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And every game uses that. It's called empty space and silhouette. The radio tower is an example of this; it's the highest and most outstanding object so you know you have to go there. It's about creating an objective visually. |
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But maybe that will matter less to people when they are greeted with a huge area to explore. |
I don't need no icon to tell me that that burning flame is fire. I've known what fire is for a very long time, thank you. :ohn:
Well the icons are either optional or will go away after a while. Still it was annoying to see them in the demo. Just screaming at you. I don't mind the QTEs that are used when Lara is pulling the spike out of her side, as that isn't a normal action, so something like that or even the ones used for kicking the scavenger, as they felt similar to the TRA ones where you're freeing Lara from an animal. It's QTEs where you have push specific button sequences. They must become more sparse as the game progresses. |
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looking at the demo now, when Lara picked up the torch the first time an icon popped up with the picture of a flame and the action button next to it but when she went threw the waterfall and it outed and she had to light it again it didn't appear.
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My concern is this...
How are we going to know what is or isn't burnable crap? |
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http://farm8.staticflickr.com/7223/7...036b567f_z.jpg http://farm6.staticflickr.com/5316/7...53a1da9f_z.jpg |
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Easy, we do it how we used to - by trail and error. We go up to stuff and see if they're burnable or not by trying to ignite them. It makes the experience so much more worthwhile. I mean, remember in the classics when you used to find a hidden block that was camouflaged into the wall and you felt good about it because you figured it yourself. These days you can't have that because you'd have a huge hint icon next to the block saying that you can move it. I don't need any of that stuff, tbh. |
^Read below
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So yah, the only thing that had an icon in the demo was the first torch and that was a "tutorial" on the controls. Everything else didn't have any. The only thing was the icon showing how long it would take to light the torch which didn't pop up when you came near fire. |
Oh also, why are the controls so weird?
Like...x to grab a torch? RT to light it? What is RT anyways? Xbox controller only has one bumper button on each side? edit: And why do we need an icon in the upper right hand corner saying "torch" after I pick up a torch? No **** guys, no **** it's a torch. ._. edit 2: Also, the icon to light the flame does pop up when you walk near it, but the button doesn't appear until you start doing stuff. |
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Brian Horton: Quote:
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______________________ Guise! In this puzzle you can kill yourself maybe? http://i663.photobucket.com/albums/u...fan25/burn.png Because the burnable stuff is right there, but we have to burn it from a distance and that barrel explodes. Maybe if you light it up close you die from the explosion? See, now this would all be bad ass if there wasn't an icon telling you to do it. ._. |
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They could get really good complex puzzles with this if they want to, I like the sounds of it. |
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I doubt you can kill yourself. They'll probably only let you ignite it from that spot. Quote:
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-------------- Isn't it obvious from what Brian said? |
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Larafan, yes, in the main room, I think it was said that if Lara lights the stuff near the exit, she will die, so you have to figure out how to blow it up without coming to harm; that's the puzzle.
@Leglion, I don't know. Both were shown at E3. |
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I've played couple of times xbox 360 this is the controler... but i guess the controlls were in pre-alpha stage too :ton: |
I doubt the controls were finalized. I mean, Survival Instinct was mapped on Y, one of the face buttons. Doesn't make sense to map a command on something that's apparently optional.
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^I pray these are temporary controls.
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I want to see how she explodes... :p
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Like...if this were TRA she's just grab her side and fall backwards. I hope she goes flying backwards into the water, where her body then floats down the stream into the fire. |
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Don't get me wrong though. I'm all for some graphic deaths. |
^ Yeah, but in real life, if you were standing right next to two exploding containers and they exploded, you would be torn apart and go flying. :p
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i haud 2.
http://www.tombraiderforums.com/pict...pictureid=6401 Quote:
Like in the picture. |
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I imagine the blood splattering on the screen and Lara having gashes on her face and on other parts of her body as the death. |
I personally can't wait to see her death in the wolf's den. I'm definitely going to let the wolf to kill her.
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________________________________________ I wonder if there is a crouch. roll button, there needs to be. http://i663.photobucket.com/albums/u...n25/crouch.png I want to go in with those cans. |
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