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AgentXP 04-09-19 22:31

Quote:

Originally Posted by SrDanielPonces (Post 8128422)
I've reached 255 room limit :) I also can't have more flipmaps nor flyby camera sequences.

Don't forget, you ARE allowed to split the level if you need to because of limits. :)

Awesome work peeps! :D

NelthAarionN 05-09-19 01:46

Im in
 
Well i just came back to TRLE and it will be interesting to participate.
Name: Requiem
Style: Reunion TR3

matrix54 05-09-19 02:49

I love how I planned an entire level, but never made anything. :vlol:

Baslakor 05-09-19 04:13

Quote:

Originally Posted by SrDanielPonces (Post 8128471)
yeah, it's pretty big :vlol:
Although Tomb Editor allows more than 255 rooms, those can't have portals unfortunately

Well, you know what they say about size... :rolleyes: :ton:

https://i.imgur.com/H7bcnJn.jpg

https://i.imgur.com/f473eOz.png

Quote:

Originally Posted by NelthAarionN (Post 8128499)
Well i just came back to TRLE and it will be interesting to participate.
Name: Requiem
Style: Reunion TR3

Welcome back and have fun! :D

Quote:

Originally Posted by matrix54 (Post 8128502)
I love how I planned an entire level, but never made anything. :vlol:

Just start building! :p If you don't make the deadline, you can always release later!

CheshireBitch 05-09-19 07:39

Impressive maps !! Itís a nice teaser just trying to imagine whats inside !

I still donít know how I reached 200 rooms with such a simple map :vlol:

ChocolateFan 06-09-19 03:25

dinne, to me, a good level is necessarily non-linear. When the level itself becomes a giant puzzle where you have to use your brain and realise what is the next step, it is at this moment that I find the level more enjoyable. Obviously it can be frustrating sometimes... But I liked what you showed.

dcw123 06-09-19 11:00

Quote:

Originally Posted by Baslakor (Post 8128514)
Well, you know what they say about size... :rolleyes: :ton:

Its how you use it :p

But seriously.. like someone could have a fairly short level and yet it could be so good regardless
Gonna be doing some more of my level today, trying to finish the ending off and see how it plays with a test run

EDIT : I forgot how hard TR4 and 5 levels can be to build - mainly due to the increase in detail..
If you're sloppy it can really harm your levels look..
TR1-3 I feel got away with a lot more due to the lack of detail in objects/TGA sets

Some may see that as a dig, or an excuse - I assure you it isn't meant to be..
I guess I just wish I'd gone for an older level set - but its too late to change my mind now hehe ah well

Struggling with ending the level in a proper way - I didn't want to just end it lazily, say going around a blind corner and thats it..
I feel like I'm rushing to get it finished, which isn't great..
I'll see what I can do - but I don't suspect I'll get a good score.. hmmm time will tell

Finished all the rooms - now to fix some bugs and tidy up loose ends - not entirely happy with the latter half of the level.. it is what it is
Most of my puzzles are broken messes and the flipmaps don't work for some reason so might need to rethink some areas here and there..
Such simple things as using a pulley to open a door - and half of the time nothing triggers... dunno what I'm doing wrong
Something to show - its a shame because some areas look amazing, and other rooms just look amateur and rubbish.. its tough

https://i.imgur.com/yEjKjST.jpg

SrDanielPonces 07-09-19 01:57

Quote:

Originally Posted by AgentXP (Post 8128482)
Don't forget, you ARE allowed to split the level if you need to because of limits. :)

:hug:

---

Guess who fell again? :vlol:

https://media.discordapp.net/attachm...84097/2ded.png

dinne 07-09-19 07:40

Quote:

Originally Posted by ChocolateFan (Post 8128978)
dinne, to me, a good level is necessarily non-linear. When the level itself becomes a giant puzzle where you have to use your brain and realise what is the next step, it is at this moment that I find the level more enjoyable. Obviously it can be frustrating sometimes... But I liked what you showed.

Thanks a lot, yes, but in this case this is more like a compensation, since it's a level of "base/lab" and there isn't much space for absurd rooms with sliding/jumping puzzles. It had to be mainly a thing of keys/levers... So I hope it won't be boring. :) Thanks

Quote:

Originally Posted by dcw123 (Post 8129031)
...

Oooh cool. I like the fences being red like that instead of blue... :)

Teone 07-09-19 08:41

Quote:

Originally Posted by ChocolateFan (Post 8128978)
a good level is necessarily non-linear.

non-linear levels are the best

Quote:

Originally Posted by dinne (Post 8129322)
I like the fences being red like that instead of blue... :)

Me too! :tmb:


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