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I have the pages with missing images of that tutorial, that i found on my HD
(http://www.tombraiderforums.com/showthread.php?t=215579) https://mega.nz/#!xfx3gIAb!XqQKJfn-U...cBBI3CjQ1W0zTg |
Thank you, I changed them (in the one of the tutorial section): :)
http://www.tombraiderforums.com/showthread.php?t=215588 |
Where can i ask for an improvement for Strpix ?
Cause it would be great if it could import UVMapped MQO files and directly cut the textures in the good format. I really dont know how to transform my texture file into those stupid little squared textures :grrrr: |
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Have you tried Teme9's method with Blender? You can find it somewhere in the Software Development section. (Btw, this thread is for tutorial suggestions, not program suggestions. :)) |
The newest strPIX already allows importing objects with uvw maps and automatically cuts them into WAD-compatible squares. Haven't tested it though. Yet.
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There's a thread dedicated to STRPix in our Software Development section. :D
I'm not sure if the latest version is on the first page, so you might have to browse the thread to find it. It is rev 18n. |
The tutorial by dcw123 always talks about blocks, although the measurement is clicks.:o
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Which tutorial exactly? Link please. :D
So it can be adjusted if needed. :D |
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