www.tombraiderforums.com

www.tombraiderforums.com (https://www.tombraiderforums.com/index.php)
-   Tomb Raider Level Editor (https://www.tombraiderforums.com/forumdisplay.php?f=16)
-   -   Create a Classic Competition 2019 (https://www.tombraiderforums.com/showthread.php?t=223038)

Baslakor 06-08-19 12:12

Quote:

Originally Posted by disapearing-boy (Post 8118391)

That's also a lot of mummies... :/

Nothing that can't be avoided.

Thanks for those updated statues! :)

SrDanielPonces 07-08-19 01:33

https://i.imgur.com/mTC1EMj.png

GabrielCroft 07-08-19 01:57

I wanna join this, please :D
My level will be Rome themed

Baslakor 07-08-19 03:28

Love the use of the diagonal walls there SrDaniel! :D

And welcome at the competition Gabriel!

LoreRaider 07-08-19 09:06

https://i.imgur.com/IHURDfO.png

https://i.imgur.com/f5DG9Cz.png

DroneSpencer 07-08-19 17:07

help request
 
Hi,
I have one little problem with my project.
How I made Main title screen using BMP picture?
Thanks

SrDanielPonces 07-08-19 17:26

Quote:

Originally Posted by DroneSpencer (Post 8118820)
Hi,
I have one little problem with my project.
How I made Main title screen using BMP picture?
Thanks

Hello, I don't think this is the thread for troubleshooting :)

DroneSpencer 07-08-19 17:27

Quote:

Originally Posted by SrDanielPonces (Post 8118832)
Hello, I don't think this is the thread for troubleshooting :)

it is map for competition

SrDanielPonces 07-08-19 17:31

Quote:

Originally Posted by DroneSpencer (Post 8118833)
it is map for competition

Yes but there are other threads for the purpose of asking questions nevertheless the project you're working on. I just think it fits more there :)

About your question, I am sure there are tutorials on the tutorials index thread. I'm on the phone so it's a bit tricky to link it to you.
But to sum up its the Image= script command, you can try reading the NG_Center reference tab :wve:

DroneSpencer 07-08-19 18:08

Quote:

Originally Posted by SrDanielPonces (Post 8118838)
Yes but there are other threads for the purpose of asking questions nevertheless the project you're working on. I just think it fits more there :)

About your question, I am sure there are tutorials on the tutorials index thread. I'm on the phone so it's a bit tricky to link it to you.
But to sum up its the Image= script command, you can try reading the NG_Center reference tab :wve:

I know that maybe this is a better way but I think that because it is a map for competition maybe it will be useful for more of us.
But I do not find that tutorial I need :(

SrDanielPonces 07-08-19 18:19

Quote:

Originally Posted by DroneSpencer (Post 8118861)
I know that maybe this is a better way but I think that because it is a map for competition maybe it will be useful for more of us.
But I do not find that tutorial I need :(

I just remembered I had done that too and I do not recommend having an image on your title because the letters will be behind the image, so you won't be able to see it. The only fix to that is to use WindowsFont= script, which is also not recommended.

dcw123 07-08-19 19:01

Lovely work as always peeps..
Loving the Maria Doria - and the diagonal wall hehe - something so simple but something that was never in the old TRs .. bet it opens up a lot of design ideas.

@Lore, that 2nd screen with Lara underwater and all those glowing gems - absolutely gorgeous.
The classics really can be beautiful at times :3

GabrielCroft 07-08-19 21:45

Quote:

Originally Posted by Baslakor (Post 8118641)
And welcome at the competition Gabriel!

Thank you!

Sabatu 07-08-19 22:00

Few screens from my level :)

https://i.imgur.com/aBrC97s.png


https://i.imgur.com/SNgzG1G.png


https://i.imgur.com/UZLvK9n.png


https://i.imgur.com/AKDg7BP.png


https://i.imgur.com/DPYh3xW.png

Baslakor 07-08-19 22:22

Quote:

Hi,
I have one little problem with my project.
How I made Main title screen using BMP picture?
Thanks
Tried this as well. Not worth the effort. Instead, texture a wall and place Lara in front of it.

dcw123 09-08-19 14:58

@ Sabatu - beautiful work there!

It's lovely to see the Giza section of the game without the TR4 oppressive atmopshere for a change. Reminds me of the TRC title sequence

Messing around with ''new'' textures taken from the TR4 Title level.. and edited them to fit the Library setting. I think they blend in quite nicely

https://i.imgur.com/vZ2ZCty.jpg

AgentXP 09-08-19 17:21

Very nice screens @sabatu and @dcw123

I too like the daytime Giza setting very much, and that agree that floor texture works very well in lost library :tmb:

SrDanielPonces 09-08-19 18:47

They're after the artifact!

https://i.imgur.com/sWbUQlc.png

dinne 09-08-19 20:52

I am trying to make a Russia/Siberia level from TRC but I am having enormous problems with many elements that need to be scripted, as non-native from TR4.

Does it make sense to make a Classic that has to remind that sort of world, but without: the dangerous hook in the ceiling - the white cabinets to inspect - the drawers of the Submarine and the shelvings that cannot be inspected? :/
I'm making a big base/warehouse with containers where you OBVIOUSLY would expect that hook, but it will be still on the ceiling, not moving. :( Quite disappointing to play, isn't it?
The gameplay would be nice anyway per se, but it's missing "the specials".
Does it make sense that I continue with Russia/Siberia like that?

SrDanielPonces 09-08-19 21:09

Quote:

Originally Posted by dinne (Post 8119604)
I am trying to make a Russia/Siberia level from TRC but I am having enormous problems with many elements that need to be scripted, as non-native from TR4.

Does it make sense to make a Classic that has to remind that sort of world, but without: the dangerous hook in the ceiling - the white cabinets to inspect - the drawers of the Submarine and the shelvings that cannot be inspected? :/
I'm making a big base/warehouse with containers where you OBVIOUSLY would expect that hook, but it will be still on the ceiling, not moving. :( Quite disappointing to play, isn't it?
The gameplay would be nice anyway per se, but it's missing "the specials".
Does it make sense that I continue with Russia/Siberia like that?

Why wouldn't you be able to have all of these?

Code:

GlobalTrigger=22,FGT_SINGLE_SHOT_RESUMED,GT_CONDITION_GROUP,-1,81,82,-1
TriggerGroup=81,$8000, 131, $1E,$9000, 89, $236;Condition Lara is peforming animation 131, lara is less tha 2 clicks from movable 89
TriggerGroup=82, $2000, 127, $3;Perform Organizer 3

Replace the green value with the default sarcophagus animation of LARA, and the red value with the sarcophagus ID.

Now, what you want to do is to make the sarcophagus object magenta!
On top of it, you place an animating object of which sarcophagus you want: drawer, cupboard, etc.

On the Organizer, you will force Lara the animation for the respective sarcophagus, as well as force the fake sarcophagus (animating object) the animation to make it look believable!

Then, on the right frame, you will add a trigger to add an inventory item if you want Lara to pickup something!

dinne 09-08-19 21:27

Quote:

Originally Posted by SrDanielPonces (Post 8119609)
...

Because I've enormous problems that I can't smash my head on it for more hours than this. I am not able to use scripts very much and also I get a crash in WadMerger with the animation of the Sarcophagus thing, well it's a mess...
Thanks a lot but I've no energies anymore, I just wonder if it makes sense that I continue with this asset or if it would be too much "meh" with the cabinets and shelvings as just simple static objects... And without the ceiling hook moving.
So that maybe I change with a simpler asset to implement from TR4 for example, idk.

SrDanielPonces 09-08-19 21:37

Quote:

Originally Posted by dinne (Post 8119616)
Because I've enormous problems that I can't smash my head on it for more hours than this. I am not able to use scripts very much and also I get a crash in WadMerger with the animation of the Sarcophagus thing, well it's a mess...
Thanks a lot but I've no energies anymore, I just wonder if it makes sense that I continue with this asset or if it would be too much "meh" with the cabinets and shelvings as just simple static objects... And without the ceiling hook moving.
So that maybe I change with a simpler asset to implement from TR4 for example, idk.

I insist on helping you even if you are terrible at it! Just send me a pm.. It would be nice to have a nice level with all these sarcophagus :)

dcw123 09-08-19 21:42

Well.. even if you didn't have the cabinets or hook trap - it wouldn't matter at all.
You can still have the objects, textures, design and dogs/bad guys as normal

TBF as Daniel said - you can get the cabinets to work with scripting :)

EDIT: Ran through what I have so far (no keys or door as of yet) and without sprinting or rushing too much, I got to 11 mins gameplay
Level only part built too, so hoping to reach that 30 min requirement easily

Made some more new textures and better transitions using TR4 originals - TBF you probably won't even notice them, but they are there.
Mainly to fix corners and balcony edges where lines wouldn't be etc
I had to edit this room a lot coz Lara could easily reach the balcony, so I need to test and make sure she can't skip parts of the level out or miss key items..

https://i.imgur.com/7jPS0HJ.jpg

EDIT: Having some issues with certain objects. Movables cannot be tinted or darkened like statics. In-game some of these are way too dark or too bright and it looks odd - although I like how they react to flares.
I was going to set the problem objects to Static Lighting, to avoid such issues - but then when Lara fires guns/lights a flare , they won't change.
Biggest culprit are some stairs in the main hall, they just won't darken for some reason even though the room isn't bright

I'm in a catch 22 here.. anything I can do?
Meta2TR can do something right? Blend objects into the level - never done it before so IDK what i'm doing

Reggie 11-08-19 11:51

:)

Enjoyed working on this area.

https://www.tombraiderforums.com/pic...ictureid=13293

benjamin_2010 11-08-19 18:36

I'm happy to announce my entry in this competition! I have not completed a TRLE level in over 10 years... I have dabbled in many side projects since my last level release, so I feel confident my skills have improved.


It will be a TR1 Greece themed level sprinkled with AOD style. I'm working fervently to get it completed since I'm starting late! What do you think so far?



https://i.imgur.com/fhDFjjH.png?1

https://i.imgur.com/eDoffrU.png?1

https://i.imgur.com/iy3Qw8l.png?1

https://i.imgur.com/ZFRINMY.png?1

Baslakor 11-08-19 18:46

Quote:

Originally Posted by dcw123 (Post 8119619)


Having some issues with certain objects. Movables cannot be tinted or darkened like statics. In-game some of these are way too dark or too bright and it looks odd - although I like how they react to flares.
I was going to set the problem objects to Static Lighting, to avoid such issues - but then when Lara fires guns/lights a flare , they won't change.
Biggest culprit are some stairs in the main hall, they just won't darken for some reason even though the room isn't bright.

Not my specialty, but getting them in the static slot fixes this. Animatings adjust to the ambient lightning, thus if you have a dark room with a lot of light bulbs, they still look dark. Love your screenshot though! Really want to play this!

Quote:

Originally Posted by reggie
Enjoyed working on this area.

Nice! But what is it? :P

Quote:

Originally Posted by benjamin_2010
t will be a TR1 Greece themed level sprinkled with AOD style. I'm working fervently to get it completed since I'm starting late! What do you think so far?

I really dig the lightning and textures. I'm a bit skeptical about the last picture though. Wading through water like that is very time consuming and extremely boring. :P

dcw123 11-08-19 18:49

Quote:

Originally Posted by Baslakor (Post 8120116)
Not my specialty, but getting them in the static slot fixes this. Animatings adjust to the ambient lightning, thus if you have a dark room with a lot of light bulbs, they still look dark. Love your screenshot though! Really want to play this!

Aww thank you :)
All these nice comments has definitely boosted my building confidence.
Finally started expending on the existing rooms from the demo as well as swapping the existing rooms around a little to mix things up a bit for those who have played both the demo and final L.L level in TR4. (I moved the 1F pool area to the ground floor for example)
Then its passing the deadly cogs and into a brand new underground area and main puzzle to unlock those big blue doors :3

Loving those screens Benjamin - and the fact Lara can wade in water and have flares in a TR1 level is nice.. it adds a totally new layer of gameplay

Reggie 11-08-19 19:19

Quote:

Originally Posted by Baslakor (Post 8120116)
Nice! But what is it? :P

Spoilers. :D

DroneSpencer 12-08-19 15:13

Hi,
This is the final time after my beta-test
http://imgur.com/a/WNOKtH3

This room is not still done yet but is last in level. So time stay approx the same.
Without secrets, it is approx 5-10 minutes less.

Later I show you some rooms in level but not now, As first I wait for some feedback from my beta testers.

Spencer

If someone tells me how to upload pictures there (which website is best for it, I will be happy)

Joey79100 12-08-19 16:12

Quote:

Originally Posted by Baslakor (Post 8120116)
Not my specialty, but getting them in the static slot fixes this. Animatings adjust to the ambient lightning, thus if you have a dark room with a lot of light bulbs, they still look dark.

Almost, you're mixing it up. :p
Animatings, and moveable objects in general react just fine to lightning, including light bulbs.
Statics, with static lighting, will never react to any kind of light: it's their original lightning that counts and the tint you give to it.
Statics with moveable lighting on the other hand will take the ambiant room light and react to dynamic light sources (flames, flares, pistols etc), but not to light bulbs. What you explained. :)

dinne 12-08-19 17:45

SrDanielPonces and Krystian helped me with the cabinets and shelvings, so I'm more encouraged. :)

These are some screenshots...

https://i.postimg.cc/MTwFZbym/tr4.jpg
https://i.postimg.cc/3wmqHbDw/tr3.jpg
https://i.postimg.cc/T3yStPdg/tr1.jpg

It's meant to be a revisited version of what happened in Russia in TRC.

Made with objects from the Russian section (for the most) and some industrial elements of Area51, Antarctica and Rome.
Unfortunately I can't use the ceiling hook but I'm trying to compensate with a nice gameplay. :) If I finish it, it would be my very first published level.

NoahCrofRaider 12-08-19 18:12

So many beautiful levels! :cln: It'll be a joy to try them out in the near future.

dcw123 12-08-19 18:18

Quote:

Originally Posted by Joey79100 (Post 8120319)
Almost, you're mixing it up. :p
Animatings, and moveable objects in general react just fine to lightning, including light bulbs.
Statics, with static lighting, will never react to any kind of light: it's their original lightning that counts and the tint you give to it.
Statics with moveable lighting on the other hand will take the ambiant room light and react to dynamic light sources (flames, flares, pistols etc), but not to light bulbs. What you explained. :)

This is my issue.. I thought adding movable lighting would make it look better, but in most cases it actually looks worse.
Gonna try the Meta2TR route and try to blend objects into the level itself to fix lighting (no idea how to do it, but will try)

Reggie 13-08-19 18:06

Not a screenshot but the loading screen for my level. :D

https://www.tombraiderforums.com/pic...ictureid=13294

SrDanielPonces 13-08-19 18:52

Quote:

Originally Posted by Reggie (Post 8120684)
Not a screenshot but the loading screen for my level. :D

[IMG]https://www.tombraiderforums.com/picture.php?albumid=380&pictureid=13294[IMG]

oh wow that looks very professional

LoreRaider 13-08-19 19:09

Love that loading screen Reggie! :D

During the weekend and these days I've been re-building some TR3 beta areas which were on the E3 back in 1998
Of course I've rebuilt them in my own way, but I guess I kept the original feeling :)

Here's some of them, more to come :D

Original (from the beta): https://i.imgur.com/BRf5Jua.png
https://i.imgur.com/N04R7Ey.jpg

Original (from the beta): https://i.imgur.com/fh6dUjT.png
https://i.imgur.com/w1WSQcA.jpg

Original (from the beta): https://i.imgur.com/MQRjuBV.png
https://i.imgur.com/BUERPI3.jpg

dinne 13-08-19 20:21

^ this is just my favourite Tomb Raider thing. Jungle/temple thing + Pacific outfit and traps... Please tell me you used also TR3 original voices. :D
I need to play it rn

TombRaiderTim 14-08-19 15:08

Quote:

Originally Posted by Reggie (Post 8120684)
Not a screenshot but the loading screen for my level. :D

https://www.tombraiderforums.com/pic...ictureid=13294

For some reason that reminds me of Tomb Raider on Game Boy Colour.

CheshireBitch 14-08-19 15:22

Guys, your screenshots look so cool, my level feels so bad in comparaison ! I'm not doing it for winning obviously but now I feel ashame. :vlol:

PhryneCroft 14-08-19 18:16

The current status of my level is very good, I'll finish soon. Gameplay time is 58 minutes and 47 seconds, but comes to something ...:yah: I would like to post a few pictures here, but unfortunately I do not know how it works. Is there a way to upload an image without having to specify a website but directly from the PC? :ponder:


All times are GMT. The time now is 05:06.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.