Portugalraider |
13-08-18 18:38 |
Quote:
Originally Posted by WWETombRaider
(Post 7948919)
I wonder if it's difficult to optimize the games for the Switch? :ponder: As for the in-game currency, maybe they'll bring back the card packs they had in Rise...
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Yes and no.
Yes because, even if Nintendo markets it as a home console, it's still basically a (very powerful) handheld device. So games really heavy especially on CPU power and RAM can get very tricky to get running on it.
The engine the game runs can also be a blessing or a problem. If it already has native support for the switch and/or has great scalability, then in might be easier to port for it (example: both Doom and Wolfenstein II are on the Switch, and Doom Eternal is also coming to it). But if it has not and/or is a very difficult engine to use, then it can also be a problem to put a game on the Switch.
But it's architecture is actually very modern and easy to develop for. I would say that the biggest problem regarding SotTR one the Switch is that the engine may lack Switch support, since it's obviously scalable and easy to use (it's the same engine used since TRL, and RotTR was in XB360, and is one of the best down ports out there).
Shame, I bet that Nixxes or Panic Button could have do wonders with a SotTR port on the Switch.
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