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-   -   TOMB RAIDER General Discussion Thread (https://www.tombraiderforums.com/showthread.php?t=187894)

Richard_Croft 12-10-12 18:25

Quote:

Originally Posted by larafan25 (Post 6477510)
Who cares if it's Cliche when that's fun and what the game is?

If we have to find even one key in this game, I'll crey with happiness. That would be so cool.

edit: We really don't know how the game plays in that respect, or if we do it's just not similar at all too the old fetch-tasks.

I\d love the carrying of heavy blocks to return from TRU though. That stuff is cool, make some good physics puzzles CD.

Yeah!

larafan25 12-10-12 18:27

Quote:

Originally Posted by Richard_Croft (Post 6477518)
Yeah!

We need a thread eventually, to come up with puzzle ideas that fit in line with CD's vision.

When they include swimming in TR2/10 we could have some drainage puzzles that involve blocking off water flow, etc...

Wind puzzles would be quite decent, like the wind tower in Kaya.

Richard_Croft 12-10-12 18:31

Quote:

Originally Posted by larafan25 (Post 6477522)
We need a thread eventually, to come up with puzzle ideas that fit in line with CD's vision.

When they include swimming in TR2/10 we could have some drainage puzzles that involve blocking off water flow, etc...

Wind puzzles would be quite decent, like the wind tower in Kaya.

I hoping for that! *_*
EDIT: It seems like Crystal's going with Uncharted, at first we couldn't swim just wade through the water, but now he can dive

larafan25 12-10-12 18:34

So I'm watching TR4 Karnak and do you think that puzzles with relevant items such as Canopic jars would be allowed?

I'd love to be able to pick everything up, and for us to enter tombs and see blocks and treasures lying around that have to be used now and later in different orders for puzzle solving.

Richard_Croft 12-10-12 18:38

Quote:

Originally Posted by larafan25 (Post 6477540)
So I'm watching TR4 Karnak and do you think that puzzles with relevant items such as Canopic jars would be allowed?

I'd love to be able to pick everything up, and for us to enter tombs and see blocks and treasures lying around that have to be used now and later in different orders for puzzle solving.

I wouldn't mind something like that tbh. It would be so awesome

LNSNHGTDS 12-10-12 18:40

Quote:

Originally Posted by larafan25 (Post 6477540)
So I'm watching TR4 Karnak and do you think that puzzles with relevant items such as Canopic jars would be allowed?

I'd love to be able to pick everything up, and for us to enter tombs and see blocks and treasures lying around that have to be used now and later in different orders for puzzle solving.

It propably won't happen, they've said that her inventory will be visble on her body, meaning no bottomless backpack which means that if she is to pick up and use something for a puzzle she will be holding it with her hands, unless it's small enough for her to put it in a pocket or something, and I doubt that we will be picking up stuff for puzzles every second.

Richard_Croft 12-10-12 18:43

Quote:

Originally Posted by LNSNHGTDS (Post 6477560)
It propably won't happen, they've said that her inventory will be visble on her body, meaning no bottomless backpack which means that if she is to pick up and use something for a puzzle she will be holding it with her hands, unless if it's really small, and I doubt that we will be picking up stuff for puzzles every second.

Ok, so where's her camera? She might not have a bottomless backpack, but have bottomless pockets :pi:

larafan25 12-10-12 18:43

Quote:

Originally Posted by Richard_Croft (Post 6477551)
I wouldn't mind something like that tbh. It would be so awesome

CD could create a weight language using a reoccurring series of objects, some debris blocks, some fancy architecture pieces, and some symbolic relics and idols.

Then we can pick them up and learn the weight of each different object, and we will find these objects in most tombs, if they have physics puzzles. Because the game will probably be set in one location, that makes it easier to have a constant set of items that follow a similar visual theme. Then we can enter a tomb and find rubble and these items in corners, and if there is a weight mechanism we place them, on, and later in the same tomb we may need more weight in another puzzle, so we have to return, but be mindful of the things we've activated when removing the older weights, in case doors close or we're trapped, etc..

Speaking of that I want life or death situations, some fast, and some slow.

For example a slow one would be a decision we have to make, and if make the wrong one we wait as the ceiling slowly lowers with spikes, and we die.

A fast one would be when the trap is sprung on us without our choosing, and we have to make a live or die decisions n the heat of that moment.

Plus we need a journal back and symbols/ riddles to solve, like hieroglyphs.

trfanX34 12-10-12 18:46

Quote:

Originally Posted by larafan25 (Post 6477540)
So I'm watching TR4 Karnak and do you think that puzzles with relevant items such as Canopic jars would be allowed?

I'd love to be able to pick everything up, and for us to enter tombs and see blocks and treasures lying around that have to be used now and later in different orders for puzzle solving.

I'll be disappointed if there aren't any puzzles with artifacts or items. They were missed in TRL and TRU.

klona 12-10-12 18:47

Quote:

Originally Posted by Richard_Croft (Post 6477570)
Ok, so where's her camera? She might not have a bottomless backpack, but have bottomless pockets :pi:

They should really go with the bottomless backpack because it feels more realistic. :p
(Because it's bigger, duh)


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