^I feel like this game would be the Arkham Asylum, and the second would be more full like Arkham City.
But then again CD did say "game of their careers" didn't they?
Quote:
Originally Posted by MyRaider4Life
(Post 6489480)
ur.
ur.
ur.
ur.
ur.
what even. i am disappoint, larafan.
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R U TOYS R US?
Or am eye toys R me?
Quote:
Originally Posted by Tommy123
(Post 6489481)
Uncharted 3 was so damn boring.
I wonder if Tomb Raider can stack up to Uncharted's storytelling
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It was very...on rails-ish. Plus the player wasn't given much to do I think. As well it was really scene-by-scene.
I want Tomb Raider to be hub-by-hub, if that makes sense.
Id' rather the game be treated like an environment/ playground than a scene in which specific actions can happen at certain times.
Quote:
Originally Posted by just*raidin*tomb
(Post 6489482)
I believe you're right. But I think it depends on the setting. There little to no prompts on hard/crushing.
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True.
But I don't think button prompts will be disabled in TR depending on difficulty. ._.
Though it's not like the game is about finding hidden stuff.
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