^I thought the level design was kind of...non-existent in some parts, or so simple and to the point.
Of course there were cool nooks, and the design of the events was incredibly well done. But I guess I just expect...more interior exploration. Quote:
Y'all don't know what went down that night in Brighton. Anyways, I assume Lara's just going to become more enjoyable for those who can't stand to see her wimper. CD seem to want to portray her as a brutal action hero, or something like that. However that in itself isn't equal to classic Lara bad assery, simply because she's brutal and capable. There's more skill and charm to it than that. But whatevsiez. |
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Or maybe there was good level design. Something was good about this game, it has done well. |
I utterly confused, to be honest.
I can't decide if CD should follow the path of action aesthetics, character exploration and stereotyped Hollywood glamour or the aspect of concentrating on open world exploration, platforming , puzzle solving and freedom. I actually want them to focus on both aspects but we just had too much character exploration in the reboot. I want more freedom. The next game. Well, the next game has to be more about gameplay and levels and not about Lara. |
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Now that just "fixed" the thread! |
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No. Just awful. |
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/dead |
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