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[QUOTE=Draco;6179025]TR IX might just be the first CD TR I buy.[/QUOTE]
Initally, I thought you mean you've never ever purchased a Tomb Raider game on CD before, but then I realised you meant Crystal Dynamics games.. :p What's so bad about the others? How could you judge them if you've never actually bought it? [QUOTE=MuhaBagci;6178948][IMG]http://media.tumblr.com/tumblr_m46r1wY9JX1ro509g.gif[IMG][/QUOTE] INB4 ban or warning. What is it with the influx of newbies gif and thread spamming, trolling and circumventing the censors here? Guys, stop. |
[QUOTE=Draco;6179047]Indeed, the open world style is also appealing. I outgrew linear games in 2002.[/QUOTE]
Yes, I'm sick of not just linearity in levels and tasks but the overall flow of the game. Though apparently the world is not traditional open world, and is instead split into hubs. Hopefully they will still be large and non-linear. I pray. |
I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.
Any news I missed other than the delay and the new 'Reach' screenshot? |
[QUOTE=trlestew;6179061]Any news I missed other than the delay and the new 'Reach' screenshot?[/QUOTE]
Yeah, apparently, the game will be even more realistic than we imagined. Click: [URL="http://www.tombraiderforums.com/showthread.php?t=191255"]http://www.tombraiderforums.com/showthread.php?t=191255[/URL] [COLOR="White"]loljk[/COLOR] |
[QUOTE=trlestew;6179061]I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.
Any news I missed other than the delay and the new 'Reach' screenshot?[/QUOTE] We have some other screenshots besides that... |
[QUOTE=Weemanply109;6179056]Initally, I thought you mean you've never ever purchased a Tomb Raider game on CD before, but then I realised you meant Crystal Dynamics games.. :p[/quote]
:p [QUOTE]What's so bad about the others? How could you judge them if you've never actually bought it?[/QUOTE] I didn't say they were bad, they just aren't appealing enough for me to buy them. I did like the demo for TRU, and who knows it might be one of the games I buy during my game buying spree once my new machine is completed. [QUOTE=larafan25;6179059]Yes, I'm sick of not just linearity in levels and tasks but the overall flow of the game.[/quote] Yeah, it was fine in the older games, even though in TR4, Core didn't enforce the linearity as much as they did previously. [quote]Though apparently the world is not traditional open world, and is instead split into hubs. Hopefully they will still be large and non-linear.[/QUOTE] Indeed. I don't mind hubs, though I hope each hub is literally Just Cause scale. |
[QUOTE=trlestew;6179061]I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.
Any news I missed other than the delay and the new 'Reach' screenshot?[/QUOTE] [URL="http://www.tombraiderforums.com/showpost.php?p=6174897&postcount=20"]Shown to E3 Judges[/URL] |
[QUOTE=Rai;6179072][url]http://www.tombraiderforums.com/showpost.php?p=6174897&postcount=20[/url][/QUOTE]
OMG, Rai, whenever I see that, I almost explode. The plane gameplay looks like it's gonna be amazing. :jmp: |
[QUOTE=Draco;6179070]
Indeed. I don't mind hubs, though I hope each hub is literally Just Cause scale.[/QUOTE] Oh God, I wish. My main fear is that the hubs will be visibly disconnected and not feel like one world. I'm not sure what a good example of this would be, but I don't want to feel like I'm in a completely different level when in another hub, I want the hubs to feel part of the same island no matter how much space separates the playgrounds from each other. I just don't want to feel surrounded by walls. |
[QUOTE=skylark1121;6179077]OMG, Rai, whenever I see that, I almost explode. The plane gameplay looks like it's gonna be amazing. :jmp:[/QUOTE]
I need more and more and more and more and more of such comments like this one! :jmp: I don't care whether the plane scene is QTE or not, I can't wait to see it anyway! It looks pretty amazing and just to see her moving and the plane falling down...oh Gawsh! Plus the scene with the poor deer! I must see it right ****ing now! D': This E3 is gonna be so big and it's so close! I just don't feel it yet, the time has stopped for me...:/ |
I expect the plane scene to be QTE, tbh.
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[QUOTE=Lukass;6179093]I need more and more and more and more and more of such comments like this one! :jmp:
I don't care whether the plane scene is QTE or not, I can't wait to see it anyway! It looks pretty amazing and just to see her moving and the plane falling down...oh Gawsh! Plus the scene with the poor deer! I must see it right ****ing now! D': [/QUOTE] +1000! It's gonna be amazing. ;_; [QUOTE=Weemanply109;6179106]I expect the plane scene to be QTE, tbh.[/QUOTE] I bet there will be some QTE, but I really doubt that [I]all [/I]of the scene will be QTE. |
Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.
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[QUOTE=Weemanply109;6179116]Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.[/QUOTE]
That's so 2008 and the GRO's threads (Get Rid Of) :p |
[QUOTE=Weemanply109;6179106]I expect the plane scene to be QTE, tbh.[/QUOTE]
From the looks of it, it doesn't need to be QTE. If we walk across or in the plane and it falls, we can stumble, fall, grab on, fall some more, all while still having control of Lara. [QUOTE=Weemanply109;6179116]Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.[/QUOTE] Indeed. |
[QUOTE=Weemanply109;6179116]Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.[/QUOTE]
I would like it, if it would be like in Legend. You know, when you nearly finnished the Level a QTE is coming... |
I actually envisioned a way in which QTEs aren't so intrusive.
Don't play a cutscene which requires a button to be pressed at certain intervals. Instead, portray a scene which can not be done within the bounds of the control scheme or animation set, and have the player interact with continous, button movements which make sense and flow together. For example, if climbing the plane was a QTE, how about we pushed up while alternating between the left and right trggers? It wouldn't be as obtuse as "PRESS X HERE NOW", and watching Lara magically fling herself up the plane. |
[QUOTE=larafan25;6179124]From the looks of it, it doesn't need to be QTE.
If we walk across or in the plane and it falls, we can stumble, fall, grab on, fall some more, all while still having control of Lara. [/QUOTE] This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that. |
I don't mind the QTE's as long as they are not there TOO often. It's certainly better to be involved in cutscenes too etc. Still, the plane scene doesn't necesserily have to be QTE.
I hope Cam is ready to be announced :D |
I think QTEs are fun :D
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[QUOTE=Weemanply109;6179135]This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that.[/QUOTE]
It doesn't need giant button prompts to be a cinematic and epic moment though. Lara can be hanging onto that plane and we could still have control, essentially making it a variation of QTE to some people, but I don't consider it to be. [QUOTE=Lukass;6179138]I don't mind the QTE's as long as they are not there TOO often. It's certainly better to be involved in cutscenes too etc. Still, the plane scene doesn't necesserily have to be QTE. I hope [B]Cam[/B] is ready to be announced :D[/QUOTE] OMG it took me forever to realize who you were talking about. |
^Oh, I thought he was talking about the camera feature to be announced. :vlol: He's talking about Camilla, right?
I never hated QTE's initially, I loved them in Legend and I even kept killing myself to repeat them again, but I think it makes a game feel more restricted, I'd prefer more flow and freedom. |
[QUOTE=Weemanply109;6179135]This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that.[/QUOTE]
That is certainly true. I love the dramatic, intense, cinematic feeling, but there must be some sort of way to incorporate it without QTE's. Personally, I don't have a problem with QTE's, but they're becoming an old trend/fad, so an overuse of them might affect the rating. :/ |
[QUOTE=Weemanply109;6179106]I expect the plane scene to be QTE, tbh.[/QUOTE]
I expect as well . I'm super excited to see Lara aiming into the deer , climb with axe , walking around the island , talking to her self like E3 demo , which we seen last year .… and playable demo for us lol . I'm happy now , because the team won't be silent like after E3 2011 . |
Of course I was talking about Camilla. :D
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[QUOTE=Lukass;6179138]
I hope Cam is ready to be announced :D[/QUOTE] I can't wait to see interviews with her... :D |
[QUOTE=skylark1121;6179156]That is certainly true. I love the dramatic, intense, cinematic feeling, but there must be some sort of way to incorporate it without QTE's. Personally, I don't have a problem with QTE's, but they're becoming an old trend/fad, so an overuse of them might affect the rating. :/[/QUOTE]
Luckily for us... [IMG]http://farm8.staticflickr.com/7253/7003416592_5d6510531d_z.jpg[/IMG] [QUOTE=Stevo505;6179164]I can't wait to see interviews with her... :D[/QUOTE] She is so ready! :D OMG! I still remember how we were debating that she's certainly going to be announced next month, then we have changed it for ok, then maybe next month finally and it was like 8 month ago :vlol: |
I'm not sure to take CD's word for it, tbh. I just can't after the overload of QTE's in the past games.
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Did Underworld really have all that many QTEs? I don't remember a lot in TRU to be honest.
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[QUOTE=Stevo505;6179185]Did Underworld really have all that many QTEs? I don't remember a lot in TRU to be honest.[/QUOTE]
Not sure, but it did have QTE's (Slow motion). |
[QUOTE=Stevo505;6179185]Did Underworld really have all that many QTEs? I don't remember a lot in TRU to be honest.[/QUOTE]
Underworld had no traditional QTE. Just some slow motion moments. |
[QUOTE=larafan25;6179189]Underworld had no traditional QTE. Just some slow motion moments.[/QUOTE]
I liked that, tbh. It wasn't bad. I kinda want no slow motion, tho. I want something dangerous to happen that gives us a fright and we have to quickly react without slow motion or the camera guiding us. :/ |
[QUOTE=Lukass;6179163]Of course I was talking about Camilla. :D[/QUOTE]
I really love it , when you're very confident about something .:D her voice is very similar to young Lara . |
I am kinda going to miss jumping off someone and shooting them in the head in slow-mo. That was fun :D
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[QUOTE=Stevo505;6179199]I am kinda going to miss jumping off someone and shooting them in the head in slow-mo. That was fun :D[/QUOTE]
Like TRU . :D |
[QUOTE=lcroft_lc;6178459]What Sony, Microsoft, and Nintendo Must Show to "Win" E3 2012 - Unscripted Access Episode #8
[url]http://n4g.com/news/1000308/what-sony-microsoft-and-nintendo-must-show-to-win-e3-2012-unscripted-access-episode-8[/url][/QUOTE] Thanks man. Listening to the podcast now. The girl in the podcast is kind of obnoxious. :p "Absolutely blown away [by Tomb Raider]" <--- cool :) |
[QUOTE=just*raidin*tomb;6179221]Thanks man. Listening to the podcast now. The girl in the podcast is kind of obnoxious. :p
"Absolutely blown away [by Tomb Raider]" <--- cool :)[/QUOTE] I find it amazing how so many developers and gamers were blown away by TR. I can't wait to see how they react at E3 this year. |
[QUOTE=Stevo505;6179229]I find it amazing how so many developers and gamers were blown away by TR. I can't wait to see how they react at E3 this year.[/QUOTE]
What's weird is that most gamers/people seemed more blown away than I was...I wonder why that is. I guess because it was just really cinematic which is popular right now. Actually this podcast is pretty good. They have some very fair points about delays and how everyone clusters releases in the Fall just because of Christmas, while summer would be a huge window for the gaming market and not many take advantages of it. So yeah they appreciate the delay of Tomb Raider and Bioshock, and I definitely do from that standpoint. I already have so many games on my list that I can't afford. Oh gosh and how some gamers seem so entitled to...yes. This podcast. lol |
The guy with the southern accent... -cringe-
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[QUOTE=Stevo505;6179229]I find it amazing how so many developers and gamers were blown away by TR. I can't wait to see how they react at E3 this year.[/QUOTE]
I honestly wonder if TR has any developers shaking in their boots. :pi: |
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