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Woops 31-03-22 00:53

Quote:

Originally Posted by LateRaider (Post 8348829)
all i'm waiting for is the ammo counter �� everything else is amazing extras

soon since the code for it is already done from tomb5 ;)

Quote:

Originally Posted by .snake. (Post 8348851)
Not sure if this counts as a bug or a "big feature" but it's another request...

In the level Inside the Great Pyramid, after Lara places all 4 star shaft keys to activate the 4 blue light beams, there is an explosion effect that happens. After triggering this, if you save and reload through the rest of the level, the explosion effect always happens again and again. This is even common in TRLE levels that use this effect. I was just wondering if it is possible to fix this in any way so it doesn't keep repeating?

this is intended, and won't be changed

Quote:

Originally Posted by Teeth (Post 8348892)
Oh my god I've just looked at footage on YouTube and now I can't unsee this, the magic is ruined! :eek:

Has anyone been able to rip this model? I'm really curious now :D

it's in the "FIREROPE" slot in some TR5 levels, I believe.
you can also notice the lighting being completely broken on dreamcast, but no one ever noticed as they were too busy looking at the shadow :p

Quote:

Originally Posted by .snake. (Post 8348898)
I think I just encountered a bug:

In Hypostyle Hall, after aligning the 3 obelisk switches, Lara refuses to pull the chain. She just says "No". I've double checked a few times to make sure the obelisks are in the correct position, and saved and reloaded, and she still just says "No"...

this is an original bug, according to the internet, turning that one obelisk in that direction solves it:
https://media.discordapp.net/attachm...149&height=669

will definitely fix it at a later time.

Quote:

Originally Posted by Vitin_96 (Post 8348909)
Hey, Troye! One thing that I noticed while messing around with the 1.0 exe that comes with the disc version, is that a lot of the weapons and some items have a really cool shinning effect applied over them.
https://imgur.com/l3yD4JM
https://imgur.com/jKQ4Lzn
https://imgur.com/b7VoNat
https://imgur.com/xI3qgeW

Here's a comparison with the later pc builds:
https://imgur.com/Alh8Kse
https://imgur.com/dTgeGm9
https://imgur.com/2d1HHCd
https://imgur.com/t3js2lH

Also, in the ps1 version, in the Cairo levels, a sound similar to the revolver shot can be always heard just before swarm of Locusts appears, indicating that it spawned.
https://www.youtube.com/watch?v=fSG5bSWyAtE&t=4500s
Around 6:48:41 and 6:42:17

Do you think these features could be restored?

hi, I've actually noticed the shine before and looked into it. it is a bug. missing code, rather. on those builds the game always uses the highest strength for the shine. will not be restored, sorry
as for the sound, I'll see why it doesn't play on PC, thank you ;)

ToMbRaIdErxFtW 31-03-22 04:10

regarding the loading bar and loading text, is there any chance we could have it moved down lower towards the bottom of the screen like the PS1 version?

ATombRaiderFan 31-03-22 10:48

Just to report a few more bugs, all tomb4 related. Here's the save files for some of these issues if you would like them:
  • In Valley of the Kings, at the descent before the end of the level, there is something causing Lara's Jeep to get dragged around a bit. The same thing also happens near the end of KV5. (savegame.4)
  • At the start of KV5, when Lara approaches the enemy Land-Rover, it does not move. (savegame.5)
  • After KV5 ends, the cutscene Fmv04 does not play. (savegame.9)

There's a further two minor bugs that I thought is worth mentioning as well:
  • In Angkor Wat, after Werner gives you instructions on how to swing with a rope, he starts walking into a door without stopping. (savegame.11)
  • There's a texture oddity on the main menu, when the camera passes through the window.

Anyway, hope you don't mind the lengthy bug report. I'm having a lot of fun playing Last Revelation again :pi:

Woops 31-03-22 14:18

Quote:

Originally Posted by ToMbRaIdErxFtW (Post 8348920)
regarding the loading bar and loading text, is there any chance we could have it moved down lower towards the bottom of the screen like the PS1 version?

Yep, will be in next update :)

Quote:

Originally Posted by ATombRaiderFan (Post 8348937)
Just to report a few more bugs, all tomb4 related. Here's the save files for some of these issues if you would like them:
  • In Valley of the Kings, at the descent before the end of the level, there is something causing Lara's Jeep to get dragged around a bit. The same thing also happens near the end of KV5. (savegame.4)
  • At the start of KV5, when Lara approaches the enemy Land-Rover, it does not move. (savegame.5)
  • After KV5 ends, the cutscene Fmv04 does not play. (savegame.9)

There's a further two minor bugs that I thought is worth mentioning as well:
  • In Angkor Wat, after Werner gives you instructions on how to swing with a rope, he starts walking into a door without stopping. (savegame.11)
  • There's a texture oddity on the main menu, when the camera passes through the window.

Anyway, hope you don't mind the lengthy bug report. I'm having a lot of fun playing Last Revelation again :pi:

First Iím glad youíre enjoying playing the game again :) that motivates me, somehow :p
yeah, the jeep bug is my fault, I noticed it yesterday and Iím working on fixing it :)
Enemy jeep not triggering is already fixed and will be in next release :)
Iíll check why the fmv doesnít play, I always have them disabled so I never noticed :p
The thing with Werner is actually a level editing error and happens in the original as well, Iíll see if I can fix it through code but itís unlikely
Iíll check the texture, thank you!

.snake. 31-03-22 14:55

Quote:

Originally Posted by Woops (Post 8348912)
this is an original bug, according to the internet, turning that one obelisk in that direction solves it:
https://media.discordapp.net/attachm...149&height=669

will definitely fix it at a later time.

I must've replayed TR4 more times than I can count, and I've never encountered this bug :eek: But it worked when I turned the obelisk to the side. Thank you for the advice! But it will be great if you can fix this permanently someday. :)

Not sure if this is a bug you can fix or if it is related to the level's sample files: But in Guardian of Semerkhet when Lara slides down the passages that lead to the door which triggers the bull, the fire burners in a neighboring secret room make a very strange "pulsing" noise (can be heard best when monkey swinging to that secret room). I was never sure if this was intentional or not, but it seems like a sound issue.

Also: I believe TRNG made it possible that audio tracks do not reset or stop when saving and reloading. Is there any way to make this possible for both the tomb4 and tomb5 projects, so that even if we save and reload, the audio is still playing where it left off?

ToMbRaIdErxFtW 31-03-22 22:09

Quote:

Originally Posted by Woops (Post 8348949)
Yep, will be in next update :)

Thank you Troye :)

Also, I wonder if its possible to increase the draw distance like Tomb1Main and TR2Main?

ATombRaiderFan 01-04-22 06:03

Quote:

Originally Posted by Woops (Post 8348949)
First Iím glad youíre enjoying playing the game again :) that motivates me, somehow :p
yeah, the jeep bug is my fault, I noticed it yesterday and Iím working on fixing it :)
Enemy jeep not triggering is already fixed and will be in next release :)
Iíll check why the fmv doesnít play, I always have them disabled so I never noticed :p
The thing with Werner is actually a level editing error and happens in the original as well, Iíll see if I can fix it through code but itís unlikely
Iíll check the texture, thank you!

No problem, and thank you for hearing me out. I was planning to record a video of the Jeep bug, but it seems you're already familiar with the bug XD

Itíll be cool to see what you come up with for the Werner door bug, if you do find a way to resolve it with code. Iím also pleased to hear that you've got the other bugfixes covered :tmb:

Jathom95 01-04-22 18:23

I'm wondering if anyone else has ever ran into this, because I'm 99% this is a vanilla bug.

If you trigger the minotaur boss in Chambers of Tulun, you can actually get stuck at a certain part of the level. The building that you can only enter after getting the Nitrous upgrade actually lets you climb down into the basement before being able to explore the rest of the building. However, if you climb down there before you are able to get back out through the upper level, and have already triggered the minotaur - you can't climb back up because it keeps knocking you back down, as if you're on the ladder that leads up to Aziza. Effectively soft-locking the game.

I'm assuming once the boss is triggered it's only accounting on Lara being on "a" ladder, not which one besides the ones in the mosque as noted by snake below - but that's just a guess. But it's definitely repeatable. Has anyone else ever ran into this? Can it be fixed here?

.snake. 01-04-22 19:54

^ It's definitely a vanilla bug, and you are correct, one does get soft locked if that happens.

I believe it has something to do with how the Hammer God responds to ladders if there is a flat surface beneath them. Both the ladder leading to Citadel Gate, and the one in the fire sprinkler area you get soft-locked in, have a flat floor beneath them. But the ladder that's inside the mosque itself (the arena in which we lock him in) has sloped floor squares beneath it which is why he doesn't seem to want to attack her while she's climbing on that one.

https://i.imgur.com/cN8klxh.jpg

I could be wrong, and maybe it isn't room geometry related at all. In which case I hope I'm wrong because then it might actually be fixable to make him only focus on the one ladder leading to Citadel Gate. :o

Woops 01-04-22 22:05

hi, i can fix it, but would you tell me which ladder it happens on that softlocks the game? I don't remember Cairo much :v


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