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Weemanply109 20-05-12 20:09

Quote:

Originally Posted by Draco (Post 6179025)
TR IX might just be the first CD TR I buy.

Initally, I thought you mean you've never ever purchased a Tomb Raider game on CD before, but then I realised you meant Crystal Dynamics games.. :p

What's so bad about the others? How could you judge them if you've never actually bought it?

Quote:

Originally Posted by MuhaBagci (Post 6178948)
[IMG]http://media.tumblr.com/tumblr_m46r1wY9JX1ro509g.gif[IMG]

INB4 ban or warning.

What is it with the influx of newbies gif and thread spamming, trolling and circumventing the censors here?

Guys, stop.

larafan25 20-05-12 20:10

Quote:

Originally Posted by Draco (Post 6179047)
Indeed, the open world style is also appealing. I outgrew linear games in 2002.

Yes, I'm sick of not just linearity in levels and tasks but the overall flow of the game.

Though apparently the world is not traditional open world, and is instead split into hubs. Hopefully they will still be large and non-linear.

I pray.

trlestew 20-05-12 20:10

I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.

Any news I missed other than the delay and the new 'Reach' screenshot?

Nemo_91 20-05-12 20:13

Quote:

Originally Posted by trlestew (Post 6179061)
Any news I missed other than the delay and the new 'Reach' screenshot?

Yeah, apparently, the game will be even more realistic than we imagined. Click: http://www.tombraiderforums.com/showthread.php?t=191255

loljk

leglion 20-05-12 20:14

Quote:

Originally Posted by trlestew (Post 6179061)
I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.

Any news I missed other than the delay and the new 'Reach' screenshot?

We have some other screenshots besides that...

Draco 20-05-12 20:14

Quote:

Originally Posted by Weemanply109 (Post 6179056)
Initally, I thought you mean you've never ever purchased a Tomb Raider game on CD before, but then I realised you meant Crystal Dynamics games.. :p

:p

Quote:

What's so bad about the others? How could you judge them if you've never actually bought it?
I didn't say they were bad, they just aren't appealing enough for me to buy them. I did like the demo for TRU, and who knows it might be one of the games I buy during my game buying spree once my new machine is completed.

Quote:

Originally Posted by larafan25 (Post 6179059)
Yes, I'm sick of not just linearity in levels and tasks but the overall flow of the game.

Yeah, it was fine in the older games, even though in TR4, Core didn't enforce the linearity as much as they did previously.

Quote:

Though apparently the world is not traditional open world, and is instead split into hubs. Hopefully they will still be large and non-linear.
Indeed. I don't mind hubs, though I hope each hub is literally Just Cause scale.

Rai 20-05-12 20:14

Quote:

Originally Posted by trlestew (Post 6179061)
I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.

Any news I missed other than the delay and the new 'Reach' screenshot?

Shown to E3 Judges

skylark1121 20-05-12 20:16

Quote:

Originally Posted by Rai (Post 6179072)

OMG, Rai, whenever I see that, I almost explode. The plane gameplay looks like it's gonna be amazing. :jmp:

larafan25 20-05-12 20:18

Quote:

Originally Posted by Draco (Post 6179070)



Indeed. I don't mind hubs, though I hope each hub is literally Just Cause scale.

Oh God, I wish.

My main fear is that the hubs will be visibly disconnected and not feel like one world. I'm not sure what a good example of this would be, but I don't want to feel like I'm in a completely different level when in another hub, I want the hubs to feel part of the same island no matter how much space separates the playgrounds from each other. I just don't want to feel surrounded by walls.

Lukass 20-05-12 20:23

Quote:

Originally Posted by skylark1121 (Post 6179077)
OMG, Rai, whenever I see that, I almost explode. The plane gameplay looks like it's gonna be amazing. :jmp:

I need more and more and more and more and more of such comments like this one! :jmp:

I don't care whether the plane scene is QTE or not, I can't wait to see it anyway! It looks pretty amazing and just to see her moving and the plane falling down...oh Gawsh! Plus the scene with the poor deer! I must see it right ****ing now! D':

This E3 is gonna be so big and it's so close!

I just don't feel it yet, the time has stopped for me...:/


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