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-   -   Vertical Sinks (https://www.tombraiderforums.com/showthread.php?t=223930)

JMN 19-01-20 17:43

Vertical Sinks
 
Is there a way to setup vertical sinks that Lara can escape?

Horizontally is fine, but vertically she can't escape even with strength 1. This was built with NGLE:

https://streamable.com/nhhvi

TokyoSU 19-01-20 19:01

Quote:

Originally Posted by JMN (Post 8166381)
Is there a way to setup vertical sinks that Lara can escape?

Horizontally is fine, but vertically she can't escape even with strength 1. This was built with NGLE:

https://streamable.com/nhhvi

probably with many script, but in the code, it not include y position, it's because of that that lara is "teleported" to the lowest floor so probably hardcoded.

klona 19-01-20 19:54

You don't need to place any trigger in the editor to activate sinks. It's possible via GTs + TGs.
You can make it so that if Lara is within x distance of a certain object, the sink activates. If she isn't, the sink deactivates.
The "certain object" can be an invisible animating.

JMN 19-01-20 21:04

That doesn't help with the "teleporting" issue preventing Lara from escaping, does it?

I would like Lara to slowly drift towards the sink from all directions, not just horizontally, and also be able to escape.

There's F136 "Lara. (Physics) Vertical. Attract Lara <&>up/down with (E)speed", but it only works while actively swimming not just drifting.

F135 "Lara. (Physics) Over Mode. Attract Lara in <&>direction with (E)speed" works correctly, just need to figure out the directions.


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