^ Tsah, you can clearly see, that Square nearly animated ALL of them!
Have you ever saw any other game from Square Enix? Their facial animations look exactly like Laras |
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wait wut?
I'm pretty sure Adam Jensen's facial animation was nothing like Lara Croft.. |
Never noticed? Ingame many Square Enix characters are having eyes like that:
http://images.vg247.com/current//201...-dead-eyes.png |
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I muuuuuuuuuust know what LCR is. I hope it's a game.
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It will be some mobile game or something. Which I don't play...
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And Crystal didn't do much animating on the faces. They had cameras tracking the actors face movements I think then touched it up a bit. I still don't like any of the animations in cutscenes though. |
Anyone think CD will port the PC version with TressFX to Xbone and PS4?
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I don't think they will.
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Some news about Rhianna Pratchett:
http://www.vg247.com/2013/10/21/rhia...iscworld-game/ Quote:
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I used to love Discworld on the PSOne though. In fact, it's the game that got my girlfriend at the time into gaming :cool: |
Someone did a nice lil re-paint of they Play Arts Kai figure:
http://www.figurerealm.com/userimage...00/47938-1.jpg http://www.figurerealm.com/userimage...00/47938-2.jpg |
She looks Indian.
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A little bit, yes. She's so beautiful.
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Looks a million times better. What the hell were they thinking with that eye shadow in the original? O_o
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Left one is the original, right one is the repaint.
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Sorry, but I'm gonna need visual proof of this. |
The Play Arts figure doesn't look bad in person. I think it's actually an excellent figure.
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That repaint looks so much better and about a million times more screen accurate. The one on the left just looks like I do after not enough sleep. Thumbs up to whoever did it :tmb:.
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Yeah, the original one looks like crap, it takes skill to repaint like that.
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When I was at the store, I noticed a new Lara figure, it looked different than the one that was included in the Collector's Edition.
I didn't notice any joints, so I think it was a static one. |
You mean this one?
http://www.previewsworld.com/catalog.../STK615523.jpg A million times better than that Poundland one. |
I vaguely remember it, I only focused on the face. :p
But yeah, I guess that's it. |
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Finally
After a long and frustrating search for a pc that supports the game, a two-year absence from the forums to avoid spoilers :hea: and 12,5 hours of gameplay (in total, not at once) I FINALLY played the game! :yah: Let's party!!!
Overall completion in first try: 70% I am now replaying to find as many secrets, tombs and challenges I can! :jmp: Farewell, rest of the TRF, I'll spend all my day here from now on :wve: |
Why does TR's profile on twitter follows Britney Spears? :vlol:
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fixed :D |
I just got killed by a bush
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I always panic when the bush grabs me and doesn't let go, and she keeps dying, HARDER AND HARDER, but then I manage to escape. It's so frantic. K HEHTGH __________________________________________________ So am I the only one who wants to raid tombs, but like... a lot? I wish I walked into this tomb's entrance hall, and it had balconies around the room, but the balconies had collapsed, so you could jump between the walkway, or jump on long, beautiful hanging flags and swing across like in TR9. But there was a door at the end of that hallway, and it had a bar across it which needed to be pried open with the axe. Upon opening the door you are greeted by a long hall with a couple sealed doors along the walls. Each door can be opened. At the end of the hall is another door to be opened. And ya open it. Then there's another room. This room is huge, because the floor is gave way to a giant cavern with many rocky platforms and swirling cave entrances. Pieces of the floor that once lied above could be found lying on rock spires, perfect for jumping between. This cavern holds enough keys or switches to open the 3 doors in the past chamber. Maybe you enter a cave, and it leads further into the cavern, and the floor breaks like in the reboot, and that beautiful sliding animation plays as you steer Lara away from loud, screeching, spinning spike traps coming out of the walls? Then if you're survived the assault, you land in a pool of water (after the opportunity to jump off the slope and turn to the side to find a secret?), and this pool of water is long and dark, with multiple pathways intersecting. This causes you to wonder "will I make it?" Perhaps from this underwater cave you conveniently surface in a room with an exposed mechanism. Perhaps using your axe on the gears of this mechanism will open a door in the cavern to retrieve one of the keys for the other doors in the original hallway? And all of this happens without anything being said, no intrusions. Just alone, in silence, underground, seeking the way forward, the way out, the retrieval of the plot-important item... I enjoy the mechanics in the reboot enough that I want to play thaaa game now. Anyways, I just made this long-winded description to underline how tedious and monotonous tomb raiding is, and how lovely it is because that's what I enjoy, tomb raiding, and it's missing from TR9 y'all. |
You certainly know how to paint a picture. It really... Sounds like something out of the classics. I like it.
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