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-   -   TRNG - Bugs & Limitations Thread (https://www.tombraiderforums.com/showthread.php?t=165980)

AkyV 09-10-17 17:30

[QUOTE]Customize= CUST_FIX_WATER_FOG_BUG, ENABLED
Customize= CUST_FIX_BUGS, BUGF_TRANSPARENT_WHITE_ON_FOG[/QUOTE]

More than one person has reported this buggy.

---------------
EDIT:
I don't know if this animated textures bug has already been reported:
[url]http://www.tombraiderforums.com/showpost.php?p=7795128&postcount=487[/url]

LaraIsTheBest 18-01-18 21:39

Arrow tile.
 
My tile turns black instead of having a white arrow on it with TRNG. I didn't have that problem with TRLE. I'm sorry if this question annoys anyone. I'm very new to creating my own Tomb Raider Levels. I followed a 1 hour tutorial on youtube and I'm pretty much ready to go. Except for this small problem. Any help or pointers would be very much appreciated!!!! :):):)

Titak 18-01-18 22:38

^
That question is best asked in the [URL="http://www.tombraiderforums.com/showthread.php?t=126244"]general TRNG help and chat[/URL] thread. :D
The issue you are having is not a bug in TRNG.

Looks like your main TRLE/TRNG folder is missing the EDGEPTR.PCX file.

LaraIsTheBest 19-01-18 04:58

thank you
 
[QUOTE=Titak;7814082]^
That question is best asked in the [URL="http://www.tombraiderforums.com/showthread.php?t=126244"]general TRNG help and chat[/URL] thread. :D
The issue you are having is not a bug in TRNG.

Looks like your main TRLE/TRNG folder is missing the EDGEPTR.PCX file.[/QUOTE]

thank you titak I reposted it in the link you gave me. :):):):)

TR-Freak 06-02-18 09:16

The #Include Directive only works with a single whitespace between #include and the first "

If you have a tab between these (for example to align the script.txt), it will fail to open the #include with F5 and tells you that you are missing the "

tomb2player 06-02-18 18:37

I read some time ago that there is bug in new TRNG versions - if you load save too many times, game will have low framerate, am I correct? Can you tell me details about this bug, when it exactly happens and are there ways to avoid it? I am using currently TRNG 1.3.0.1 and never encountered this bug so far. But if I will encounter and there is no any fix, I may be forced to switch back to 1.2.2.7.

TR-Freak 06-02-18 20:34

I have tomb4.exe 1.2.2.7 and trng.dll 1.3.0.6 and I encounter this bug.

[URL]https://streamable.com/prc5p[/URL]

Something that's weird is that it occurs suddenly. The FPS don't drop with the time. They simply drop once to 3-5 FPS and are only this when playing the game. Title, Inventory, Options have normal FPS.

tomb2player 07-02-18 01:40

Thanks for answer. So another question - save is corrupted and new game is required when it happen, or restarting game will fix this? If second case, it's not that bad..

Titak 07-02-18 12:39

I use tomb4.exe 1.2.2.7 and trng.dll 1.3.0.7 and I do not encounter this bug. :D
Not with my own game and not with Sabatu's game.

Sabatu 08-02-18 13:04

[QUOTE=TR-Freak;7819383]I have tomb4.exe 1.2.2.7 and trng.dll 1.3.0.6 and I encounter this bug.

[URL]https://streamable.com/prc5p[/URL]

Something that's weird is that it occurs suddenly. The FPS don't drop with the time. They simply drop once to 3-5 FPS and are only this when playing the game. Title, Inventory, Options have normal FPS.[/QUOTE]

It happends in my game to QUest for immortality.. Btw. any solution ?

Ohh and well, can you share with me your laras sound fx :D they are amazing.. or at least tell me your source


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