Damn these next few days. ;_ ;
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I hope there are some boss fights.
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^OH SAME. I want boss fights where I can use whatever I want to kill the boss, and can run away and hop around the hub to escape.
Sooo...reading this passage about player-driven exploration, discovery, and dynamic traversal makes me hope that all of our missions don't involve cameras showing us the way. ._. |
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What if one cuts her head off, and she keeps running for like 2 seconds? D: |
For god sake I hope they get rid of those camera hints. I mean even just having the wolf up there would be good enough. We don't a camera to show us.
That and the QTEs are my only qualms I have of the game so far. |
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*BOOM!* "A famous explorer" *BOOM!* "Once-once-ssssaid" *BOOM* "The EXTRADORINARY IS NOT-NOT-Not no NOOOttttt in who we are but" *BOOM* "what we do" WUB-WUB--- Tomb Raider 2013, dubstep trailer. Music by Skillrex. |
^:vlol:
OH God. I just realized it's now TR 2013. >_> I'm about to explain something weird... When I look at screenshots of the night hub, and notice a little shack up near the top of the mountain, and bridges, and platforms. It makes me want to laugh, because I strongly believe yet forget and have reoccurring doubts, that the hubs in the island will surprise us and present....really new amounts and types of exploration that we just haven't really had much of in recent games. But I'm sure the hubs are going to be super explorable. I just wonder, how far into the game is the radio tower mission, being one mission after the wolf's den, and how many hubs are there? Will they get more complex? Larger? |
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The hubs and platforming remind me of a cheesy PS2 kids game masked in grit which I why I love it. <3
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