As much as I love boss fights, I just don't think it would have worked for this game.
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The giant oni clearly qualifies as a boss imo. It's a unique encounter not present anywhere else.
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^Yeah, I agree, an added puzzle element in there would have made it a lot more interesting. The Oni boss just felt like a regular fight as it was only with a much bigger enemy.
Hmm, a random thought, but I've been posting my thoughts all over the place. I feel like I need to put it all together as one [fairly] coherent review. |
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A boss, as such as Himiko, electricity is her trademark, would have been, by far, a better end boss to battle. |
I prefer bosses where you actually need to figure out the way to kill them. Not just pump a bunch of lead into them and a quicktime event or something. I mean, with this game's new physics engine they could've done something better, maybe with fire or something.
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I don't consider the Oni a boss either. As many have said a puzzle type boss where you have to figure out how to kill would have been appreciated. Maybe even something as Underworld's fight with Natla? Either way the lack of bosses doesn't concern me. The lack of puzzles on the other hand does.
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You can also get a free Tomb Raider themepack for xbox :) You can also get a free avatar tshirt (plain white with Tomb Raider logo) for both males and females |
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