A lonely ride
I'm glad I happened to be recording. Oddly peaceful! Amanda's men are on strike I think. They didnt sign up for colder climes
[youtube]Th2aew_E5mg[/youtube] |
Nice! :cln:
1) How’s this possible? :D 2) Can it work also with the Peru ride? :p EDIT: It’s a one-time bug I assume........ :( |
Just an evening ride to calm the nerves before bed.
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Funny! I wonder if you could have gone on like that indefinitely?! I think the game loads the tunnels and end part based on how many enemies you encounter.
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[QUOTE=Kapu;8133314]Funny! I wonder if you could have gone on like that indefinitely?! I think the game loads the tunnels and end part based on how many enemies you encounter.[/QUOTE]
From what I know the entire road is either randomly generated or loops indefinitely until you kill a certain amount of enemies on the jeep I believe. |
A game breaking... glitch? Or did you delete them deliberately? :p Looks like without the mercenaries there's no progression (i.e. when you kill the mercenaries, the next section loads).
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Not deliberate! but I'm glad to see it's not rare eh! Kazakhstan is notorious for glitches. This is the Japanese PC version of TRL, with a different game-engine and disgustingly rare and unplayed/referenced online. so, i'm seeing little things and errors I haven't seen from other versions. The life of a Tomb Raider nut!
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Interesting- but I do remember this going on and on and on and seemed to never end. Then, u finally ride onto the truck. :D
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Ah yes the way the designed the level was for a certain number scenes to loop randomly until all enemies are killed, to give the impression of a much longer road, then load the next set piece.
The result being that if the player does not kill all the enemies for any reason, it will loop forever. I encountered this phenomenon in one of my initial playthroughs when I attempted a 'pacifist' run. While a lot of kills in the game can be avoided, these ones cant. |
Ah, that time when Tomb Raider became and endless running (riding) game - before LC Relic Run :p.
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