I like that she weas able to stand on a messy slopped bit of land.
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And for the record I ever noticed the planks so I would have completely disregarded them and went my own way if others hadn't mentioned that. But I don't think they help you 100% of the time anyway. |
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Let me quote Brian (EDGE magazine, June 2011) Quote:
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There's a fine line really. I don't want it to be hidden ridiculously but I don't want the game telling me what to do and where to go either. Because a game on rails can be underwhelming and being stuck because something is just ridiculously out of place or well-hidden to the point that you don't even know what the hell you're supposed to be doing can be frustrating to the point of making the game a chore and not a fun experience.
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I agree with you, Just*raidin*tomb. I think if something is just left to chance or trial and error it can become frustrating. It is annoying if you're being led too, especially if that is the only way to go or highlighted in such a way that you can't ignore/miss it. As long as you're free to explore around the part that leads you to your objective (especially in the hubs) or you can find an alternative route, having a plank or some other hint there won't be a problem for me
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I beated Tomb Raider III, WITHOUT cheats and with those ****ing crystal saves when I was 9 or 10 years old. It took me one year, but I did, **** yeah. My dad is still trying to beat level one. |
TR III is really difficult. I get way too frustrated by it. I haven't beaten it yet and I started on it last year...? I think. I just think it goes a bit too far sometimes, but I think it's mainly the stupid save system.
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Oh and what he ^^ said too, except I've never played that game, but I understand the principle behind what he is saying about intuitive play. |
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I hate you, for a moment I toughted that was TR U-U
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Man I wanna play Far Cry 3 simply because of the environments. It's so beautiful. I can't deny the similarities it has with Tomb Raider. Next gen Tomb Raider just...it has to be open world. They can still use gear-gating and have open world environments that are 100% explorable and have that strong narrative they're so keen about.
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Look, what you get right now when you enter that 'corpsey' environment, is a cutscene right from the start that shows Lara walking towards the corpse and saying that she could use that bow. Oh wow, I couldn't have figured it out by myself, thanks so much Lara! :rolleyes: I would want it like this: - Lara says that she needs to eat (or it's just a written objective or something) - then you walk into that scene and you see the deer running and you think: 'FOOD! :mis:' (Lara might even turn her head towards them when you go near, like she did in the classics even) - then you have to think about how to kill them, so you go looking for a weapon - only then, you find the corpse (it should not be placed prominently in the environment, you should search for it a bit) and you climb up there and yes, then it's fine to have a cutscene But no, everything has to be obvious... >_> |
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That's one of the differences between the CORE games and the Crystal games. Don't want to start a fanboy fight or anything, but it's just true that CORE just dropped you into an environment and you had to figure it all out by yourself, while Crystal insists on making everything so bloody obvious. I'm so glad that I never bothered with those binoculars in Legend, it would have been even easier if I had. Damn. :o
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I think today's gamers need "confirmation" that they're doing the right thing...and the only way to do that is to shove that 'right thing' right in front of their noses.
So many action/adventure games of today use this tactic, and Crystal had the choice to either create something which the gamer is used to and wants to see, OR to push the boundaries a bit and create a type of gameplay that's much more original, something new. Oh well, looks like they went with the former. :( |
It's an insult to our intelligence, I tell you! :mad:
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@tomekkobialka
Exactly. :( |
This thread is seriously depressing. How about something positive in here, for once. :pi:
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:p |
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IKR? |
While making my video I fell in love with the variety of having more survivors. It adds an almost episodic feeling to how I see the game. There is Lara and Whitman episode, Lara and Roth episode, very different moods and emotions.
Reminds me of Quentin Tarantino and the Last of Us. |
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are you planning on getting last of us
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Yeah, prolly.
Though half the time I don't buy games I plan on getting. |
i cant get last of us
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Cough TR thread ;)
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I am definitely getting The Last of Us. It looks like a AAA version of I Am Alive which is amazing in my book. I do hope it's good.
/tr thread |
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