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I know I feel like I know everything to know about this new Lara. She's more vulnerable and will be tougher by the end of the game of what else is there to know about her. I wanna hear about some new characters and a bit more about the story line. :p
I'm glad the Lara is finally getting melee items though I've wanted it in the series for ages and Angel of Darkness was useless for melee combat. I hope they haven't ditched the Machete. :mis: |
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As we have tons of info about the game that not only comes in the form of written information but videos and screenshots too. :rolleyes: edit: And for good measure let's just add another one, :rolleyes:. That smiley is so unnecessary all the time. |
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^A level can be non-linear and still have smoke and mirrors, like some may have been in Underworld. Smoke and mirrors doesn't refer to a lying media campaign. But we do know now that there is an entire island, we may not be able to just crawl up cliffs and hop into other hub spaces, but the entire thing is apparently exploration at some point.
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A. When talking about what Lara's abilities are going to be, you mention her. She's the main character whether anyone acknowledges it or not, she's the one with the moves, we're controlling her, she's going to be mentioned. B. The story is clearly much more important this time round, CD are putting more focus on it and Lara's progression/ growth, it's going to affect gameplay. We know Lara's general biography, we know other background info about her based on the script, we know her character is going to change, she's going to express emotions. We know she will react in game to events in the game world. As for gameplay we know combat has switched to manual aim, we know we can steer Lara in mid air, there seems to be an evident lack of (there are none) tacked on ledges. We know of four main weapons so far, the bow, the pistol, the shotgun, and the axe. We know Lara will interact with specific rock walls to use the axe. We know that we can craft items, we know there is some sort of an upgrade system, we know there are quick time events, cinematic camera angles, and lots of contextual movements. We know the game doesn't follow the traditional level structure and instead has hubs which are explorable and able to be revisited. We know that weather and time will change on the island in game but not while we are standing still, but once we do progress with the time and weather, we can revisit a past hub to see the changes. We know Lara can balance on beams, we know Lara can swing on flags. Lara now has stealth. |
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And yeah but like, thankfully it's pretty much a new team this time around. |
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Underworld was as linear as hell for the most part. There attempt at trying to make me feel like I could go anywhere failed. Quote:
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Anyway there's certainly a developement after TRL and TRA. I don't think TRU was that bad. Sure there were some quite linear parts, but it had many complex areas too. |
I didn't say it was bad but I'll never say it wasn't linear.
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We saw about 15-30 seconds on the video and the surrounding area appeared tiny, I don't think we can say that just yet. |
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Not to mention a path up the side of the mountain leading to more structures. My point is that the small chunk of platforming we saw Lara in, offered no direct pathways only options. Not a single part of it looked like it was there for a purpose of her platforming, it looked dynamic and not designed. It doesn't matter the scale right now, it still looked to me like the least linear platforming segment of all CD's games, perhaps next to the final boss in TRU. BTW That room is a good example of being able to go anywhere you think you can, as the place is surrounded by deadly goo so it's pretty much obvious. |
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I'll agree that it appeared not designed and giving the player choice but you can't say for sure if the level itself rather than within plat-forming is that linear. |
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As for the "level" being linear, there is no level. We know of two missions that take place in this hub, to find the wolf's den, and another to climb over the cliff to the blinking radio tower (seen past the giant cliffs in the leaked demo). |
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Like Linoshi said, that tiny glimpse of the village in the leaked demo shows us little to nothing. Not saying that there genuinely isn't anything, we just didn't see it. Any amount of speculation on your part is exactly that - speculation. |
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Hub level, whatever you want to call it you can't say the level is or is not linear based of you just speculating as Spong said. We have nothing to go on. |
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If the level/ mission begins at Roth's unconscious body and ends up in the mountains, inside a linear cave, then we can see that the mission, getting to that one goal, is non-linear because that hub full of platforming is non-linear. |
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Which image...an image doesn't prove something isn't a backdrop. |
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Not to mention this is a completely different scenario in which I have watched Lara traverse through the actual game world and have looked at it and seen that the game world is not linear, does not lead in a line, but actually provides many routes, whether it be left/ right or up/ down. That hub is not linear to traverse and I'm not stepping out on a ledge by saying so, I'm not asking anyone to believe me, but I do have visuals on my side in which the doubters simply have doubt. Quote:
I'm not holding CD's word against them, I'm interest in a good gaming experience, and they have said things which lead to the assumption that this could be the gaming experience I am looking for, I don't mind if things change or if I interpret things differently to how they truly are. Truly I don't care. Maybe what we see beyond the cliff walls is a 3D backdrop... http://i663.photobucket.com/albums/u...fan25/dun2.png Perhaps all of that is 3D space which we cannot access from that point, or will never access. That would mean everything we see is not accessible. Perhaps we can see other parts of the island but require a loading screen to take us there (even thought loading screens have been denied). My assumption or opinion is based off what is known or said to be, which is better than doubt to me. |
"If you can see it, you can go there and explore" :pi:
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Everyone uses the "explore everything, stop at nothing" against CD when it's just a tagline. Lara Croft is not going to be born on this island, it's a tagline. But we have quotes telling us "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real..." Obviously the den, an interior space was separated from the outside world, by a cutscene....The place crumbled to poop, we probably can't go back in there. However when we're standing in an already large outdoor hub, and we can see space all around us and beyond the mountains, we know that is all one world. There is a 3D tower blinking in the distance of the hub, supposedly in another section of the hub blocked off to us (like we can see in that one map of the island), it's one world. |
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But if they're not lying, then... that's a different story. :p |
I wonder if people will still have an issue with the game world not being made of blocks, although it wasn't in AOD so this shouldn't be an issue.
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Who used that tagline against them exactly :p?
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When it comes to Crystal and TR, I don't do that. Partly because I'm 36 and a game release isn't the grand event it was when I was a teenager, but mainly because I distrust Crystal and their ability as a result of three piss-poor games and the overselling they did for each. Which what I blame for you going through this... Quote:
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I'm thinking of Prince of Persia reboot, where there were hubs, and then that one main area with the temple. There were not loading screens. Then of course there is Batman AA which did have loading screens separating the hubs, yet while in those hubs we still had a tease of what could be beyond the hubs and those spaces were accessible. |
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Oh look these, these seem key...
http://i663.photobucket.com/albums/u...25/MAPS2-2.jpg http://i663.photobucket.com/albums/u...n25/MAPS-3.jpg My markings are probably wrong, but I still feel like I'm the only one interested in these images and think they could help us... |
^They clearly represent something in terms of areas of the game, but there's no scale and we have no idea how we'll be travelling between different areas. There may well be mountains to scale like you marked, but it might be a series of boring tunnels.
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The only thing I see as a marker for scale is the two round areas. The area Lara climbs in the night hub is surrounded by large cliff walls, making it round, so that's one characteristic. The second is the fact that in the cutscene with Roth, we can see that the ground behind them just drops off, either to the ocean or to a lower hub area. Which means it should be the grey space closest to the outside of the island. So that makes me think the monastery hub is just the smaller round hub I marked "from the leaked video". But then, there are paths up the mountain towards the radio tower, as there is a waterfalls splitting through the mountain, and on the far right side of the area there are more structures and cliffs leading in the direction of the megalithic statue. That means that the hub should have more to it than just a round shape, like the area above that round spot. However maybe the areas that we climb on the cliff are the dark spots, then it could be that those two sections of grey space are the same hub, just divided by a part of the mountain with a route through it. Either way we know Lara climbs over the mountain to reach the radio tower, and we can see the radio tower beyond a cliff wall, so it's not likely for there to be a loading screen between these sections. |
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Are those ships and planes only on the one beach from the trailer or are they all around the whole island?
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How are they going to get away with Lara not being able to swim? Is all the wreckage just going to block her from going out too far?
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But I do wonder what will keep her on the island. |
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