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-   -   The tomb4 project (https://www.tombraiderforums.com/showthread.php?t=227037)

Woops 04-09-23 08:15

[QUOTE=mizuno_suisei;8410687]Huh? I ported TREP patches to Vanilla TR4, literally 13 years ago in that thread :vlol: I never mentioned trust or bro.
I know Hex editing is probably very laughable but...I was still the first to port them aha. Others followed suit as I taught them how to hex compare and find the similar offsets. Then people with actual programming experience started doing it a more professjonal way and made their own threads :)

They may be referring to the trep *sticky cam feature* I never implemented FOV from TREP as the manual stated at the time it was buggy :)[/QUOTE]

That wasn't a dig at you, sorry if it seemed like it
the post does not explain what the feature is nor what it does, it just says camera feature that isn't explainable and that you need to get in a corner to feel it, so.. I don't have much to go off of here, doesn't have comparison screens, doesn't explain the different camera behavior, etc.
I'm not hating on the old post, I'm just saying I don't understand what the feature is and I don't know what to do if I were to implement it, unless someone tells me what they expect from it.
and no, hex editing isn't laughable, it probably took the patch author a long time to find what to change, understand the code behind it, etc.

mizuno_suisei 04-09-23 09:00

Aha no problem! Had someone try to say I was a fraud for hex editing :vlol: I mean I was still pretty much blind, but I thought the idea was a creative and and, it ended up great. TREP was so very popular and many started wondering if we could incorporate fixes to TR4.

fast forward to today and we have your wonderful TR4 update all in one go. Legend.

Thankyou again!!

Kasumi 04-09-23 17:53

[QUOTE=Woops;8410837]That wasn't a dig at you, sorry if it seemed like it
the post does not explain what the feature is nor what it does, it just says camera feature that isn't explainable and that you need to get in a corner to feel it, so.. I don't have much to go off of here, doesn't have comparison screens, doesn't explain the different camera behavior, etc.
I'm not hating on the old post, I'm just saying I don't understand what the feature is and I don't know what to do if I were to implement it, unless someone tells me what they expect from it.
and no, hex editing isn't laughable, it probably took the patch author a long time to find what to change, understand the code behind it, etc.[/QUOTE]


Here ya go, the alcove secret on start of Burial Chambers:

Old .exe:

[IMG]https://www.tombraiderforums.com/picture.php?albumid=796&pictureid=17007[/IMG]


New .exe:

[IMG]https://www.tombraiderforums.com/picture.php?albumid=796&pictureid=17008[/IMG]

Same camera as vanilla .exe that comes with Steam.

More image examples in album.

[url]https://www.tombraiderforums.com/album.php?albumid=796[/url]

And video that shows how the .exe swap (I didn't even get it form that thread, it came with the strap mod) changes camera. [url]https://youtu.be/X7bqCrt51Eg[/url] Longer video showing more: [url]https://youtu.be/N9OyMk58R7c[/url]

If you don't have time to watch, alcoves near first secrets from levels 1, 3 and 4 are perfect for testing. I KNOW NOTHING ABOUT CODE. :mis:

I mostly compared with older Lara because of guns and I like her grin when she shoots. Very hard to see with default camera, but easy with the old mod. Noticed camera accidentally when grabbing the secret and laughed out loud at the torso zoom. Was sed losing it after installing tomb4 (which restores camera to vanilla). :cry:

The hex-edited .exe also disabled the camera lift on weapon switch... tomb5 project has a toggle between TR4 camera mode and TR5 (lower combat cam), but tomb4 is stuck with the lifting camera. I really liked the options in both mods and just made an observation about camera! Didn't mean to start a fight lol. :hug:

[IMG]https://www.tombraiderforums.com/picture.php?albumid=796&pictureid=17006[/IMG]

Update: uploaded images directly.

Teeth 06-09-23 16:57

The problem is, TR4 was designed with its new camera in-mind, so while I appreciate some prefer the TR1-3 style camera, for me it made certain segments like the pole climbing in Sacred Lake nearly unplayable.

It should definitely be included as a feature, but it must be a toggle IMO

Kasumi 06-09-23 23:13

[QUOTE=Teeth;8411179]The problem is, TR4 was designed with its new camera in-mind, so while I appreciate some prefer the TR1-3 style camera, for me it made certain segments like the pole climbing in Sacred Lake nearly unplayable.

It should definitely be included as a feature, but it must be a toggle IMO[/QUOTE]

That's why I pinned a screenshot of camera toggle in TR5.

It is possible to port the camera code from Suisei's exe into tomb4? If not, at least no camera lift on guns should be possible.

Edit: testing some more; another feature tomb4 is missing is preventing enemy bodies from disappearing.

I was not using the old .exe from Suisei's thread, but an updated one with holster fix from here BTW:

[url]https://www.tombraiderforums.com/showthread.php?t=210771&page=2[/url]

LyrickTheRock 09-09-23 11:29

Hello, Is support for xbox controller or other possible? it is not possible to use the rear triggers and the directional cross on the game menu.
Thanks for all the work !!

Kasumi 09-09-23 13:25

[QUOTE=LyrickTheRock;8411585]Hello, Is support for xbox controller or other possible? it is not possible to use the rear triggers and the directional cross on the game menu.
Thanks for all the work !![/QUOTE]

Do you have the game on Steam? Or can add the non-Steam version as a non-Steam game? Because Steam controller settings fixes everything, but it needs you running Steam itself.

LyrickTheRock 09-09-23 15:42

[QUOTE=Kasumi;8411620]Do you have the game on Steam? Or can add the non-Steam version as a non-Steam game? Because Steam controller settings fixes everything, but it needs you running Steam itself.[/QUOTE]

I set up on the TR4 steam game page with it, but I don't know how to activate it then on the game

Kasumi 10-09-23 06:40

[QUOTE=LyrickTheRock;8411676]I set up on the TR4 steam game page with it, but I don't know how to activate it then on the game[/QUOTE]

In Steam client, select a game in left tab, then in the right one, under green Play button, click on [B]Controller Layout[/B].
If Steam recognizes game ID, you can just download config directly from Community tab, those that people created. If not, create one yourself or choose a Template saved before.

If you have ANY TR 1-5 game on Steam, it's faster to just export config from there into Templates. Then pick it for those you manually added...
I exported config from TR4 and added it to Times Exclusive level that uses a separate .exe. But you can always setup manually.

Note that for some games I had to install dgvoodoo2 AND sometimes disable Steam overlay (right click game in Steam, properties) before it worked in some cases... likely not needed in case you installed tomb4.

mizuno_suisei 10-09-23 06:43

Kasumi is saying (I believe)

You need to put the tomb4 project files, in Steams TR4 folder. Kinda tricking steam into launching the tomb4 project (as if the game is untouched)

The reason for this I believe- I've never actually used Steam, but I've heard as of somewhat recent, Steam now has an integrated control fix thing for these problems now! Classic TR games use Dinput natively which- isn't good on new controllers as almost are xinput. Steam has apparently fixed this middle man issue now, where for the longest time people needed to use DS4Windows or Joy2Key to bypass it - this is all word of mouth from some friends. Can't confirm 100% Steams controller change.

EDIT; simultaneous reply with Kasumi :vlol: nice


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