Hall of Ancension looks amazing. *.* We need more tombs like this in the future games.
Btw, combat is a lot of fun, really addictive. |
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The same with Joslin, her Look and Clothes Scream Zip. :p Hence he gets it and she stays Alive ;) |
Oh and just one minor thing: I really love the sound effect when Lara discovers a tomb. Kinda reminds me of Indy. :D
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Can you not melee from the get go?
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no. you have to reach tier 2 in the skillsystem
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Well that's funky with what those cutlass dudes who run up to you.
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I love the game so far :jmp:
How much do I have left once I've found the lighter?:pi: |
about 60 percent is left i would say
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Anyone want a steam DLC code for the Shanty Town multiplayer map? I pre-oredred the game on Amazon and even though the order ended up being cancelled, they still sent me a code for the DLC. Bunch of noobs, lol. Anyway, I have no use for it, so if anyone wants it, just send me a PM. Remember, it's for the Steam/PC version.
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Sure. Send it to me!
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I just read this post from silver wolf and realized that mostly all of his suggestions are in the new game. Pretty amazing if u ask me, cause this post is 4 1/2 years old
http://www.tombraiderforums.com/showthread.php?t=140342 |
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I'm currently at the parachute-scene and have to watch it over and over again :pi:
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Getting used to combat now. I'm still not enjoying that aspect of the game but have managed to be very stealth about killing enemies so far which is more fun for me and a lot more manageable for someone who doesn't play many games lol. I'm just about to go up the Radio Tower and so far there have been only 2 occasions where full-on fire has been forced.
Disheartened that a pop-up tells you when you're near a "secret" tomb... not much of a secret then is it? Haha. |
Does anyone else have problems while Lara is sliding down the waterfall/mud-slide? I keep on dying! It's frustrating. Btw I am playing on the PC.
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Omg my CE came!!!!! Djdhdhskajxjevsb /dead
can't wait to play it :D |
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isnt it like that, that those codes dont work? ive read something like that. you still get the code but it isnt working
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About how much of the game would you say I have left.
I'm at the beach searching for the endurance. ;) |
like 15 percent maybe
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Just completed the game with 62% done. Now to get the other 38%. Also I have somethings to ask. I was looking at some of the concept art I've unlocked in the game, and I was looking at Endurance Crew section, and on the fourth image there is this girl in between Sam and Alex. Who is she? Also I saw a Toby Gard credited in the game, and I was wondering if it is the same person we all know?
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Toby is being credited? I wonder what he did, except if they're giving him credit for creating Lara? *awaits someone to falsely say that Core created Lara* |
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I am not quite finished with the game, but hell yeah! I'm having a lot of fun. Very atmospheric sometimes a little bit too much for my taste. (I get easily scared..)
Just curious: am I the only one who is not happy about the missing option "invert x axis" in the gameplay menu?? I already wrote the Tomb Raider Team on facebook but haven't got a decent answer about my problem :( I'm used to play with inverted camera view so it's pretty hard for me to enjoy the game to its fullest :( booh! |
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Steph was propably completely scrapped from single player. Liam was the guy Alex was trying to revive in the openin scene and then he and Victor were seen again when Lara was taken to Vlad, they were the two guys that distracted Vlad and allowed Lara to escape. Lara later picks up some ammo which was lying next to Victor's corpse. Victor seemed to know Lara but when she was talking to Roth via headset later she just says "they were killing people" . I found that rather odd because, no matter how little did they knew each other I felt sorry for the fact that his death was completely ignored. Good to know that he helped again :) . It's funny how he's been there in every "(new) beggining" of the series but later left because he didn't like what was being done with the series but eventually came back, he's like the real-life Natla :p , but he keeps returning for different reasons. Let's see how things go this time. |
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Everyone who said "there's not too much combat" was either lying or didn't play the game through the end. Damn it, can't I have one puzzle or exploration area? And no, "circumvent the machine gun" is not a puzzle in my book.
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I just entered Shanty-Town and enjoyed the combat thus far, as it required me to put on my thinking cap and find out how to take them out one by one, without alarming the others. (not talking about the moments, in which enemies instantly see you, but passing them is rather easy thanks to the nice dodge-move)
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I can understand how it can be considered a "fault" , when compared to previous games but TRII and Legend had a lot of combat, that wasn't a fault, it was just something different. Besides, we "forgot everything we knew" so, technically, this is a game of a "new series" so we don't really have anything to compare it with. I know this kind of logic is deformed but still, it's a new beggining, they could have changed it even more if they liked, they just kept the basic elements but enhanced combat and degraded puzzles, they're still there, but also barely there, lol :p . Quote:
Well it's a possibility, but it would be too weird if two people with the same name worked for the same series for the same reason :p ! And it's propably him because it seems like something he would do :p ! __________ I accidentally read a spoiler (I was kinda asking for it but still... ) -_- ... Oh well, I still like Whitman :whi: :p ... |
I've found myself with no ammo (haha!) and a bunch of scavengers are waiting for me. Looks like it will need to melee attacks or a quick sweep of the area to find ammo while they come at me. Oh joy! :ton:
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The combat in TR2 is nowhere near as bad as here (in this section; Soul: I mean something that happens after Shantytown). In particular, it's better paced. I actually like the combat, but it's getting too much at once. As for Legend… I don't consider that part of the benchmark for good TR games. But it's not about comparisons. I'd dislike this much fighting in any game. I guess dedicated shooters are even worse, but then, I don't play them, and this game didn't try to sell itself as a dedicated shooter. |
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