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There's no BAR_**** option for the damage-room bar.
Would be nice if we could also change the colours, size, etc of this bar just like we can do with the health-bar, air-bar, etc. |
Another bug:
I activated an F217 to show a pop-up image, then I got back to the main menu when the image was still on the screen. Then I restarted the level from the main menu. Now I can't activate F217 again - only if I re-launch the EXE. EDIT: Does IF_OVER_FIXED_CAMERA/IF_OVER_FLYBY work at all with pop-up images and static/flyby cameras? (Even if the camera trigger is exported.) ----------- EDIT2: I don't think everything is clear with AddEffects and Static objects. Eg. I used an A83 to force this effect on a Static: AddEffect= 1, ADD_FLAME, FADD_CONTINUE_EMIT, -1, -1, -1024, -1, -1, -1, 2,-1,-1,-1 But if Lara got to far from the Static, then the flame stopped being seeable any more - till Lara got closer again. |
And now something different, about variables again:
Once you said F297 is okay for you, I said it is buggy. Now I have some new info: F297 is okay for me only if there are no Empty slots in the room list, before the given room slot. |
I encountered a bug that is very old and it doesn't depend of TRNG:
The monkeys don't make always damage, and they don't climb even though they have the animations.. |
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I believe it was a problem of lenght of row since I say that you changed your sounds.txt adding a number in front of name and using spaces instead by common tabs. However if you give a copy of your sounds.txt file I can perform a test to understand how fix this problem. |
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Just using the sapper version to have always this error with Ctrl+o? |
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With that you can change the color of damage bar. Anyway I'll try to add a customize for size and position of damage bar. |
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I don't believe there was a limit about amount of animcommand, real or exported. Quote:
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I remember of three little monkeys. They should damage lara? |
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