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_Awestruck_ 08-04-12 13:59

On paper, it's not my favorite idea. But I'm keeping an open mind until I see how ridiculous it truly is.

larafan25 08-04-12 14:00

Quote:

Originally Posted by NRO. (Post 6090999)
I think the hunger system is quite ridiculous, tbh. For obvious reasons. =/

Well...

Take a hunger system and put it in a game like TRL or TRU and it would be stupid, IMO.

But if traveling the island happens to be something more of a journey with less cinematic interference, then maybe it would fit.

I think people assume that hunting will be some sort of forced mechanic, but really if we have to track and kill an enemy, or pick up a can in the den, then hunting is simply what we've been doing for the past 8 games.

But the hunger "bar" is a reality, is it not? I remember Karl saying they were still trying to figure out how long you could go before the player thinks "Okay I'd be starving by now".

However I don't think the hunger bar will be an energy bar...just some sort of something related to the health bar, as Jay said on the Eidos forums "this isn't AOD"...so. :p

I just don't want this one game to be made of ideas which are only supported by the survival theme, because not every TR game can be surviving on an island.

However with that being said I wouldn't mind if each TR game was less of a globe trotting adventure and more about Lara traveling to one site to uncover a mystery, so we essentially drop into the game with a fixed amount of stuff and have to essentially survive (just not the same look and version of survival).

NRO. 08-04-12 14:09

Meh, I want to think about solutions to puzzles and story instead of filling Lara's pissitude, hungrytum and dapperness bars every two hours or so. Realistic games like that is pretty much why I don't play The Sims anymore as explained by lovely Yahztee here in about three minutes.

larafan25 08-04-12 14:12

Quote:

Originally Posted by NRO. (Post 6091030)
Meh, I want to think about solutions to puzzles and story instead of filling Lara's pissitude, hungrytum and dapperness bars every two hours or so.

Understandable.

Hopefully the puzzles on the island (outdoors) don't look too secluded from each other and the rest of the world. Hopefully all the necessary items look like they're just part of the game world.

Though I have this very real feeling that the burning of crap is not going to be consistent.

TRexbait 08-04-12 22:15

As long as the hunger system isn't Minecraft esque, I'm fine.

Stevo505 08-04-12 22:17

Maybe we will be able to eat the scavengers :pi:

Lukass 08-04-12 22:17

No.

CLF 08-04-12 22:18

Quote:

Originally Posted by NRO. (Post 6091030)
Meh, I want to think about solutions to puzzles and story instead of filling Lara's pissitude, hungrytum and dapperness bars every two hours or so. Realistic games like that is pretty much why I don't play The Sims anymore as explained by lovely Yahztee here in about three minutes.

I do love me some Yahtzee. :D

larafan25 08-04-12 22:21

Quote:

Originally Posted by Stevo505 (Post 6091826)
Maybe we will be able to eat the scavengers :pi:

Scavenger babies.

slavo120 08-04-12 23:23

Quote:

Originally Posted by larafan25 (Post 6091838)
Scavenger babies.

:yik:
http://www.youtube.com/watch?v=NA2WEZg_nvk


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