Quote:
Originally Posted by NRO.
(Post 6090999)
I think the hunger system is quite ridiculous, tbh. For obvious reasons. =/
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Well...
Take a hunger system and put it in a game like TRL or TRU and it would be stupid, IMO.
But if traveling the island happens to be something more of a journey with less cinematic interference, then maybe it would fit.
I think people assume that hunting will be some sort of forced mechanic, but really if we have to track and kill an enemy, or pick up a can in the den, then hunting is simply what we've been doing for the past 8 games.
But the hunger "bar" is a reality, is it not? I remember Karl saying they were still trying to figure out how long you could go before the player thinks "Okay I'd be starving by now".
However I don't think the hunger bar will be an energy bar...just some sort of something related to the health bar, as Jay said on the Eidos forums "this isn't AOD"...so. :p
I just don't want this one game to be made of ideas which are only supported by the survival theme, because not every TR game can be surviving on an island.
However with that being said I wouldn't mind if each TR game was less of a globe trotting adventure and more about Lara traveling to one site to uncover a mystery, so we essentially drop into the game with a fixed amount of stuff and have to essentially survive (just not the same look and version of survival).
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