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I like that the pull-up animation is fast, it needs to be if you're avoiding something, right?
edit: Are we talking about the animation itself, or how she moves between animations? |
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I think the animation itself. I'll admit I was surprised when I first saw it. But I can't make out if it was because I was dying to see her jump or do something or because it was completely new and different...or what. But it looks good to me. Maybe it is a bit fast, but all game animations are fast these days. Unresponsiveness isn't good even if it is a bit more realistic.
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Clearly when playing the demo they go from hitting the ledge to climbing up pretty fast, but that just depends on how soon you press the bottom. |
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I love how the bottles fall down with she climbs up.
How cool is that. |
I hope there are a lot of physics items in the world.
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Oh and the planks that fell when she walked up to them.
Those little details are cool. Cans that she brushed up against as they clanked. Nice. Little. Details. |
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