT; simultaneous reply with Kasumi :vlol: nice


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