Quote:
Originally Posted by Rai
(Post 5957979)
@Mikky, I can't imagine how those modes could work in a game with gear gating and with Lara being weak[ish] in the beginning of the game and getting stronger/more 'survival' savvy as the game progresses. Isn't the idea of the hint icons/survival instinct meant to be geared more for the beginning of the game (and also the QTE's to some point) and will be a, switch off-able and b, less needed and visible as the game progresses. I like the idea behind different difficulty levels, I just can't see how they're workable in the game as it is. Especially with the idea of hard mode being for 'the ultimate TR' when we're supposed to be following Lara's progress, so to speak.
|
I see what you mean, but just imagine that in Hard mode you'd have to work harder to progress. The puzzles and enemies don't have to super super hard at the beginning of the game, just harder than the Easy and Normal versions. Then as you continue, the puzzles and the game itself get more challenging. But in Easy mode, they can also get more challenging but not as much as the ones in Hard mode. I hope you understand what I'm saying. :p
|