^Great point. Also, I doubt that demo part of the game will be the first time we have to use the scramble feature, so it should end up being introduced beforehand.
I think right when we escape the den, all of that open space would be a good time to introduce us to our platforming skills. As apposed to two days later.
Quote:
Originally Posted by Spong
(Post 5919958)
I have (now) :D
Who knows I guess. It could go either way. Although there certainly weren't any tutorial text in the footage (legit and leaked) telling Lara how to manual grab, not like there was with that wall scrabble thing.
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Well...the wall scramble was just a tutorial.
I assume and hope...we won't get a button prompt each time, or have time freezing on us...that would be stupid.
I think it's easier to mention what they've taken out than to list what has been added as a result. Essentially, we will not be drawn to surfaces. So if you jump on an angle, you won't find yourself hitting a ledge if you didn't intend to. That's what I assume the result of no magnetic gameplay will be.
Also, if there really is a lack of tacked on ledges and it's basic platforming like the classics, then there should be less room for climbing to feel sticky and magnetic. Not to mention boring.
It seems this is the next thing they'll talk about though, so hopefully we get to see some evidence of non-sticky ledges.
edit: In the leaked demo we can see Lara's turn a bit when she jumps over the balance beam, stumbles around on the roof and then falls and hits the balance beam, securing her grip.
I think the reason we'll get auto-grab is because we're probably going to be doing other things while climbing, holding other weapons too...
I also think we're going to spend less time stuck onto walls and more time jumping between surfaces.