I hope they stay away from dubstep for the gameplay trailer.
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8 freaking days, wow.
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As I believe it's a cutscene until Lara throws herself over a cliff and you begin steerings her as she slides and tumbles avoiding and jumping over tumbling wreckages. |
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Yeah. As I said I can't wait for the Tomb Raider Is Copying Uncharted threads...
So yeah basically a week until GTTV. Cool. :cool: But really, I don't want anymore QTEs. :/ |
^QTE will bother me oless once I see le island and big hubs.
I will feel ....crapless when I see a large open space, green, blue, Japanese buildings. It will look soo hubby, with so many places to see. Quote:
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Maybe it's the cause of the village fire and we have to rush back down to save Roth. :eek:
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Poor Lara is going to get so stressed out if this happens. |
OMGOMG
This is going to be an epic game. |
wowah, like the plane causes the fire in the village!? D:
But the husks eject into the ocean, and Lara's slidy path ends with a cliff edge in which we have one final button prompt to secure out grip on the edge. I seriously think the scavengers destroyed the village and Lara seeing it from the mountain and is like "oh **** Roth!". |
I bet they took Roth then (something else took Roth oh dear)...
Dang this is island hell. Like literally. |
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In case anyone wants some excitement... Quote:
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^ Omg, it sounds completely and utterly amazing. @_@
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O.o
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BTW guise, I asked Dark_Messiah about that shot of Lara hanging from the plane, and he says it is from the night hub when it breaks beneath Lara! :D :jmp:
http://24.media.tumblr.com/tumblr_m4...7tbo9_1280.jpg Siresly. This week will go by so fast, then next week will craaaawl on by. |
Yay for impaling :D
^So does that mean that if the plane is a way of getting somewhere, we'll have to find an alternate path? |
Or climb up it before it falls maybe.
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OH ****. That's what qtr rf f rw\ That's what the axe areas in the night hub are for, and when you fall into the river you return to camp and get the axe. http://driber.net/os/tr9/Screenshots...%20Hub%203.jpg |
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:jmp: |
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Damn these next few days. ;_ ;
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I hope there are some boss fights.
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^OH SAME. I want boss fights where I can use whatever I want to kill the boss, and can run away and hop around the hub to escape.
Sooo...reading this passage about player-driven exploration, discovery, and dynamic traversal makes me hope that all of our missions don't involve cameras showing us the way. ._. |
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What if one cuts her head off, and she keeps running for like 2 seconds? D: |
For god sake I hope they get rid of those camera hints. I mean even just having the wolf up there would be good enough. We don't a camera to show us.
That and the QTEs are my only qualms I have of the game so far. |
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*BOOM!* "A famous explorer" *BOOM!* "Once-once-ssssaid" *BOOM* "The EXTRADORINARY IS NOT-NOT-Not no NOOOttttt in who we are but" *BOOM* "what we do" WUB-WUB--- Tomb Raider 2013, dubstep trailer. Music by Skillrex. |
^:vlol:
OH God. I just realized it's now TR 2013. >_> I'm about to explain something weird... When I look at screenshots of the night hub, and notice a little shack up near the top of the mountain, and bridges, and platforms. It makes me want to laugh, because I strongly believe yet forget and have reoccurring doubts, that the hubs in the island will surprise us and present....really new amounts and types of exploration that we just haven't really had much of in recent games. But I'm sure the hubs are going to be super explorable. I just wonder, how far into the game is the radio tower mission, being one mission after the wolf's den, and how many hubs are there? Will they get more complex? Larger? |
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The hubs and platforming remind me of a cheesy PS2 kids game masked in grit which I why I love it. <3
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I wonder, are Lara's moves like running, walking, etc. being motion-captured like Underworld? Or are they just motion-capturing the cutscenes?
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omg!! I'm literally lmfao-ing right now!!:vlol: |
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They're hand animated, I believe.
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That makes me happy. I loved the way Legend and Anni's hand-animated moves looked.
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^Yeah, they were nice and....animated, organic, fluid, and less...sharp or square feeling. Although I do like the TRU run. But nothing compared to the jump in TR9.
OH EM GEE this game has sprint! Quote:
A monkey could do it with their feet. :pi: |
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The animations are like...the heart of the movements it seems. If they don't look right then for some reason it doesn't feel right, and it becomes less enjoyable.
Fix the animations in TRU, get rid of combat entirely, shove in tons more tombs and puzzles because the puzzles with blocks were awesome, and I'd love TRU. |
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