Tomb Raider Forums

Tomb Raider Forums (https://www.tombraiderforums.com/index.php)
-   Tomb Raider (Crystal Dynamics' version) (https://www.tombraiderforums.com/forumdisplay.php?f=44)
-   -   TOMB RAIDER General Discussion Thread (https://www.tombraiderforums.com/showthread.php?t=187894)

lcroft_lc 07-05-12 05:20

Quote:

Long working weekend! Now it's #gameofthrones #madmen and then pack up for another week in London!
Why Karl has to go to London that often? Couldn't he finish the job two weeks ago when he last visited?

just*raidin*tomb 07-05-12 05:51

Because it's his job.

Lio123 07-05-12 06:12

We all know that the puzzles for this new game will be really difficult, will you guys try to solved them or take the easy way by looking at the YouTube game plays?

I will try for a few times, but if i don't get it, i will go to YouTube and find out how.

just*raidin*tomb 07-05-12 06:19

I will stay stuck for months before I look for help. lol

I seriously doubt that I'm gonna get stuck though...

motoleo 07-05-12 06:24

I wonder of this Tomb Raider will have alternate endings, I believe it had alternate death sequences. I also wonder how many bosses it has.

MyRaider4Life 07-05-12 06:29

Quote:

Originally Posted by motoleo (Post 6154356)
I wonder of this Tomb Raider will have alternate endings, I believe it had alternate death sequences. I also wonder how many bosses it has.

If I remember correctly, I believe Karl stated that there would only be one ending.

Not 100% on that though.

Stevo505 07-05-12 06:29

Quote:

Originally Posted by motoleo (Post 6154356)
I wonder of this Tomb Raider will have alternate endings, I believe it had alternate death sequences. I also wonder how many bosses it has.

Probably no alternate endings. They want to tell a very clear story with this game, and they've said that before.

Tonyrobinson 07-05-12 06:48

Yeah there will be one whole story aimed to be told but multiple routes will still lead to the next part of the story. :)

lcroft_lc 07-05-12 07:10

I don't want multiple ending. One story, one ending. Case closed. :)

slavo120 07-05-12 09:15

Quote:

Originally Posted by lcroft_lc (Post 6154330)
Why Karl has to go to London that often? Couldn't he finish the job two weeks ago when he last visited?

That question is for jaywalker,he must know something..........................definitely something super top mega "uber" secret stuff:rolleyes:

Lukass 07-05-12 09:55

Quote:

Originally Posted by lcroft_lc (Post 6154330)
Why Karl has to go to London that often? Couldn't he finish the job two weeks ago when he last visited?

Quote:

Originally Posted by just*raidin*tomb (Post 6154346)
Because it's his job.

Yeah, what just*raidin*tomb said. And who exactly said it has anything to do with Tomb Raider?

Bashar 07-05-12 10:13

Omg guys, I had a dream about Lara yesterday. I dreamt she got eaten by a wolf and tossed by roth in a blue whirl pool filled with paper clips. :pi:

Oh and, amanda was there. D: D: D:

Rai 07-05-12 12:30

Quote:

Originally Posted by larafan25 (Post 6154168)

Not that I know of, I believe Karl said they go as you progress, the game plays intuitively or something.

The icons can be disabled, I'm sure. The Survival Instinct is what will go away over time. Maybe the icons as well if you don't disable them. The icons are more for training. Or something.

Quote:

Originally Posted by Lukass (Post 6154476)
Yeah, what just*raidin*tomb said. And who exactly said it has anything to do with Tomb Raider?

Because it's a logical assumption, perhaps? Tomb Raider is the game being promoted and being worked on; TR is the only game we've seen Karl talk about anywhere. It's a working weekend.

NRO. 07-05-12 12:37

I actually want multiple endings. ._.

And with that I mean one good ending and one really bad one. Like the island goes all Pompeii and Lara's brain explodes from the pyroclastic surge because you told one of the villagers that you don't like ham sandwiches. Or just like ffx-2, I dunno.

I need to stop watching Pompeii documentaries.

Lukass 07-05-12 12:40

Quote:

Originally Posted by Rai (Post 6154670)
The icons can be disabled, I'm sure. The Survival Instinct is what will go away over time. Maybe the icons as well if you don't disable them. The icons are more for training. Or something.



Because it's a logical assumption, perhaps? Tomb Raider is the game being promoted and being worked on; TR is the only game we've seen Karl talk about anywhere. It's a working weekend.

I know, but I also expect them to announce those two IP's at E3. Who knows. The most important thing is Tomb Raider indeed. For them and for us too.
What do you mean the survival instinct is what will go away over time?

Rai 07-05-12 12:50

Quote:

Originally Posted by Lukass (Post 6154687)
I know, but I also expect them to announce those two IP's at E3. Who knows. The most important thing is Tomb Raider indeed. For them and for us too.
What do you mean the survival instinct is what will go away over time?

Well that's what I understood Karl meant. He said that with something like the wolf paw prints, you use it to track them, but once you've used it for paw prints, you can't use it for paw prints again. So I suppose it won't go away completely, but once you've learned it you won't rely on it as much, you'll learn to recognize the signs.

Maybe the icons work in a similar way. We see the fire icons in the den as it's the first puzzle to use fire, but after that we won't see the icons again even if fire is used in further puzzles? I'm hoping they can just be disabled from the beginning. I don't know if it's actually been confirmed or if it's guess work.

Lukass 07-05-12 13:04

Quote:

Originally Posted by Rai (Post 6154705)
Well that's what I understood Karl meant. He said that with something like the wolf paw prints, you use it to track them, but once you've used it for paw prints, you can't use it for paw prints again. So I suppose it won't go away completely, but once you've learned it you won't rely on it as much, you'll learn to recognize the signs.

Maybe the icons work in a similar way. We see the fire icons in the den as it's the first puzzle to use fire, but after that we won't see the icons again even if fire is used in further puzzles? I'm hoping they can just be disabled from the beginning. I don't know if it's actually been confirmed or if it's guess work.

Hold on a minute..it's not like I'm going to use the survival instinct, but I don't get it....so basically you can use the survival instinct just once for each thing? What's the point and how is that going to be helpful for people who never played Tomb Raider or just want to use that option?
Sadly, we have no confirmation those hint icons can be disabled, but I'm hoping they can. I do not want to use ANY kind of hints in the game.

motoleo 07-05-12 13:13

lol :vlol:

Quote:

Originally Posted by Lukass (Post 6154193)


I just saw this.

NRO. 07-05-12 13:15

Quote:

Originally Posted by Lukass (Post 6154193)

OMG. :vlol:

motoleo 07-05-12 13:17

Yeah, what's funny is, that's after I was talking about some new stuff with TR..

Rai 07-05-12 13:21

Quote:

Originally Posted by Lukass (Post 6154734)
Hold on a minute..it's not like I'm going to use the survival instinct, but I don't get it....so basically you can use the survival instinct just once for each thing? What's the point and how is that going to be helpful for people who never played Tomb Raider or just want to use that option?
Sadly, we have no confirmation those hint icons can be disabled, but I'm hoping they can. I do not want to use ANY kind of hints in the game.

I think it's quite cool that it works like that (if it does at all). I mean, the items used in any given puzzle (the boxes and barrels in the den) that can be used are simply highlighted using the SI, right? It doesn't tell you the solution exactly. If Lara is tracking wolf paw prints, they are visible without the SI only very faintly, so you use the SI and know what to look for. I don't see a problem with the SI no longer being available for the same use later on; you know what to look for now. In a way, CD are actually giving the player some credit in being able to recognise things a second time. So it's like they're saying 'you need help here?', right, so here is a hint, but you're on your own after that'. This is a positive. This game doesn't follow the exact same rules as the past games, so does it matter if someone is new to the series? We've seen paw prints in the games before, in snow, but we've never tacked them (to follow or avoid?). I don't want icons and I'm hoping to not use the SI myself, as I don't believe in 'hand holding', but the 'hand holding' elements don't seem so clear this time. Sorry to say it, but if a gamer is going into the game and always use the icons or SI only to complain that they're not there to guide them the whole way through, then CD can't win. The games are either too easy or too hard. It's not really CD's fault, imo, if a gamer, having learned a new skill still needs help. They're giving us tools to use to learn, just like you would in real life, but they're not actually holding your hand the whole time.

lcroft_lc 07-05-12 14:17

https://twitter.com/#!/IOInteractive...86413652238336
SE is probably going to announce the release date on May 10. Hope they could do like this one with TR as well on later this month. :)

larafan25 07-05-12 14:18

Oh.

You're talking about Hitman.

Rai 07-05-12 14:19

Quote:

Originally Posted by lcroft_lc (Post 6154839)
https://twitter.com/#!/IOInteractive/status/199486413652238336
SE is probably going to announce the release date on May 10. Hope they could do like this one with TR as well on later this month. :)

I'm sorry, but, so? Good news for Hitman fans, but it really has naff all to do with TR :p

klona 07-05-12 14:24

Quote:

Originally Posted by Rai (Post 6154844)
I'm sorry, but, so? Good news for Hitman fans, but it really has naff all to do with TR :p

TOMB RAIDER > Hitman

lcroft_lc 07-05-12 14:29

Quote:

Originally Posted by Rai (Post 6154844)
I'm sorry, but, so? Good news for Hitman fans, but it really has naff all to do with TR :p

SE starts moving. They put the best for last. They might do that for TR like HA. ;)

klona 07-05-12 14:34

Why is Karl going to London? :p
Quote:

Originally Posted by Karl Stewart on Twitter
Long working weekend! Now it's #gameofthrones #madmen and then pack up for another week in London!

larafan25 07-05-12 14:34

I feel like the release date will be at the end of the gameplay trailer.

Tonyrobinson 07-05-12 14:39

Quote:

Originally Posted by klona (Post 6154876)
Why is Karl going to London? :p

Square Enix Europe is in London. :)

Lukass 07-05-12 14:40

Quote:

Originally Posted by Rai (Post 6154764)
I think it's quite cool that it works like that (if it does at all). I mean, the items used in any given puzzle (the boxes and barrels in the den) that can be used are simply highlighted using the SI, right? It doesn't tell you the solution exactly. If Lara is tracking wolf paw prints, they are visible without the SI only very faintly, so you use the SI and know what to look for. I don't see a problem with the SI no longer being available for the same use later on; you know what to look for now. In a way, CD are actually giving the player some credit in being able to recognise things a second time. So it's like they're saying 'you need help here?', right, so here is a hint, but you're on your own after that'. This is a positive. This game doesn't follow the exact same rules as the past games, so does it matter if someone is new to the series? We've seen paw prints in the games before, in snow, but we've never tacked them (to follow or avoid?). I don't want icons and I'm hoping to not use the SI myself, as I don't believe in 'hand holding', but the 'hand holding' elements don't seem so clear this time. Sorry to say it, but if a gamer is going into the game and always use the icons or SI only to complain that they're not there to guide them the whole way through, then CD can't win. The games are either too easy or too hard. It's not really CD's fault, imo, if a gamer, having learned a new skill still needs help. They're giving us tools to use to learn, just like you would in real life, but they're not actually holding your hand the whole time.

Aha, sounds cool now as you described it. Yeah, it does make sense. I remember that Daniel used the survival instinct two times in the E3 demo for the same thing, the barrels. But it was probably for the demo purpose? No, wait...he used it once for the barrels when entered the shark cage puzzle room and then he used it for the shark cage itself (to let the players know they can somehow interact with it), right? I'm confused....well, it doesn't matter anyway, it was probably edited for the E3 demo. I also remember that anytime (the "anytime" in this case gave me the impression the players who want to use it can actually use it countless times for each and any thing) you track the wolves paw prints by the survival instinct you should better prepare yourself for an attack. I dunno where I read it, but I still remember it. Well, it might be just wrong translation. But I'd like it to be like you said, even if I'm not going to use it. I will use it only if there's gonna be some really tough puzzle challenge (which I doubt about by the way) and after being stuck for a week or something.
What I'm really not happy with is this Karl's answer about those icons and hints. He didn't even mention that we can disable them :/ I still think it would be ridiculously stupid not to, because we were able to do that in LAU, so...decide yourself how it does sound... :/

Q:Will there be a hardcore mode, similar to the new Hitman's "Purist Mode" where all helper icons, Survival Instinct and other visual hints will be disabled, to cater to the more experienced TR players?

A:KS: “We’ve already discussed that Tomb Raider will boast multiple difficulty settings to make the game accessible to a wider range of players. A “purist mode” isn’t necessary in that regard, as hardcore players can choose not to use the optional survival instinct system if they want to keep their experience challenging. Our goal is to ensure that the game is challenging even for the most seasoned Tomb Raider players.”

Sounds to me like the only thing we can do is not using the survival instinct if we want the game to be challenging :/


Quote:

Originally Posted by lcroft_lc (Post 6154839)
https://twitter.com/#!/IOInteractive...86413652238336
SE is probably going to announce the release date on May 10. Hope they could do like this one with TR as well on later this month. :)

And? :p

Khaled 07-05-12 14:41

Quote:

Originally Posted by lcroft_lc (Post 6154863)
SE starts moving. They put the best for last. They might do that for TR like HA. ;)

I don't understand them , why they won't reveal the new trailer now ? , why 31 May ? They should reveal a new trailer now with the release date :( till E3 with the epic gameplay . :cln: .
Praying for the release date in Sep . :pi:

klona 07-05-12 14:45

Quote:

Originally Posted by Tonyrobinson (Post 6154883)
Square Enix Europe is in London. :)

What's he going to do there!? :eek:

lcroft_lc 07-05-12 14:47

Quote:

Originally Posted by larafan25 (Post 6154877)
I feel like the release date will be at the end of the gameplay trailer.

I would love to. Like in Resident Evil 6 trailer. :D

Quote:

Originally Posted by Khaled (Post 6154886)
I don't understand them , why they won't reveal the new trailer now ? , why 31 May ? They should reveal a new trailer now with the release date :( till E3 with the epic gameplay . :cln: .
Praying for the release date in Sep . :pi:

They want to blow everyone out at E3 I guess. And if that so then we waited 11 months and could live last one long month. 28 days and 2 hours tbqh. :)


Quote:

Originally Posted by Lukass (Post 6154884)
And? :p

You wouldn't understand. :p

Zebra 07-05-12 14:47

Quote:

Originally Posted by klona (Post 6154896)
What's he going to do there!? :eek:

Present the game to British gaming magazines, I guess.

klona 07-05-12 14:48

^ Does that mean new info?

Quote:

Originally Posted by Khaled (Post 6154886)
Praying for the release date in Sep . :pi:

Dream on, it's going to be released in October. :p

Tonyrobinson 07-05-12 14:49

October 12th is my birthday and a Friday. They should release it then. :p

Lukass 07-05-12 14:49

Quote:

Originally Posted by klona (Post 6154902)
^ Does that mean new info?

It does, but after E3, so everything they are going to say at E3 will be in those magazines, so...like nothing new.

Quote:

Originally Posted by lcroft_lc (Post 6154900)
You wouldn't understand. :p

I think you don't understand the point of this thread ;) you keep posting things absolutely non-related to Tomb Raider. And not only in this thread. :)

Alexander990 07-05-12 14:52

I bet they'll most probably release information this month. It's been too long. Some may even have forgotten about the upcoming TR game.

Lukass 07-05-12 14:54

They did! :vlol: And I'm not lying, it's almost every day I read in some discussion "Ah, yeah, there's still the new TR, I forgot about it"! D:

lcroft_lc 07-05-12 14:54

Quote:

Originally Posted by Lukass (Post 6154907)
I think you don't understand the point of this thread ;) you keep posting things absolutely non-related to Tomb Raider. And not only in this thread. :)

Uh you finally understand. I completely misjudged your wisdom. How wrong I was! :o


All times are GMT. The time now is 03:03.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.