But i couldn't find hammer the button and wiggle the stick in TR, lol
the QTE section in tr is much less and pops out quick and it is small( looks oraginic not flashy, bright ) compare to RE6, and its not annoyingly repetitive it only varies in some situations , thats why i dont need to worry |
I get this impression as well, but I'm still weary and think they're unnecessary aside from the the "in-game" ones where you have to quickly press a button so that you don't fall. Those kinds of QTEs are fine becaue they're part of the gameplay. You're still in control, but the Interactive Cutscenes are so blehh. But they really aren't too bad in tomb raider. The icons do look pretty at least. :p
I also noticed that some of them only appear if you're having issues, like reaching for the bow. There was no icon, but one finally appeared and told someone what to do when they couldn't seem to figure it out. |
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and i hope Karl was saying the truth that those many QTE are only in the beginning of the game. BTW off topic the QTE in RE6 really made the game funny and not scary( specially how those QTE sound like it was a finalfantasy 13-2 paradigm shift sound, flashy and bright ) , for an M rated game i think they fail to deliver the Title Resident Evil |
Yeah, I was watching a walkthrough, and I played the demo. RE6 isn't scary at all to me. And that's probably really sucky for some fans, because isn't it kind of supposed to be?
Oh Capcom, you fail. |
I sense the death of QTEs coming soon...
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I think I want to get a TR tattoo...
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Other developers will hopefully take note and start thinking what they should've a long time ago. NO ONE loves QTEs. |
My NYCC write up is in the archery thread, if anyone is interested. :)
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