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Supernova 18-03-13 17:32

As much as I love boss fights, I just don't think it would have worked for this game.

_Ninja_ 18-03-13 17:37

The giant oni clearly qualifies as a boss imo. It's a unique encounter not present anywhere else.

Spong 18-03-13 17:38

Quote:

Originally Posted by Supernova (Post 6711023)
As much as I love boss fights, I just don't think it would have worked for this game.

A straightforward combat boss, I agree, I think it would've quickly got dull. But they could've mixed it with some traversal and maybe a few of their elemental puzzles. That could've been quite good :tmb:

Rai 18-03-13 17:42

^Yeah, I agree, an added puzzle element in there would have made it a lot more interesting. The Oni boss just felt like a regular fight as it was only with a much bigger enemy.

Hmm, a random thought, but I've been posting my thoughts all over the place. I feel like I need to put it all together as one [fairly] coherent review.

lcroft_lc 18-03-13 17:45

Quote:

Originally Posted by Spong (Post 6711037)
A straightforward combat boss, I agree, I think it would've quickly got dull. But they could've mixed it with some traversal and maybe a few of their elemental puzzles. That could've been quite good :tmb:

Yeah, just like the boss fights from Prince of Persia: The Two Thrones. :)

jeffrey van oort 18-03-13 17:47

Quote:

Originally Posted by _Ninja_ (Post 6711036)
The giant oni clearly qualifies as a boss imo. It's a unique encounter not present anywhere else.

Yes it does. But somehow it felt too much like that Yeti creature in Underworld. Making it not unique at all. =p
A boss, as such as Himiko, electricity is her trademark, would have been, by far, a better end boss to battle.

Moosey 18-03-13 18:03

I prefer bosses where you actually need to figure out the way to kill them. Not just pump a bunch of lead into them and a quicktime event or something. I mean, with this game's new physics engine they could've done something better, maybe with fire or something.

jeffrey van oort 18-03-13 18:06

Quote:

Originally Posted by Moosey (Post 6711092)
I prefer bosses where you actually need to figure out the way to kill them. Not just pump a bunch of lead into them and a quicktime event or something. I mean, with this game's new physics engine they could've done something better, maybe with fire or something.

I was thinking about pulling fire lanterns that were hanging about with the rope pull to make them swing to her celestial body. That would still have made better TR game play then this cinematic ending.

Anja 18-03-13 18:31

I don't consider the Oni a boss either. As many have said a puzzle type boss where you have to figure out how to kill would have been appreciated. Maybe even something as Underworld's fight with Natla? Either way the lack of bosses doesn't concern me. The lack of puzzles on the other hand does.

tombraider4ever 18-03-13 19:25

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You can also get a free Tomb Raider themepack for xbox :)
You can also get a free avatar tshirt (plain white with Tomb Raider logo) for both males and females


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