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Hello there,
I'm about to finish a customized level and ready to send it to Prager for publishing. So, now I think that I will have enough time to join this competition :D Feder suggested me to participate so I will give a try, count me in! ;) I will use dxTre3d as editor and working for tr3 engine. My theme is Antarctica (tr3) + Sleeping with the fishes ( tr3 gold ) combined with some resources from tr2 engine. |
So, Also I can finally show you some pictures of my work...
The timer will not be shown in-game (forgot to turn him off) Because I use TR2 textures so I use only shades of white lights. (Ruins of floating temple entrance) https://i.imgur.com/4Q7Hd56.png (Temple entrance = place you enter after floating part) https://i.imgur.com/9YmglW7.png Final BOSS arena + way out (work in progress) https://i.imgur.com/k5KOEjX.png stay tuned for more info Spencer LW: I know I won't win but I hope you like it. |
Would anyone want to test my CaC level? Just write me a PM if you are interested. :)
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Lara : "Hmm.. I wonder what those channels are used for?"
Intro to a small dynamic puzzle which will trigger certain events as Lara makes her way back up to the Library's higher floors. https://i.imgur.com/PEU55LH.jpg Featuring some 'new' textures - room lacks any real lighting at the moment, but I wanted to show it off regardless EDIT: Noticed a major game breaking design flaw in my level and I really don't wanna change rooms around. Basically I showed off a room with two floors and a balcony. Turns out, if Lara doesn't open the ground floor doors and goes to the first floor balcony, she can jump off and fall down - becoming trapped in the room with no way out (since she cannot open double doors from both sides) I thought about activating a flipmap to turn the doors 180 so Lara could exit, but this would mess up if Lara HAD opened them earlier... Then I was tempted to make a fake paper thin wall to hide the balcony off, but I have another idea. I'm gonna make a static broken version of the double doors - so Lara can enter/exit from both sides - while also keeping with the theme of the room (instead of having no door at all which would look odd being the only one out of 6 with no door) There we go - much better.. https://i.imgur.com/KL0OwZt.jpg |
Getting them TR4 Beta vibes already, nicely done
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Rebuilt a large area of the level the last few days. Result of texturing and lighting this evening:
https://www.tombraiderforums.com/pic...ictureid=13299 :) |
Very nice Reggie! Everyone's levels are looking really good! :D
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