Quote:
Originally Posted by Jami393
(Post 6679433)
Thank you. :tmb: :D
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No, problem :D !
It's not really much but... you know, LA
URA!
:p
Cover
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Page 1.
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Why do we have a tendency to act so hard towards action heroes, when they want to come back to us? Every time one of these poor souls needs a reboot, it's almost certain that those responsible of their comeback, have the impression that heroes will not take back their place in the hearts of the players, if they do not come back more scarred, more wounded and more bloodied than ever before.
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And so in this case too, Lara Croft has to face the hardest mission she ever had and after the long-hour occupation of the player with that bruised and abused being, the player will propably be amazed if there's any part of her left in place until the end of the game. But then again, that's exactly the goal of the developers. To turn Lara from a persistant archaeologist that we meet in the beginning of the game, to the tough tomb raider we've met in the previous games of the series. If the new Tomb Raider is trying to achieve something, that is the amassment of wounds, physical and psychological in the new Lara, until every part of her former self has dissapeared.
Examine the following order of events. A shipwrech has Lara trying to get the sea water out of her lungs, seconds after having escaped from drowning. Then, an obscure figure leaves her unconcious, in order to wake up next to half-eaten corpses, human corpses, giving the impression that whoever attacked her is propably hungry for human flesh. She manages to escape, but lands on a sharp stake (don't you think anything dirty...), which pierces her hip. Right after her wounding, she manages to escape from a cannibal to a secluded cave, where she has to create an explosion in order to make a new path. Then, she dodges a second attack from the cannibal and is lead to another cave, isolated again, this time together with the rusty "skeleton" of a World War II bomber. Then...
Page 2.
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(the cheesy lines from the Cradle of Life and Angel of Darkness need no translation I trust :p ? )
...after dealing with an extremely tough sequence where she tries to climb on the bomber, pieces of which are falling apart due to her weight, she lights a fire to avoid getting pneumonia from the cold rain that "hits" her bloodied body mercilessly.
Do you think you've had enough? Those were the first ten minutes of the game. In the next hours you'll have to survive battles, dangerous leaps and climbs, wild animals and even more battles. All this is a transformative experience which is also the moment when Lara Croft follows the footsteps of Nathan Drake, with the new Tomb Raider looking more or less like a darker version of the Uncharted series.
Lara's transformation is briefed in one of the most characteristic scenes of the game. Lara confesses to a comrade of hers that she is not that devasted from the murder of an enemy, saying how simple and natural that action seemed to her. She also mentions that, the actions she will have to take so that she and her friends can survive, will transform her to a dark version of herself, which she would like to leave unexplored. This game's most beautiful element is this transformation of Lara's, from an explorative person, to the rough and ruthless heroine we have all met and loved.
~DA END~
I had to make a rough translation at some parts so it's not 100% what the article says at those 2-3 parts but the main idea is exactly the same. I also hope I haven't made many syntax mistakes :p ...!