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Originally Posted by Spong
(Post 6036120)
It's a very impressive map, but then so is the map to Red Dead Redemption, and that's a whole world of nothing. With the technology we have, it's currently a formula that dictates larger = less detail. Maybe Crystal started off with a ludicrously huge island for TR9 and then started scaling it back in order to add the detail.
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I hope so, some unnecessary. empty space is necessary IMO.
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It's not necessary no, but graphics whores are everywhere. I care not one bit when a tree in Red Dead Redemption sprouts unseen branches and leaves as I approach, nor do I care for the changing detail of the surroundings as I race past in Burnout Paradise. It's the package as a whole which counts, not insignificant details that you notice once and then never notice again.
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I'm sure if it happens in TR9 there will be an angry thread about it.
Quote:
Originally Posted by Rai
(Post 6036123)
Well, fine, but he shouldn't really have survived the first fall and then die after the second, which is why I found it funny. But we're not on here to discuss that game other than for reference to hubs/open world so...[/off topicness]
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From the video is does look inconsistent, but iot's sort of an unwritten rule in the game that when you jump, it depends how far you fall on the first jump, if you die. If you jump a short distance and tumble the rest, you're likely to be okay, but if you just a long distance, you'll just smack the ground and die.
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