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-   -   TOMB RAIDER General Discussion Thread (https://www.tombraiderforums.com/showthread.php?t=187894)

Weemanply109 19-05-12 19:26

^I hope that isn't the case. :o

larafan25 19-05-12 19:27

You mean an arrow on screen during a mission pointing where to go?

Yeah that's a no no.

Lukass 19-05-12 19:29

Yeah, that's a no no, I am afraid.

Weemanply109 19-05-12 19:30

I want this to be challenging and I want to cry because of how difficult it is.

Lukass 19-05-12 19:32

Quote:

Originally Posted by Weemanply109 (Post 6177136)
I want this to be challenging and I want to cry because of how difficult it is.

I hope it is challenging as hell. I'm not going to talk about hints that will be in the game though, because I don't want to kill my excitement again.

larafan25 19-05-12 19:34

What would make this game hard?

Lukass 19-05-12 19:41

Quote:

Originally Posted by larafan25 (Post 6177144)
What would make this game hard?

Absolutely no hints, not even the tinniest ones. Then I believe the game would be almost frustrating :p (which would be great of course).

leglion 19-05-12 19:42

Quote:

Originally Posted by Lukass (Post 6177159)
Absolutely no hints, not even the tinniest ones. Then I believe the game would be almost frustrating :p (which would be great of course).

A game can have hints and be very hard. A game with 0% hints would have no clear objective and be bad from a game designer point of view.

klona 19-05-12 19:48

How to be patient when waiting for new TOMB RAIDER info:
1. Pretend you haven't seen the Den Gameplay video.
2. Watch the Den Gameplay video that you haven't seen.
:p

Weemanply109 19-05-12 21:25

Quote:

Originally Posted by leglion (Post 6177163)
A game can have hints and be very hard. A game with 0% hints would have no clear objective and be bad from a game designer point of view.

True. I don't mind being guided when necessary, but we don't need as much hints that were giving to us before with the previous games.


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