^That's what I thought, I bet it is.
edit: Oh my God the necklace is going to change during Lara's evolution. |
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How do you think her necklace is going to change? Why do you think that? |
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:/ |
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Do you think she'll wear that necklace in future games? |
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I love her earrings. I know they're barely visible, but they are there.
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The moment I saw she has errings I felt so weird, but it's cool.
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I immediately love the earrings.
They're not really overly feminine and they look bad ass. |
They add personality IMO.
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I wonder if she ends up having to take them off at some point. Or if they get ripped off by somebody.
They seem like an obvious target to me. =/ |
They're so tiny though. I highly doubt it.
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But then again, I need five grown men just to help me balance on one foot. I'm no one to talk about how accidents happen to normal people. |
I really wanna find out more about the food and water collecting. I know they say that they aren't making it like The Sims but I hope they don't have a hunger bar and you can bring it back up with just health packs. :p
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The Gameplay mention of leeches seemed of dubious reliability as well. Since the thread discussing the fan made mock-up was deleted, I would avoid it. |
^Ah, okay.
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I think the hunger system is quite ridiculous, tbh. For obvious reasons. =/
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On paper, it's not my favorite idea. But I'm keeping an open mind until I see how ridiculous it truly is.
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Take a hunger system and put it in a game like TRL or TRU and it would be stupid, IMO. But if traveling the island happens to be something more of a journey with less cinematic interference, then maybe it would fit. I think people assume that hunting will be some sort of forced mechanic, but really if we have to track and kill an enemy, or pick up a can in the den, then hunting is simply what we've been doing for the past 8 games. But the hunger "bar" is a reality, is it not? I remember Karl saying they were still trying to figure out how long you could go before the player thinks "Okay I'd be starving by now". However I don't think the hunger bar will be an energy bar...just some sort of something related to the health bar, as Jay said on the Eidos forums "this isn't AOD"...so. :p I just don't want this one game to be made of ideas which are only supported by the survival theme, because not every TR game can be surviving on an island. However with that being said I wouldn't mind if each TR game was less of a globe trotting adventure and more about Lara traveling to one site to uncover a mystery, so we essentially drop into the game with a fixed amount of stuff and have to essentially survive (just not the same look and version of survival). |
Meh, I want to think about solutions to puzzles and story instead of filling Lara's pissitude, hungrytum and dapperness bars every two hours or so. Realistic games like that is pretty much why I don't play The Sims anymore as explained by lovely Yahztee here in about three minutes.
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Hopefully the puzzles on the island (outdoors) don't look too secluded from each other and the rest of the world. Hopefully all the necessary items look like they're just part of the game world. Though I have this very real feeling that the burning of crap is not going to be consistent. |
As long as the hunger system isn't Minecraft esque, I'm fine.
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Maybe we will be able to eat the scavengers :pi:
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No.
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http://www.youtube.com/watch?v=NA2WEZg_nvk |
Isn't Meagan going to reveal the picture today? :D
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Nothing yet then. :p
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Two days ago.
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Weird.
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It's sheer speculation on their part. Plus TR went alpha in January wasn't it? So the article is a little late with that tidbit of news.
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I hope that there will be some news, I miss PoP. :( |
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