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Seems to me as if the old "Fog Bulb Flippeffect" doesn't work under the new TRNG 1.3.... Engine.
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; Set Trigger Type - FLIPEFFECT 28 When I put the old 1.2.27 Tomb_NextGeneration.dll into the folder, the flippeffect works correctly.:confused: |
I cannot confirm it (with TRNG 1.3.0.3). It works for me, just tried it.
Silly question, but VolumetricFX is enabled? :o |
O.K. Then this seems only to happen to me.
Yesterday I refreshed the whole TRNG Engine with a fresh Level Editor and NG Center but the problem remained. I even put the script command ForceVolumetricFX= ENABLED into the script of the Level. Thanks anyway. I will see if I can figure it out somehow.:o |
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--------------------- Another old bug: If Lara dies on the motorbike, then the last position of the light cone won't be removed off the wall textures. Maybe later, with loading games etc. (Perhaps also true with other vehicle with lights, I didn't tested.) |
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Also Von Croy cutscenes don't work anymore, except for the first one. Maybe there's something wrong with the original tomb4 flipeffects :confused: |
After having updated to 1.3.0.4, I can already confirm the fog color bug!
So it must be a 1.3.0.4 bug. Quote:
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Ok I'll check for fog bulb color problem and the palette in ngle.
Anyway I don't understand fine the bug: Quote:
Because other this I don't see what is the weird behavior. :confused: Lara died, the motorbike is yet on and the light did its light cone, it should be normal. About von croy cutscenes, are you talking about the classical angkor cutscenes? |
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I sent you an email with some example files. |
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