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Weemanply109 20-05-12 20:09

Quote:

Originally Posted by Draco (Post 6179025)
TR IX might just be the first CD TR I buy.

Initally, I thought you mean you've never ever purchased a Tomb Raider game on CD before, but then I realised you meant Crystal Dynamics games.. :p

What's so bad about the others? How could you judge them if you've never actually bought it?

Quote:

Originally Posted by MuhaBagci (Post 6178948)
[IMG]http://media.tumblr.com/tumblr_m46r1wY9JX1ro509g.gif[IMG]

INB4 ban or warning.

What is it with the influx of newbies gif and thread spamming, trolling and circumventing the censors here?

Guys, stop.

larafan25 20-05-12 20:10

Quote:

Originally Posted by Draco (Post 6179047)
Indeed, the open world style is also appealing. I outgrew linear games in 2002.

Yes, I'm sick of not just linearity in levels and tasks but the overall flow of the game.

Though apparently the world is not traditional open world, and is instead split into hubs. Hopefully they will still be large and non-linear.

I pray.

trlestew 20-05-12 20:10

I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.

Any news I missed other than the delay and the new 'Reach' screenshot?

Nemo_91 20-05-12 20:13

Quote:

Originally Posted by trlestew (Post 6179061)
Any news I missed other than the delay and the new 'Reach' screenshot?

Yeah, apparently, the game will be even more realistic than we imagined. Click: http://www.tombraiderforums.com/showthread.php?t=191255

loljk

leglion 20-05-12 20:14

Quote:

Originally Posted by trlestew (Post 6179061)
I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.

Any news I missed other than the delay and the new 'Reach' screenshot?

We have some other screenshots besides that...

Draco 20-05-12 20:14

Quote:

Originally Posted by Weemanply109 (Post 6179056)
Initally, I thought you mean you've never ever purchased a Tomb Raider game on CD before, but then I realised you meant Crystal Dynamics games.. :p

:p

Quote:

What's so bad about the others? How could you judge them if you've never actually bought it?
I didn't say they were bad, they just aren't appealing enough for me to buy them. I did like the demo for TRU, and who knows it might be one of the games I buy during my game buying spree once my new machine is completed.

Quote:

Originally Posted by larafan25 (Post 6179059)
Yes, I'm sick of not just linearity in levels and tasks but the overall flow of the game.

Yeah, it was fine in the older games, even though in TR4, Core didn't enforce the linearity as much as they did previously.

Quote:

Though apparently the world is not traditional open world, and is instead split into hubs. Hopefully they will still be large and non-linear.
Indeed. I don't mind hubs, though I hope each hub is literally Just Cause scale.

Rai 20-05-12 20:14

Quote:

Originally Posted by trlestew (Post 6179061)
I've been playing Torchlight II, which is "open-world" now, too. From what I understand from that it won't be Elder Scrolls open world, but there would be hubs with branching paths or caves to explore.

Any news I missed other than the delay and the new 'Reach' screenshot?

Shown to E3 Judges

skylark1121 20-05-12 20:16

Quote:

Originally Posted by Rai (Post 6179072)

OMG, Rai, whenever I see that, I almost explode. The plane gameplay looks like it's gonna be amazing. :jmp:

larafan25 20-05-12 20:18

Quote:

Originally Posted by Draco (Post 6179070)



Indeed. I don't mind hubs, though I hope each hub is literally Just Cause scale.

Oh God, I wish.

My main fear is that the hubs will be visibly disconnected and not feel like one world. I'm not sure what a good example of this would be, but I don't want to feel like I'm in a completely different level when in another hub, I want the hubs to feel part of the same island no matter how much space separates the playgrounds from each other. I just don't want to feel surrounded by walls.

Lukass 20-05-12 20:23

Quote:

Originally Posted by skylark1121 (Post 6179077)
OMG, Rai, whenever I see that, I almost explode. The plane gameplay looks like it's gonna be amazing. :jmp:

I need more and more and more and more and more of such comments like this one! :jmp:

I don't care whether the plane scene is QTE or not, I can't wait to see it anyway! It looks pretty amazing and just to see her moving and the plane falling down...oh Gawsh! Plus the scene with the poor deer! I must see it right ****ing now! D':

This E3 is gonna be so big and it's so close!

I just don't feel it yet, the time has stopped for me...:/

Weemanply109 20-05-12 20:27

I expect the plane scene to be QTE, tbh.

skylark1121 20-05-12 20:30

Quote:

Originally Posted by Lukass (Post 6179093)
I need more and more and more and more and more of such comments like this one! :jmp:

I don't care whether the plane scene is QTE or not, I can't wait to see it anyway! It looks pretty amazing and just to see her moving and the plane falling down...oh Gawsh! Plus the scene with the poor deer! I must see it right ****ing now! D':

+1000! It's gonna be amazing. ;_;

Quote:

Originally Posted by Weemanply109 (Post 6179106)
I expect the plane scene to be QTE, tbh.

I bet there will be some QTE, but I really doubt that all of the scene will be QTE.

Weemanply109 20-05-12 20:33

Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.

Evan C. 20-05-12 20:34

Quote:

Originally Posted by Weemanply109 (Post 6179116)
Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.

That's so 2008 and the GRO's threads (Get Rid Of) :p

larafan25 20-05-12 20:35

Quote:

Originally Posted by Weemanply109 (Post 6179106)
I expect the plane scene to be QTE, tbh.

From the looks of it, it doesn't need to be QTE.

If we walk across or in the plane and it falls, we can stumble, fall, grab on, fall some more, all while still having control of Lara.

Quote:

Originally Posted by Weemanply109 (Post 6179116)
Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.

Indeed.

MuhaBagci 20-05-12 20:36

Quote:

Originally Posted by Weemanply109 (Post 6179116)
Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.

I would like it, if it would be like in Legend. You know, when you nearly finnished the Level a QTE is coming...

trlestew 20-05-12 20:37

I actually envisioned a way in which QTEs aren't so intrusive.

Don't play a cutscene which requires a button to be pressed at certain intervals.

Instead, portray a scene which can not be done within the bounds of the control scheme or animation set, and have the player interact with continous, button movements which make sense and flow together. For example, if climbing the plane was a QTE, how about we pushed up while alternating between the left and right trggers? It wouldn't be as obtuse as "PRESS X HERE NOW", and watching Lara magically fling herself up the plane.

Weemanply109 20-05-12 20:39

Quote:

Originally Posted by larafan25 (Post 6179124)
From the looks of it, it doesn't need to be QTE.

If we walk across or in the plane and it falls, we can stumble, fall, grab on, fall some more, all while still having control of Lara.

This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that.

Lukass 20-05-12 20:39

I don't mind the QTE's as long as they are not there TOO often. It's certainly better to be involved in cutscenes too etc. Still, the plane scene doesn't necesserily have to be QTE.

I hope Cam is ready to be announced :D

Stevo505 20-05-12 20:42

I think QTEs are fun :D

larafan25 20-05-12 20:43

Quote:

Originally Posted by Weemanply109 (Post 6179135)
This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that.

It doesn't need giant button prompts to be a cinematic and epic moment though.

Lara can be hanging onto that plane and we could still have control, essentially making it a variation of QTE to some people, but I don't consider it to be.

Quote:

Originally Posted by Lukass (Post 6179138)
I don't mind the QTE's as long as they are not there TOO often. It's certainly better to be involved in cutscenes too etc. Still, the plane scene doesn't necesserily have to be QTE.

I hope Cam is ready to be announced :D

OMG it took me forever to realize who you were talking about.

Weemanply109 20-05-12 20:44

^Oh, I thought he was talking about the camera feature to be announced. :vlol: He's talking about Camilla, right?

I never hated QTE's initially, I loved them in Legend and I even kept killing myself to repeat them again, but I think it makes a game feel more restricted, I'd prefer more flow and freedom.

skylark1121 20-05-12 20:46

Quote:

Originally Posted by Weemanply109 (Post 6179135)
This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that.

That is certainly true. I love the dramatic, intense, cinematic feeling, but there must be some sort of way to incorporate it without QTE's. Personally, I don't have a problem with QTE's, but they're becoming an old trend/fad, so an overuse of them might affect the rating. :/

Khaled 20-05-12 20:46

Quote:

Originally Posted by Weemanply109 (Post 6179106)
I expect the plane scene to be QTE, tbh.

I expect as well . I'm super excited to see Lara aiming into the deer , climb with axe , walking around the island , talking to her self like E3 demo , which we seen last year .
and playable demo for us lol . I'm happy now , because the team won't be silent like after E3 2011 .

Lukass 20-05-12 20:46

Of course I was talking about Camilla. :D

Stevo505 20-05-12 20:47

Quote:

Originally Posted by Lukass (Post 6179138)
I hope Cam is ready to be announced :D

I can't wait to see interviews with her... :D

Lukass 20-05-12 20:50

Quote:

Originally Posted by skylark1121 (Post 6179156)
That is certainly true. I love the dramatic, intense, cinematic feeling, but there must be some sort of way to incorporate it without QTE's. Personally, I don't have a problem with QTE's, but they're becoming an old trend/fad, so an overuse of them might affect the rating. :/

Luckily for us...

http://farm8.staticflickr.com/7253/7...6510531d_z.jpg



Quote:

Originally Posted by Stevo505 (Post 6179164)
I can't wait to see interviews with her... :D

She is so ready! :D OMG! I still remember how we were debating that she's certainly going to be announced next month, then we have changed it for ok, then maybe next month finally and it was like 8 month ago :vlol:

Weemanply109 20-05-12 20:52

I'm not sure to take CD's word for it, tbh. I just can't after the overload of QTE's in the past games.

Stevo505 20-05-12 20:55

Did Underworld really have all that many QTEs? I don't remember a lot in TRU to be honest.

Weemanply109 20-05-12 20:56

Quote:

Originally Posted by Stevo505 (Post 6179185)
Did Underworld really have all that many QTEs? I don't remember a lot in TRU to be honest.

Not sure, but it did have QTE's (Slow motion).

larafan25 20-05-12 20:56

Quote:

Originally Posted by Stevo505 (Post 6179185)
Did Underworld really have all that many QTEs? I don't remember a lot in TRU to be honest.

Underworld had no traditional QTE. Just some slow motion moments.

Weemanply109 20-05-12 20:57

Quote:

Originally Posted by larafan25 (Post 6179189)
Underworld had no traditional QTE. Just some slow motion moments.

I liked that, tbh. It wasn't bad.

I kinda want no slow motion, tho. I want something dangerous to happen that gives us a fright and we have to quickly react without slow motion or the camera guiding us. :/

Khaled 20-05-12 20:57

Quote:

Originally Posted by Lukass (Post 6179163)
Of course I was talking about Camilla. :D

I really love it , when you're very confident about something .:D her voice is very similar to young Lara .

Stevo505 20-05-12 20:59

I am kinda going to miss jumping off someone and shooting them in the head in slow-mo. That was fun :D

Khaled 20-05-12 21:04

Quote:

Originally Posted by Stevo505 (Post 6179199)
I am kinda going to miss jumping off someone and shooting them in the head in slow-mo. That was fun :D

Like TRU . :D

just*raidin*tomb 20-05-12 21:05

Quote:

Originally Posted by lcroft_lc (Post 6178459)
What Sony, Microsoft, and Nintendo Must Show to "Win" E3 2012 - Unscripted Access Episode #8


http://n4g.com/news/1000308/what-son...cess-episode-8

Thanks man. Listening to the podcast now. The girl in the podcast is kind of obnoxious. :p

"Absolutely blown away [by Tomb Raider]" <--- cool :)

Stevo505 20-05-12 21:07

Quote:

Originally Posted by just*raidin*tomb (Post 6179221)
Thanks man. Listening to the podcast now. The girl in the podcast is kind of obnoxious. :p

"Absolutely blown away [by Tomb Raider]" <--- cool :)

I find it amazing how so many developers and gamers were blown away by TR. I can't wait to see how they react at E3 this year.

just*raidin*tomb 20-05-12 21:09

Quote:

Originally Posted by Stevo505 (Post 6179229)
I find it amazing how so many developers and gamers were blown away by TR. I can't wait to see how they react at E3 this year.

What's weird is that most gamers/people seemed more blown away than I was...I wonder why that is. I guess because it was just really cinematic which is popular right now.

Actually this podcast is pretty good. They have some very fair points about delays and how everyone clusters releases in the Fall just because of Christmas, while summer would be a huge window for the gaming market and not many take advantages of it.

So yeah they appreciate the delay of Tomb Raider and Bioshock, and I definitely do from that standpoint. I already have so many games on my list that I can't afford.

Oh gosh and how some gamers seem so entitled to...yes. This podcast. lol

Stevo505 20-05-12 21:18

The guy with the southern accent... -cringe-

Weemanply109 20-05-12 21:19

Quote:

Originally Posted by Stevo505 (Post 6179229)
I find it amazing how so many developers and gamers were blown away by TR. I can't wait to see how they react at E3 this year.

I honestly wonder if TR has any developers shaking in their boots. :pi:


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