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-   -   PC port has missing effects or are simply broken (https://www.tombraiderforums.com/showthread.php?t=226641)

Vitin_96 02-10-21 21:29

PC port has missing effects or are simply broken
 
Heys guys! While playing chronicles on PC. I noticed lots of small details that are not quite right, especially if you compare to the PS1 release. Things such as wrong skybox textures, missing indirect lightning effects, dialog audios not playing correctly, worse quality FMVs, shotgun not displaying on lara's back, missing animation from elevator falling down on 'Escape with the Iris". And that is just only what i noticed. I don't know some of these problems were already fixed. But if someone takes interest on it, it might help to locate these problems now...

PS1:
https://imgur.com/qxj2EOC
PC:
https://imgur.com/UEZ1BWO

PS1:
https://imgur.com/iowr5EU
PC:
https://imgur.com/dKjJgN8

PS1:
https://imgur.com/2xSk8Mg
PC:
https://imgur.com/VllwC9Y

PS1 (around 4:05:22 you can hear zip asking to "close the door"; around 4:05:35 you can see the wall animation which indicates that the elevator is falling down, also absent on pc):
https://www.youtube.com/watch?v=pd2XZIeKGmI&t=15472s
PC (6:39 and 7:09):
https://www.youtube.com/watch?v=CjhITCOVclg&t=968s

ATombRaiderFan 03-10-21 07:54

Looks like the Rome skybox on PS1 blends more seamlessly than on the pc version. I wonder if it's a blue hue effect or a different texture entirely.

Kirishima 03-10-21 09:56

The skybox issue was already known, and the lighting differences don't really surprise me considering other lighting issues. Core tended to tweek the ps1 releases more than the pc or dreamcast releases.

perryloo 03-10-21 12:09

When playing TR games on different consoles and PC, there are usually minor differences. But the game is the same no matter what. Well spotted on Chronicles by the OP :tmb:

I do not mind minor differences like above, but the worst offender was TR Underworld, where huge differences and with bits missing in the game, depended on what console or PC you played on, it was like playing a different game.

I played the game on PS2 and then PC when I upgraded my computer to meet the specification, and the PS2 version had many locations cut short, and many baddies missing, to save on memory, but strangely the hammer rooms was different to play, with the PS2 having a lot more moves allowed by Lara as she crossed the hammers. The PC version in the hammer room was poorly done, with a lot less moves by Lara. So there was all these changes to the game.

The more expensive consoles like Xbox at the time had far more to the game, as mentioned on forums, likely due to more computing power, than PS2 and PC. (I never got around to Xbox, too expensive at the time)

A game should be the same no matter what platform you are using, but in TR Underworld, it was not.

Caesum 04-10-21 08:13

I might be wrong but skybox issue might be due to lack of other blending modes for transparent textures on the PC version. PC version can only do additive blending, while PSX has 4 blending modes. In TR4/TRLE if you use a FLEP patch you can restore other blending modes (5 in total) and it changes how some particle effects look.

The lighting differences are interesting. I know that there is a significant difference in lighting between PC and PSX due to DirectX 5. For example TR3 lighting is very bland and washed out on PC because of older DirectX version limitation. You could try playing Chronicles in software mode to see if there's any difference. The lighting should be more saturated.

Kirishima 04-10-21 18:08

Software mode doesn't really fix anything graphically. One odd difference I noticed was no load screens, so everything loaded instantly.

Vitin_96 04-10-21 19:42

Yeah, software mode doesnt do much thing....
But what I noticed was that it fixed those small artifacts that surround an item displayed on bottom right corner, when it is picked up.

LaraCablara 06-10-21 20:47

That skybox is a travesty I donít know how they shipped the game like that :o

LateRaider 07-10-21 03:13

Quote:

Originally Posted by LaraCablara (Post 8323577)
That skybox is a travesty I donít know how they shipped the game like that :o

replace "that skybox" with "the entire game"

Vitin_96 07-10-21 15:18

Quote:

Originally Posted by LateRaider (Post 8323599)
replace "that skybox" with "the entire game"

I feel kinda bad because i really like this game lol
It's just this pc port that was a lazy job...

Dan-d 07-10-21 16:32

Quote:

Originally Posted by Vitin_96 (Post 8323642)
I feel kinda bad because i really like this game lol
It's just this pc port that was a lazy job...

Wasn't bad pc ports a given ever since TR3?
PSX always had a little extra detail and love (footstep marks and reveb and generally much better lighting and transparency effects) while pc basically got zero upgrades visually (except buggy volumetric fog and cheap bump effect) utilizing low res textures and models

Kirishima 07-10-21 19:30

Doesn't mean they didn't screw up the ps1 versions in some way. All the ps1 copies of TR3 I've encountered always had desynced audio in the cutscenes, which could be a region thing. In TR1, a bunch of sound effects that looped in the PC version didn't in the PS1, but then again it's the opposite for the underwater sfx loop.

On a side not, this is just my opinion (meaning no real facts support this), but I think one of the reasons the pc versions got as little as they did was simply for compatibility reasons. There were lots of graphics cards back then, and regardless of being directx(insert number here) compliant they might not all support the same features. Here's a couple Tomb Raider 2 videos with 3 different cards:

S3 Savage 3d (TR2 with Mipmapping)


(Possibly NSFW) - 3dfx Voodoo 2 (Standard Directx Fare)+ Matrox Mystique


There are other videos with different cards that display similar but less busted results as the MM above, but I think alot of that was simply because the cards were underpowered in some way or another. The results don't vary as much as TR1 for obvious reasons, but I still find it amusing that one card gave the game something that none of todays cards seem to want to... even with wrappers like dgvoodoo.

Dan-d 08-10-21 10:11

Not sure what is has to do with graphics cards.
In 1999 we had Half Life, Unreal, Outcast, System Shock on pc. Surely slapping a few extra polys on Lara and doubling the resolution of textures wouldn't be such a big deal. They didn't even care to fix textures to be seamless when bilinear filtering is on. IMO pc ports of tomb raider were lazy side product of ps1 releases.

Woops 08-10-21 21:14

Sky graphics fixed :)

https://media.discordapp.net/attachm...884&height=663

https://media.discordapp.net/attachm...884&height=663

https://media.discordapp.net/attachm...884&height=663

I hope this restores people's faith in the PC version. it is capable :o

LateRaider 08-10-21 21:44

all hail troye, as they are as unto a savior deity to the lowly tomb raider: chronicles.

love you bestie ♥

Jathom95 08-10-21 21:57

Damn, that was fast lol.

Vitin_96 08-10-21 22:59

Quote:

Originally Posted by Woops (Post 8323827)

Damn, you've done magic. But have you already been working on this for some time?
Have you used different texture for the skyboxes?

Woops 09-10-21 02:22

Quote:

Originally Posted by Vitin_96 (Post 8323850)
Damn, you've done magic. But have you already been working on this for some time?
Have you used different texture for the skyboxes?

you can say I have a lot of experience with TR5 ;)

The textures are in the level files already, all was done through code.

For PC, Core used an external sky graphics picture for PC levels that was copied into the level at compile time, but for PSX they used a sprite instead.
Looks like someone updated the sprites, but forgot the PC sky :o
What I did is make the game use the sprite instead. (You can see it's a little lower in quality, but it looks nicer imo)

ATombRaiderFan 09-10-21 06:10

The game looks so much better without the mismatched skyboxes. Nature is healing.

Nice work Woops :)

mizuno_suisei 12-10-21 00:35

Can you advise how you did this woops?
As pixstr22 and trviewer and fexmerger are all Tr5 Incompatible and cause flipmaps to corrupt- leaving many levels incompletable.

CircusBabysGal 12-10-21 14:27

Quote:

Originally Posted by mizuno_suisei (Post 8324367)
Can you advise how you did this woops?
As pixstr22 and trviewer and fexmerger are all Tr5 Incompatible and cause flipmaps to corrupt- leaving many levels incompletable.

Maybe woops decompiled and recompiled it? They are essentially decompiling the whole TR5 at this point (I think if im not mixing up someone) and perhaps found a way to change stuff.

Teeth 12-10-21 20:27

Ooh, I didn't know about that cool eerie lighting effect in Ireland, that does so much for the atmosphere :D

Don't forget about the missing particle effects on the portal at the end of Trajan's Markets:
Click here to see comparison

Vitin_96 14-10-21 00:46

Quote:

Originally Posted by Teeth (Post 8324534)
Ooh, I didn't know about that cool eerie lighting effect in Ireland, that does so much for the atmosphere :D

Don't forget about the missing particle effects on the portal at the end of Trajan's Markets:
Click here to see comparison

The missing lighting effects are most evident in ireland levels, but this problem occurs in the entire game as well, like lara and some objects don't interacting to lighting sources.

Yeah, I've noticed before those colorful effects on portal at trajan's market, as well. Pretty cool. Also, inside the portal, there was supposed to be moving shinning effects on walls, similar to what the water produces ("waving").

Woops 14-10-21 15:24

Quote:

Originally Posted by Vitin_96 (Post 8324729)
The missing lighting effects are most evident in ireland levels, but this problem occurs in the entire game as well, like lara and some objects don't interacting to lighting sources.

Though I havenít studied it much yet, just comparing TR4 and 5, it seems like in TR5 they simply deleted a big chunk of the lighting code, for some reason. Iím not sure yet, but it can probably be decompiled from TR4 and back into 5 in the future.

As for the portal effect, it will need more time :v

UroshUchiha 14-10-21 16:17

Can we download this skybox fix that you did or is it a WIP project that'll be released in the future?

Ameliorator 14-10-21 17:07

Youíve done a great job fixing those messy skyboxes Woops :) Iím excited to see whatever else you will be able to do for Chronicles on PC

Woops 14-10-21 18:47

Quote:

Originally Posted by UroshUchiha (Post 8324818)
Can we download this skybox fix that you did or is it a WIP project that'll be released in the future?

WIP :) more details will be here soon-ish :)

And, thank you everyone for the support :D

Kirishima 14-10-21 20:16

Quote:

Originally Posted by Woops (Post 8324808)
it seems like in TR5 they simply deleted a big chunk of the lighting code, for some reason.

I guess that answers something I've always wondered about. There's alot of tiles in the game where Lara just goes full-bright for a split second that I always found odd.


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