![]() |
is there any way to get a version of this program for Dxtre3d? I tried dragging a .tr4 created with dxtre3d into meta2tr and it says error: created with unofficial editor cannot read room geometry.
|
Quote:
|
..edit..
|
Is there a way to apply whole texture to a face like in StrPix? I know how to UV map, but is there other way to texture?
|
How do I apply different blending modes to objects? I retextured an animating and part of the texture is magenta but it shows up black in-game.
|
Here you can see settings for transparent and magenta textures :) https://sites.google.com/site/meta2t...tics/texturing
|
Of course it was that easy :facepalm:
Thank you, everything is working as intended now :D |
Is it possible for Meta2TR to export to .3DS or other 3ds max compatible extension? For now I'm trying to use 3ds max with MQO plugin that generally works great, but for Meta2TR it makes everything either white or green which makes it difficult to see geometry(http://imgur.com/a/X5ja4).
|
use those settings for all your materials inside metasequoia:
http://i59.photobucket.com/albums/g3...psq5fpb5az.jpg and delete all unuseful meshes inside the mqo file, like portals and floor/ceiling collisions (those are the green meshes you see inside 3dsmax) :) |
On this page, http://treditor.hu/7/gmac/nglemanual2/ngle135x.html
there is a tutorial about texturing odd shapes. The line "I'll fix that unsightly distorted side texture first. Select the side surface and cut it to a new layer." , what does cut it to a new layer mean, I cannot get this to work? Could someone please help. Does this work on meta 3.1 or do I need a newer version. Is there a video version of this tutorial.:hea: |
All times are GMT. The time now is 21:20. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.