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Adrenaline 05-02-12 15:53

Quote:

Originally Posted by TRexbait (Post 5957872)
Meagan, when we gonna get that fun new info! :pi:

Yeah!, WHEN!?!!!?!

Mikky 05-02-12 16:09

What does everyone think of having difficulty options? Like, Easy, Normal and Hard?

In the trilogy, to be completely honest, I could not tell the difference between the three; they all seemed like Easy to me. I would prefer if there were no options at all and CD put everything into consideration and at the same time make a challenging game. But if they were to put difficulty options, I would like there to be noticeable and distinguishable differences in the game's difficulty as opposed to just the enemies having a bigger health gauge and Lara being a teeny bit weaker.

So, I came up with system that might work, if CD are bothered to do it, which they won't be, but it's nice to dream. ^_^

Easy Mode: Lara is stronger and enemies are weaker, but noticeably so compared to other modes. Same for the other modes - noticeable differences is the key. The QTEs take hardly any effort and time to complete. "Puzzles" (I use quotations because apparently puzzles won't be traditional and involve the environment and all that) are easier to do compared to the other modes, as in they will be modified and less challenging - for the casual gamer who just wants to enjoy the game and get on with it. Even if the puzzles involve the level itself and everything around it, modifying something in a room or two can be done. Just look at GoL with the single and 2 player mode - single player puzzles were modified to fit just one player. I know it's not eaxctly the same thing, but it shows that, if CD are bothered, it can be done.
The Survival Instinct is an option.


Normal Mode: For a casual gamer who wants a challenge. This mode would kinda be like the "norm"; what you'd expect from a normal mode in game. Lara is weaker than Easy but stronger than Hard, the enemies will be average; they're challenging but not too challenging to defeat, the QTEs will be more challenging than easy, but not too hard etc. You get the idea.
But they'd really need to get the puzzles right on this - make them challenging but not so that the player will get frustrated. But getting stuck once or twice is okay because SI will also be an option.


Hard Mode: The ultimate mode for the hard-core gamer. Lara's is weaker and takes more damage from hits, enemies will be harder and take longer to defeat. QTEs are challenging and take effort. Since this mode would really be for the ultimate TR fan and hard core gamer, the puzzles will be really hard and take a lot of thinking and time. If you can't go hard, then go home. And Survival Instinct won't be an option. :D

So, that's my idea. But like I said, I would prefer it if there weren't difficulty options, but if there were, this is how it should be. :D

klona 05-02-12 16:22

^ I want that. http://29.media.tumblr.com/tumblr_lw...clt4o1_100.gif

Mikky 05-02-12 16:23

Yay.

Besides, it would add a loooot of reply value. :D

Phlip 05-02-12 16:24

I always thought Normal mode was pointless and made the differences indistinguishable. This is how it should be:

Hard: Collectable limited save crystals, stronger enemies, health packs restore health at a lower rate, the camera does not show you what door you opened after pulling a lever.

Casual: None of the above.

Mikky 05-02-12 16:26

lol, Save Crystals. Stop living in the past. :ton:

That thing you said about the camera, I think it should be like TRU - you can skip that little sequence by pressing the cancel button.

Phlip 05-02-12 16:29

Quote:

Originally Posted by Mikky (Post 5957945)
lol, Save Crystals. Stop living in the past. :ton:

That thing you said about the camera, I think it should be like TRU - you can skip that little sequence by pressing the cancel button.

It's not about living in the past, it would add difficulty. :confused: just because it's used before doesn't mean I'm living in the past by suggesting it again.

Yes you could just skip it but you'd still see it, and have the option, so hard mode should remove it completely.

Mikky 05-02-12 16:33

Quote:

Originally Posted by Phlip (Post 5957951)
It's not about living in the past, it would add difficulty. :confused: just because it's used before doesn't mean I'm living in the past by suggesting it again.

Living. In. The. Past. :pi:

Quote:

Originally Posted by Phlip (Post 5957951)
Yes you could just skip it but you'd still see it, and have the option, so hard mode should remove it completely.

I agree with you to some extent, but there might be cases that a lever opens a door far away and if the camera doesn't show you where, you could just wonder around aimlessly having no idea what happened. :p

Rai 05-02-12 16:39

@Mikky, I can't imagine how those modes could work in a game with gear gating and with Lara being weak[ish] in the beginning of the game and getting stronger/more 'survival' savvy as the game progresses. Isn't the idea of the hint icons/survival instinct meant to be geared more for the beginning of the game (and also the QTE's to some point) and will be a, switch off-able and b, less needed and visible as the game progresses. I like the idea behind different difficulty levels, I just can't see how they're workable in the game as it is. Especially with the idea of hard mode being for 'the ultimate TR' when we're supposed to be following Lara's progress, so to speak.

leglion 05-02-12 16:41

^ Same as always, On harder modes you get hurt more whether it be through environmental injury or enemy injury.


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