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-   -   [UPDATE] Version 1.7.7 of my TR1/UB installer (https://www.tombraiderforums.com/showthread.php?t=166520)

gidierre 27-03-10 12:54

[UPDATE] Version 1.7.7.3 of my TR1/UB installer
 
(where "my" = made using dosbox 0.73 by dosbox devs' team, glide patch by gulikoza, audiopack hack by kmo, InnoSetup by J.Russell)

as for me, other than putting the pieces together and adding a tweak or three, my two cents of direct contribution are mentioned here
at the end of post #7 where I rattle on about the alleged "undeclared Tomb Raider 1 survival beyond WinXP project" :p
see also posts #9 and 10

v1.6 is out
that makes version 1.4.2 somewhat obsolete, in that the cdrom image now carries all the playstation audio tracks which the pc cd is missing and which (thx to KMO's work) can now be heard ingame
the installer makes them transparently available
also, loading the tunes from image means better performance vs. a replacement cdrom
v1.5 is still there, much lighter (some 5 MB only) as it has no image, then again without all the image's pros, from speed gain and gameplay smoothness to psx tracks extension

EDIT
January 18, 2019
:

Update to version 1.7.7.3

Download link:
https://dl.tombraiderhub.com/tomb-ra...er-1.7.7.3.zip

New features in v1.7.7.x:
Enabling of the choice of a customized path for the installation drive and/or folder

you can scroll down to: Latest Improvements to see what's new

look up these posts
http://www.tombraiderforums.com/show...&postcount=398
and
http://www.tombraiderforums.com/show...&postcount=405
for details

-----------------------------------------

to quickly sum up main features and latest changes:

Quote:

System Requirements

Windows XP, Vista, 7, 8/8.1 and 10
either 32 or 64 bit versions

At least 636.9 MB of free disk space.


Installation Guide

You only have to run the program. It has been designed as a self-extracting installer tool to make all the procedure as user-friendly as can be.
Once the game is installed, you will find shortcuts on your desktop and Start menu to play.

Features

This package installs both TR1 and TRUB files and complete setups, and also Dosbox 0.73 with Glide patch and DirectX9 update, already set and configured to play on Windows XP through 10 32/64bit straight out of the box.

It includes a complete working cdrom image of the original TR1 cdrom too.
Owners of a Sold Out copy of TR1 this way shall be able to hear the music from the pc cdrom soundtracks again, which Sold Out version is missing.
Due to legal considerations, owning a legitimate TR1 cdrom is still required to play, but no accesses get done to the drive, as all files are loaded from cd image copied on hard disk. This way, speed and cdrom longevity are enhanced as the game engine doesn't need to read cd contents anymore.

Self-detects correct cdrom drive letter and CPU 32/64bit architecture.


Latest Improvements


o Enabling the choice of a customized path for the installation drive and/or folder. Maintenance work on batch file handling [v. 1.7.7.x]

o Patch for changing the path of the installation to a customized drive and folder. Patch for quick toggling of windowed/fullscreen modes

o Inclusion of FMV deinterlacing patch created by Arsunt and other members of the Tomb Raider Russian Community to enhance the quality of TR1 FMV and shortcut videos. nGlide setup update to v1.05 [v. 1.7.5]

o Patch for windowed mode including update for nGlide to v1.05

o Inclusion of optional, reversible no-CD patch. Expansion of nGlide configuration at setup [v. 1.7.4]

o Maintenance release. Refurbishment of error messages management in FMV patch addon [v. 1.7.3.2]

o Revamping of the attached patch for FMV issues, adding quick install/uninstall toggle buttons [v. 1.7.3.1]

o Rearrangement of soundtrack management and possible customization. PlayStation audio tracks now set as default. Creation of standalone application to optionally and reversibly install Tomb Raider 1 Rerendered Soundtrack by Tomekkobialka [v. 1.7.3]

o Inclusion of Tomb Raider 1 Last Secret Fixer by Suikaze Raider [v. 1.7.2]

o Replacement of original Tomb Raider 1 PlayStation audio tracks (provided since v1.6) with Rerendered Soundtrack by Tomekkobialka [v. 1.7.2]

o Inclusion of optional setup of JoyToKey v5.6, a keyboard emulator for joysticks [v. 1.7.1]

o Fix for compatibility with all the latest editions and repackaging redistributions of the Tomb Raider 1 cdrom available on the market, such as Superbundle, Gog and Steam packages: all these would go otherwise unrecognized thus causing prior installer versions to crash [v. 1.7]

o Inclusion of optional nGlide wrapper v1.03 setup [v. 1.7]

o Inclusion of complete set of PlayStation audio tracks and customized tomb.exe by KMO [v. 1.6]


o Cdaudio playing routine revamping, via recompilation of dosbox.exe. Bugfix for possible depth buffer artifacts affecting some Intel graphics cards via updated glide2x.dll build by gulikoza [v. 1.5]

o Inclusion of cdrom image. Customized setup bitmaps. Patch for possible FMV issues affecting some 64bit machines [v. 1.4.2]

o Maintenance release [v. 1.4.1]

o Full support for 64bit versions of Windows Vista and Windows 7. Dosbox and glide patch version update to 0.73. Optimization of the glide file set arrangement [v. 1.4]

o Self-dectection of processor architecture (32 vs. 64 bit) [v. 1.3]

o Fix: possible freeze issues with some TR1 cdrom layouts (32 and 64 bit). Fix: performance hits and lockups at onset of gameplay: new game vs. load game stage (32 and 64 bit) [v. 1.2]

TRfan23 28-03-10 15:08

Thank You :D

Quote:

Features

This way, speed and cdrom longevity are enhanced as the game engine doesn't need to read cd contents anymore.
Does that mean it won't affect it if we take the CD out of the drive during gameplay?

gidierre 28-03-10 16:06

Quote:

Originally Posted by TRfan23 (Post 4477568)
>Features: This way, speed and cdrom longevity are enhanced as the game engine doesn't need to read cd contents anymore.

Does that mean it won't affect it if we take the CD out of the drive during gameplay?

v1.6 only adds the psx tracks feature, installing them with the new and larger image so they're just there on hard disk, ready to play

about cdrom, well you know :( I'd been told to add that double cd check in the script to avoid legal issues and I haven't taken it away ever since of course

it's still there just like in v1.4, only as a check for cdrom presence in the drive (and it has to be just the real TR1 cd) every time the game gets started via tr1/ub shortcuts
but actually it doesn't access the drive thereafter since the mounted image is used instead (that's why you/I have the pc cdrom as usual, with no psx tracks, yet can hear psx tunes as loaded from cd image)

so yes, I guess if you want you can take the cd out once gameplay has begun ;)
it shouldn't break the running app (namely dosbox loading image and running tr1/ub) because after the cd check is through it doesn't bother/need it anymore, hence the longevity and performance boost I referred to here in post #9 and #10.

TRfan23 28-03-10 16:35

^ Yeh that's why I was chuffed so I can use my original TR1 Sold out CD instead of the custom one I had to make for missing soundtracks ;)

Okies :) Yeh I can take the disc out of the drive safely during gameplay :)

Maybe if you can get permission from Eidos, you could implement a disc check once so you won't need the disc in the drive after the first check from then on. Bit like TR2 & TR3 except they replace the original .exes with patched ones, so then it just seems to be inline with the way TR2 & 3 run.

btw I'm only suggesting that because I'm OCD on how things are organized :p
If legal issues are a concern then forget about it ;)

Oh yeh and the game runs fine :tmb:

EscondeR 28-03-10 18:11

FAQ updated

rr_carroll 29-03-10 00:16

Quote:

Originally Posted by TRfan23 (Post 4477698)
...Bit like TR2 & TR3 except they replace the original .exes with patched ones, so then it just seems to be inline with the way TR2 & 3 run...

Are you implying there's some way to run TR2 besides leaving the disk in the drive all the time? If so, what do you do?

TRfan23 29-03-10 19:39

Quote:

Originally Posted by rr_carroll (Post 4478889)
Are you implying there's some way to run TR2 besides leaving the disk in the drive all the time? If so, what do you do?

Tomb Raider Series Multi Patch ;)

Works like a charm :) It asks to put in TR2 disc in drive like TR3 :)

It's also in the XP/Vista patch to :)

gidierre 29-03-10 20:17

Quote:

Originally Posted by EscondeR (Post 4477945)
FAQ updated

many thx, Alex :hug:
Quote:

Originally Posted by rr_carroll (Post 4478889)
Are you implying there's some way to run TR2 besides leaving the disk in the drive all the time? If so, what do you do?

afaict, even if I never really tried, the only way could be through an image, possibly a plain .iso which one would be supposed to load, but certainly not via dosbox this time (dosbox would have no clue how to handle TR2 and 3). Mounting through a virtual cd for windows application would probably do.

Quote:

Originally Posted by TRfan23 (Post 4477698)
so I can use my original TR1 Sold out CD instead of the custom one I had to make for missing soundtracks

so glad to hear that as it's just what I was hoping for
Quote:

Originally Posted by TRfan23 (Post 4477698)
Maybe if you can get permission from Eidos, you could implement a disc check once so you won't need the disc in the drive after the first check from then on.

I know, I'd be happy to, but you see they're not gonna let me/us/anyone
actually so it goes that just the opposite pattern will rule: the installer itself pays no heed to whatever the cd drive hosts, the cd checks must be passed instead each time the game starts :(


P.S. ;)

although I already did a couple video tutorials about these installers available here:
http://www.tombraiderhub.com/faq/tr1...tionalsoftware
under optional software
using Wink, same freeware I made my dosbox primers/tutorials with,

now I felt like making another one, 49-second video which I youtubed here:

http://www.youtube.com/watch?v=ZLlmpQdKUjs

Phlip 30-04-10 15:29

The sound effects are still about a second late and now the game's really bright which makes it look washed out. The only problem the previous installer had was the late sound effects.

gidierre 30-04-10 18:46

Quote:

Originally Posted by Phlip (Post 4560775)
The only problem the previous installer had was the late sound effects.

and exactly what's that previous installer for you? one of mine or something else?

Quote:

Originally Posted by Phlip (Post 4560775)
The sound effects are still about a second late and now the game's really bright which makes it look washed out.

gamma issues were easy to meet through dgVoodoo, and yet pretty easy to fix too there (via dgvoodoosetup.exe)
with Dosbox I never had them
and it's a good thing since it would seem that there's no way to adjust them ;)
of course one's gfx card driver could :)
otoh,
I'd really like to know what your hardware specs are (please post a diagnose.exe report) :confused:

and anyway have you tried the patch "for fmv's" I included in the 1.6 installer?
that not only targets fmv conundrums, but resets the videodriver settings altogether so it *might* help a lot with some cards and with a number of poor performance issues
so what is yours?


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