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-   -   Meta2tr update. (https://www.tombraiderforums.com/showthread.php?t=135733)

ACAdesign 04-05-16 05:57

is there any way to get a version of this program for Dxtre3d? I tried dragging a .tr4 created with dxtre3d into meta2tr and it says error: created with unofficial editor cannot read room geometry.

Salem150 04-05-16 14:25

Quote:

Originally Posted by ACAdesign (Post 7575707)
is there any way to get a version of this program for Dxtre3d? I tried dragging a .tr4 created with dxtre3d into meta2tr and it says error: created with unofficial editor cannot read room geometry.

yeah that will be great!:)

Baddy82 25-06-16 17:41

..edit..

Medroks 09-07-16 08:06

Is there a way to apply whole texture to a face like in StrPix? I know how to UV map, but is there other way to texture?

AODfan 20-07-16 19:49

How do I apply different blending modes to objects? I retextured an animating and part of the texture is magenta but it shows up black in-game.

maax87 20-07-16 19:59

Here you can see settings for transparent and magenta textures :) https://sites.google.com/site/meta2t...tics/texturing

AODfan 20-07-16 20:22

Of course it was that easy :facepalm:
Thank you, everything is working as intended now :D

Caesum 27-07-16 08:24

Is it possible for Meta2TR to export to .3DS or other 3ds max compatible extension? For now I'm trying to use 3ds max with MQO plugin that generally works great, but for Meta2TR it makes everything either white or green which makes it difficult to see geometry(http://imgur.com/a/X5ja4).

psiko 27-07-16 10:45

use those settings for all your materials inside metasequoia:

http://i59.photobucket.com/albums/g3...psq5fpb5az.jpg

and delete all unuseful meshes inside the mqo file, like portals and floor/ceiling collisions (those are the green meshes you see inside 3dsmax) :)

rufierto 05-08-16 01:31

On this page, http://treditor.hu/7/gmac/nglemanual2/ngle135x.html
there is a tutorial about texturing odd shapes. The line
"I'll fix that unsightly distorted side texture first. Select the side surface and cut it to a new layer." , what does cut it to a new layer mean, I cannot get this to work? Could someone please help. Does this work on meta 3.1 or do I need a newer version. Is there a video version of this tutorial.:hea:


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