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Well I have made an approximative count of the ennemis (outside of the wolf packs) and tombs.
So there is for now more than 319 through the main story (oil refinery I have to make a number in the final section of the level,same with the ending because the enemies respawn in the boss fight, so I have choose 30). Cozumel : 24 Peruvian Jungle : 8 Kuwaq Yaku : 25 Hidden City : Wolves :D The Mountain Temple : 13 Cenote : 40 Upper District : 15 Porvenir Oil Fields : 65 approx Mission San Juan : 34 Hidden City Revisit : 1 City of Serpent : 44 approx DLC : The Forge : 8 DLC : The Pillar : 41 Wich makes a total for now at.... 319 (even more) Wich makes the ranking like this : 1 : TRU (with DLC) : 681 2 : ROTTR (with DLC) : more than 579 3 : TRII : 497 4 : Reboot : more than 470 5 : TRIV : 457 6 : TRIII : 445 7 : SOTTR : more than 319 (for now) 8 : TRI : 294 9 : TRL : 262 10:TRA : 201 11:AOD :117 12:TRV : 72 For the GOLD versions 1:TRII GOLD :192 2:TRI GOLD :155 3:TRIII GOLD:122 |
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^^ Woah, props man. That must've been a lot of work.
Also, wow TR2 had more enemies than TR13? |
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Thing about it though is that older games had enemies spread out more so it felt like there was a lot more combat.
Shadow just throws them all in a few sections of the game. This was a mistake that they shouldn't have made with Shadow. EDIT Also the time in battle also is a variable that matters a lot as well and even though in some games the number looks higher your actually not spending that time in combat. Quote:
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I have made Rise with Baba Yaga DLC (not cold darkness for obvious reasons)
Rise number of enemies are... 579 (surely a little more) Quote:
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Yes I know it's strange :D Yeah :p |
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https://www.tombraiderforums.com/sho...d.php?t=222213 Quote:
Still , even if they decided to finish Trinity in Rise's sequel , CD would've probably created a showdown in the Vatican , have Lara infiltrate their headquarters , discover their secret catacombs , face the high council etc . It would still feel far-fetched and over the top but honestly ? Anything would've been better than Paititi this and Paititi that . Again , this is all personal . Many couldn't give a damn that Trinity took a back seat in Shadow because as an organization and enemy it never caught their interest to begin with and that's totally fine . I , on the other hand was genuinely intrigued and excited about the direction they'll take Trinity in the next game and then I was severely disappointed with what I got . Quote:
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The number is surprisingly higher than I expected. I feel like I have to clarify for some people that will take that fact and run, that it's also how those enemies feel and how they are implemented overall in the game. It also has to do with the actual length of the game and obviously other factor like level designs and all that. Let's see it this way: TRL feels like it has quite a few enemies. A lot of people would probably say that it has too much but in that list it looks like it doesn't because it's not really compared evenly. Of course the same applies on the opposite side too. For example, I never felt like AoD was lacking on combat to be honest. I thought it was the perfect balance but that might've been because the combat was messy and it didn't add much to the experience. |
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So she has destroyed Trinity in 6 years. Because she as destroyed every cells of it one by one before finding Amaru aka The Cardinal. Even if some worshippers could be alive but we don't know. |
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