Quote:
Originally Posted by tomblover
(Post 7941410)
PS3 era? I was going to say PS2 -- no, PS1, actually.
It's embarrassing that EM would even think of releasing the game in this clearly unfinished state where everything is so low-res and looks like sodding Duck Hunt.
Right?
[/heavy sarcasm but could literally be any one of a select few ppl on this forum]
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Several of the folks complaining here are generally not simple 'knee-jerk' critics of the Reboot. As I noted in that post, I personally prefer the overall look of Shadow over the previous games, but I do know what many folks are referring to, in particular with regard to the appearance of many of the surfaces/materials (especially in some of the more open/outdoor areas), or as Nausinous puts it in the linked thread, "For me personally, I think the game is a step backwards, the things I expected to be refined haven't, for instance, the... and for whatever reason, the lighting engine from the last game seems to be completely absent... its absence is glaringly obvious...".
I think that statement may be overlooking some of the inconsistencies in Rise (especially in the open/hub areas; there was also a big difference between in-game graphics versus cutscenes in Rise), but I can see where the complaint is coming from, even if I personally don't prioritize the 'cutting-edge' look and prefer the overall look of Shadow.
And there are indeed surfaces/materials in Shadow that do have the cutting-edge look (devs have clearly focused on Lara and her model's interaction with light, during wet and dry conditions, for example; and the tombs have a greater percentage of such materials).
It's entirely possible that it was simply a choice to focus on bigger areas, with more content/NPC's/etc (or that a large proportion of the content we've seen is from areas that are larger, with more content/NPC's/etc), and not a result of lack of time or relative inexperience on the part of the new dev with the PBR pipeline that Crystal developed (EM were using a different engine before).
I've simply been hoping that they now make efforts to present the graphics in the best possible light ( one / two / three), given the demands for cutting-edge graphics in every major release these days.
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