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-   -   Lara Croft : Search For the Golden Skull (https://www.tombraiderforums.com/showthread.php?t=188600)

kevindatsun 01-02-12 10:12

Lara Croft : Search For the Golden Skull
 
Hi Guys , I just want to show you my third TRLE game i made entitled "Lara Croft : Search For The Golden Skull"

And here is the Trailer: Hope you like it :D




Info: The Project was started on December 15 , 2011 and will be released on Maybe March? or last week Of February....
If you have some tips how to make a great level, pls. post it here :)

LEVELS:
Temple and Ruins - 100%
Deadly temple - 100%
The Golden Skull - 29%

I will post screenshot updates soon....
:)

rr_carroll 01-02-12 10:56

Looks fun.

vinnyvis 01-02-12 11:03

Lighting is a bit blend at some places. And a few areas could use some objects :3

Other then that looks intresting :)

kevindatsun 01-02-12 12:25

Thanks for appreciating guys :D
@vinnyvis - thanks for the tip :)

kevindatsun 04-02-12 07:02

Screenshots :D
This is level 2

http://i1213.photobucket.com/albums/...LE/upload1.jpg


http://i1213.photobucket.com/albums/...LE/upload2.jpg


so what do you think??

afzalmiah 04-02-12 14:25

Looks nice but lighting needs improvement in some areas. It looks nice though :)
I'm talking about the trailer, the images look nice :D

Titak 04-02-12 14:39

Quote:

Originally Posted by afzalmiah (Post 5955212)
Looks nice but lighting needs improvement in some areas.

How? :D
It would really help kevindatsun if you could give some pointers about it. :D

kevindatsun 05-02-12 04:32

I have a problem with the Flare bug , How can I avoid this??

( you know the flare bug , when Lara has a flare on her hand but wont light , and will only light when she drops it on the ground )

psiko 05-02-12 06:08

you have to use less than 31 flame emitters in total in your level (check the txt file of your wad after an output wad to know how many emitters you have used), and the flare bug will be fixed. Or trigger and antitrigger the flame emitters lara can see in different parts of the same level in order no more than 31 emitters are active at the same moment.

kevindatsun 05-02-12 06:13

Quote:

Originally Posted by psiko (Post 5957220)
you have to use less than 31 flame emitters in total in your level (check the txt file of your wad after an output wad to know how many emitters you have used), and the flare bug will be fixed. Or trigger and antitrigger the flame emitters lara can see in different parts of the same level in order no more than 31 emitters are active at the same moment.


wow , it really worked , thanks :D


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