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-   -   Create a Classic Competition 2019 (https://www.tombraiderforums.com/showthread.php?t=223038)

dcw123 16-07-19 20:19

^ Loving this.. I always had a soft spot for the Maria Doria levels..
I just love underwater levels in general, we need more of them :)

I also love the unfiltered textures - sometimes I think having Bi Linear on makes the level seams more noticeable.. gonna test both and see which looks best - but at the end of the day, the player can alter this themselves anyway in the menu options

As for custom objects - I've kept mine to a minimum, and they only use textures from the TR4 TGA/WAD to keep the same 'look'
Such as the 2 tile wide bronze arches, I made a 1 tile wide version too.. and some extra stairs with different textures.. small things like that
Improvements to existing objects to make them look better - such as adding a handle to those bloody floor trapdoors LOL - I remember the first time playing not realising Lara can interact with them and looked for a switch to open them like in tr1-3

I'm also going to play around with and test some TR4 traps - but use them in new ways.. and see what works, and what doesn't.
For example those pesky cogs with the climbable pole which is impossible to avoid damage on.. you know the ones hehe
Well I'm gonna test other ways of Lara getting around these.
Also some cool, more dynamic puzzle ideas involving water/fire - in which Lara can see changes happening to the level a lot more.. not gonna spoil too much

LoreRaider 17-07-19 12:44

So I have a question
I was looking at the editor screens of TR3, and this screen caught my eye because of that rock texture, which we don't have :)
https://i.imgur.com/IUgDilX.png
I was thinking, can I use that texture in my level even if it's not on the retail data files? The texture was made by Core itself so it shouldn't be a problem :p

DVDSpike 17-07-19 13:02

I don't think I'll join but I was wondering where to get the original WADs from?

disapearing-boy 17-07-19 13:33

Quote:

Originally Posted by DVDSpike (Post 8110508)
I don't think I'll join but I was wondering where to get the original WADs from?

Websites like trsearch and Lara's Level Base usually have most wads.

https://www.trsearch.org/objects
http://laraslevelbase.org/index.asp

AgentXP 17-07-19 15:02

Quote:

Originally Posted by LoreRaider (Post 8110500)
So I have a question
I was looking at the editor screens of TR3, and this screen caught my eye because of that rock texture, which we don't have :)
https://i.imgur.com/IUgDilX.png
I was thinking, can I use that texture in my level even if it's not on the retail data files? The texture was made by Core itself so it shouldn't be a problem :p

Looking at the cascade file, I thiiink it may be this texture recoloured, or at least similar...

https://i.imgur.com/7bdFs8W.jpg

^ That is in the cascade tga in the extra texture folder of the original editor :)

nusretsirin 17-07-19 18:19

I'm in as well. I've been trying to use TRLE for 7 years but never made a single level since then. I'll try my luck here. I'm planning to make a Jungle themed level in India, just like we played in the first level of TR3.

Good luck all! :)

dcw123 17-07-19 19:37

Quote:

Originally Posted by LoreRaider (Post 8110500)
So I have a question
I was looking at the editor screens of TR3, and this screen caught my eye because of that rock texture, which we don't have :)

I was thinking, can I use that texture in my level even if it's not on the retail data files? The texture was made by Core itself so it shouldn't be a problem :p

You could always just cut out the texture direct from this image and resize it up to 64x64
It might be a little blurry but it could work. I've done this before and it seemed OK

SrDanielPonces 17-07-19 22:14

I don't want to show any gameplay content to the players so they get to fully experience it blindly, however here's a screenshot of what I'm doing:

https://i.imgur.com/aUjiQ4M.png

EDIT: Ingame

https://i.imgur.com/QSWeS5Y.png

LoreRaider 18-07-19 10:34

New shots from the streaming of yesterday night, I made such a huge work
So... new area, the village!
https://i.imgur.com/tJQMSG7.jpg
https://i.imgur.com/IEzD5Xi.jpg
https://i.imgur.com/chQqGVm.jpg

Feder 18-07-19 13:32

Nice! :tmb: looks even better than the original Coastal Village level.


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