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LateRaider 08-05-22 01:13

Something's broken with joystick configuration with the new update. It isn't responsive in-game, and if I try to assign anything to the A Button, the game crashes. (XInput controller)

Edit 1 - This is also a strange request, and one I don't think is easily doable, but would you be able to add an option to decrease the amount of Shotgun Shells per pickup? TR:TLR giving you 6 shells a box is a bit much; for the amount you come across, 2 is more than sufficient.

Edit 2 - Lastly, I've just tested The Times Level with the tomb4 project, and no, it is not compatible. The text is all jumbled nonsense, and the intro cutscene crashes the game. If you have a preexisting save and load it, the game seems to work fine, but I only checked for a few seconds.

mizuno_suisei 08-05-22 02:08

[QUOTE=LateRaider;8355175]Edit 2 - Lastly, I've just tested The Times Level with the tomb4 project, and no, it is not compatible. The text is all jumbled nonsense, and the intro cutscene crashes the game. If you have a preexisting save and load it, the game seems to work fine, but I only checked for a few seconds.[/QUOTE]

The tomb4 exe files between TR4, The Times and the TRLE are all different to eachother internally, so I wouldn't expect it to work straight up.

kelvinsecolo 14-05-22 04:32

Good morning folks

Is there a way of configuring the camera to be less distant from Lara? I tried to use that widescreen tool, but it doesn't seem to work on these executables :(

SLAYER 14-05-22 08:25

^I don't believe there is a way that works with this project.

----

Things got out of hand for a bit :D
[url]https://imgur.com/a/277ol9b[/url]

mizuno_suisei 14-05-22 09:21

[QUOTE=kelvinsecolo;8355837]Good morning folks

Is there a way of configuring the camera to be less distant from Lara? I tried to use that widescreen tool, but it doesn't seem to work on these executables :([/QUOTE]

:o indeed it does not. I've been meaning to download this project for a while and just decided to now. The camera distance nor widescreen patch works on it sadly, even those the exe claims the patching is successful. Suggestion to add these options for sure, especially widescreen :)

Aside from that, this is all super neat!! One thing I've noticed so far is footsteps are on, but nothing doing hah. Besides installing the new exe and dll, are there any other requirements?
EDIT. ignore me, just noticed they present themselves when running over sandy textures!! Realistic ;D

kurlyak 14-05-22 14:01

Hi everyone! :-) I want ask question to Woops. From technical side, how you doing that? As I understand you use IDA disassembler? But how you again make EXE file from IDA disassembler code?

SLAYER 14-05-22 18:33

Here's a bug I encountered, also happens on the original:
[url]https://www.youtube.com/watch?v=ZjY8u1qBsPY[/url]

kurlyak 15-05-22 15:24

I understand seems, you decompiled with IDA, and then transferred assembly code in C++. Not fully read your first post, sorry.

ATombRaiderFan 16-05-22 14:22

Hello, I was watching TR4 speedruns on Twitch, and I've noticed that the water texture animation (on the right) is very fast. Would it be possible to slow down the texture animation so it would look more natural?

[url=https://imgur.com/7dOxCGT][img]http://i.imgur.com/7dOxCGTm.png[/img][/url]

mizuno_suisei 17-05-22 00:18

[QUOTE=ATombRaiderFan;8356027]Hello, I was watching TR4 speedruns on Twitch, and I've noticed that the water texture animation (on the right) is very fast. Would it be possible to slow down the texture animation so it would look more natural?

[url=https://imgur.com/7dOxCGT][img]http://i.imgur.com/7dOxCGTm.png[/img][/url][/QUOTE]

I feel confident in my reply...but also not, but I BELIEVE this can actually be edited in TR4s script file by changing the UVrotate value in its line, for this levels script entry :pi:
Scripter4 can do this.


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